Show Log Entry

Adventure Title
BMG-DRWEP-OD-04 - Battle of Thaymount
Session
1
Date Played
2024-03-17 08:00:00 UTC
Levels Gained
GP +/-
20000
Downtime +/-
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Liam
DM DCI Number
Notes
10 DT 100000/5=20000g Sanctum Amulet Reaper's Scream Boon of Fortitude: An Epic Boon is a special power available only to 20th level characters. Characters at that level gain such boons only if the DM wants them to and only when they find it appropriate. Epic Boons are best awarded after the characters complete a major quest, or accomplish something else particularly notable. A character might gain an epic boon after destroying an evil artifact, defeating an ancient dragon, or halting an incursion from the Outer Planes. The text of a boon addresses its user. Unless a boon says otherwise, a character can't gain it more than once. Your hit point maximum increases by 40.

Magic Items

Name Rarity Location Table Result Counts?
Sanctum Amulet Very Rare BMG-DRWEP-OD-04 - Battle of Thaymount true
Wondrous Item, Very Rare (Requires Attunement) A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant. While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the Spare the Dying cantrip using either an action or a bonus action. Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Reaper's Scream Legendary BMG-DRWEP-OD-04 - Battle of Thaymount true
Weapon (Morningstar), Legendary (Requires Attunement) The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl. You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage. Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn. Once the rune has been invoked, it can’t be invoked again until the next dawn.