Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Pot of Awakening common BMG-MOON-MD-05 -Fleeing Snowdown BMG-MOON-MD-05 -Fleeing Snowdown Show
Notes:

Wondrous item, common

If you plant an ordinary shrub in this 10-pound clay pot and let it grow for 30 days, the shrub magically transforms into an awakened shrub at the end of that time. When the shrub awakens, its roots break the pot, destroying it. The awakened shrub is friendly toward you. Absent commands from you, it does nothing. This item is found in Xanathar’s Guide to Everything.

There is a twisted weed in this small Amnian vase.

Night Caller uncommon BMG-MOON-MD-04-Lair of Deceit BMG-MOON-MD-04-Lair of Deceit Show
Notes:

Wondrous Item, Uncommon

Instead of a crystal whistle, this item appears as side-blown flute made using a single piece bamboo. This instrument was painted repeatedly—each time with the blood of an inhabitant from a forgotten elf village, giving it a dark wood color. A crimson tassel is attached to this flute with its knot hidden inside a small jade carved to look like a skull. This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it

Astromancy Archive rare BMG-MOON-MD-01 BMG-MOON-MD-01-Reverie And Murder Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Clockwork Amulet common BMG-MOON-MD-01 BMG-MOON-MD-01-Reverie And Murder Show
Notes:

Wondrous item, common

This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. A creature that puts an ear to the amulet can hear faint ticking and whirring noises coming from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can’t be used again until the next dawn.

Hell Hound Cloak rare BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

HELL HOUND CLOAK
Instead of the description below, this cloak is made out of
cured dire moorhound hide. Whenever you transform, you
assume the form of a brown moorhound that uses the hell
hound stats.

Ring of Water Walking uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

RING OF WATER WALKING
This ring bears the crest of the Sisters of Sinnoria. Engraved
on the inside of the ring is the name Fiona in Elvish.

Insignia of Claws uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

INSIGNIA OF CLAWS
Instead of the description below, the design of this insignia
looks like a longsword with a crown for its guard. At the
center of the crown is a jewel that glows green when you
enter combat.

Longbow, +3 very_rare BMG-DRW-OD-EP-02 BMG-DRW-OD-EP-02 Show
Notes:

Wondrous Item, Very Rare

The wood of this longbow shimmers with a blue energy and looks tainted, almost rotten.

The Simbul's Guise (Cloak of Invisibility, Guardian) legendary BMG-DRW-OD-11 Summit at Tantras BMG-DRW-OD-11 Summit at Tantras Show
Notes:

Wondrous Item, Legendary (Requires Attunement)

While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action.

Deduct the time you are invisible, in increments of 1 minute, from the cloak's maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.

Guardian. This cloak warns of impending threats through a litany of vengeful proclamations that only the bearer can hear, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

This tattered mantle of gossamer white silk once adorned the shoulders of The Simbul’s vengeful simulacrum. An echo of the construct’s animating force has suffused the fabric, causing the hem of the garment to glow with a faint, silvery sheen.

(Art: Johanna Johnson)

Enduring Spellbook common BMG-DRW-OD-10 Across the Glacier of the White Worm BMG-DRW-OD-10 Across the Glacier of the White Worm Show
Notes:

Wondrous Item, common
This spellbook, along with anything written on its pages, can't be damaged by fire or immersion in water. In addition, the spellbook doesn't deteriorate with age.

Ruby Weave Gem legendary BMG-DRW-OD-10 Across the Glacier of the White Trade Log Show
Hat of Wizardry common BMG-DRW-OD-09 -Sschindylryn, the City of Portals BMG-DRW-OD-09 -Sschindylryn, the City of Portals Show
Notes:

HAT OF WIZARDRY
Wondrous item, common

This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:

● You can use the hat as a spellcasting focus for your wizard spells.

● You can try to cast a cantrip that you don't know. The cantrip must be on the Wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can't use this property again until you finish a long rest.

Cauldron of Rebirth very_rare BMG-DRW-OD-08 - Lonely Is the Night BMG-DRW-OD-08 - Lonely Is the Night Show
Notes:

Wondrous item, very rare (requires attunement by a druid or warlock)

This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.

As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.

If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.

Shield, +3 very_rare BMG-DRW-OD-07 - The Subtlety of Subterfuge BMG-DRW-OD-07 - The Subtlety of Subterfuge Show
Notes:

Armor (Shield), Very Rare
This shield is made of Iskirthos darksteel. The bearer can speak and understand Old Iskirthos language.
While holding this shield, you have a +3 bonus to AC. This bonus is an addition to the shield's normal bonus to AC.

Clothes of Mending common BMG-DRW-OD-06-We Almost Had It All BMG-DRW-OD-06-We Almost Had It All Show
Notes:

Wondrous Item, Common

This elegant outfit is tailored perfectly to fit you, is properly fashionable for a Thayan noble,and magically mends itself to counteract daily wear and tear. Pieces of the outfit that are destroyed can't be repaired in this way.

Clockwork Amulet common BMG-DRW-OD-03 - Something's on the Move BMG-DRW-OD-03 - Something's on the Move Show
Sanctum Amulet very_rare BMG-DRWEP-OD-04 - Battle of Thaymount BMG-DRWEP-OD-04 - Battle of Thaymount Show
Notes:

Wondrous Item, Very Rare (Requires Attunement) A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant. While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the Spare the Dying cantrip using either an action or a bonus action.

Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Reaper's Scream legendary BMG-DRWEP-OD-04 - Battle of Thaymount BMG-DRWEP-OD-04 - Battle of Thaymount Show
Notes:

Weapon (Morningstar), Legendary (Requires Attunement)

The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.

You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage.

Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Atlas of Endless Horizons rare BMG-DRWEP-OD-03 The Undead in Our Closets BMG-DRWEP-OD-03 The Undead in Our Closets Show
Notes:

Wondrous Item, rare (requires attunement by a wizard)

This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.

While you are holding the book, you can use it as a spellcasting focus for your wizard spells.

The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

• If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.

• When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.

Ring of air elemental command legendary BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic Show

Unlocked Magic Items