Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Azure Sky, Guardian (Glaive, +2)
rare
SJ-DC-ANGKA-06 Moving Up in the World
SJ-DC-ANGKA-06 Moving Up in the World
Show
Notes:
Weapon (glaive), rare
You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. This item is found in the Dungeon Master Guide.
Guardian. The glaive whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
The blade of this glaive is made from a single, flawless sapphire, shimmering with a mesmerizing azure glow, while its shaft, intricately carved from the bone of an ancient wyrm, hums with power, guiding the hand of its wielder with grace.
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Giant Slayer Handaxe
rare
DM Service Rewards
Trade Log
Show
Spell Scroll Guaridan of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guaridan of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Atlas of Endless Horizons
rare
BMG-DRWEP-OD-03 The Undead in Our Closets
BMG-DRWEP-OD-03 The Undead in Our Closets
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
• If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
• When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Ring of Water Walking
uncommon
BMG-MOONEP-MD-01 - The Occupation of Caer Corwell
BMG-MOONEP-MD-01 - The Occupation of Caer Corwell
Show
Notes:
RING OF WATER WALKING
This ring bears the crest of the Sisters of Sinnoria. Engraved
on the inside of the ring is the name Fiona in Elvish.
Helm of Comprehending Languages
uncommon
CCC-DWB-TRM-1: Red Mirage
CCC-DWB-TRM-1: Red Mirage
Show
Notes:
Helm of Comprehending Languages
Wondrous item , uncommon
While wearing this helm , you can use an action to cast the comprehend languages spell from it at will. This wireframe helm vibrates whenever it is used.
This item can be found on Magic Item Table B
Night Caller
uncommon
BMG-MOON-MD-04-Lair of Deceit
BMG-MOON-MD-04-Lair of Deceit
Show
Notes:
Wondrous Item, Uncommon
Instead of a crystal whistle, this item appears as side-blown flute made using a single piece bamboo. This instrument was painted repeatedly—each time with the blood of an inhabitant from a forgotten elf village, giving it a dark wood color. A crimson tassel is attached to this flute with its knot hidden inside a small jade carved to look like a skull. This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it
Wand of Entanglement
uncommon
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel
DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3
Show
Lantern of Revealing
uncommon
DDHC-OotA Out of the Abyss
Trade Log
Show
Boots of Striding and Springing
uncommon
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
Goggles of Night
uncommon
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.
Stone of Good Luck
uncommon
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Show
Notes:
Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Shield, +1
uncommon
DWB Discord AL Trading Post
Trade Log
Show
Notes:
This shield is elegant and wicked in equal parts; the bloodsoaked wood backing of the shield preserves the final terror of heroes slain by the shield's previous owner, while ornate metal of Thayan design on the front of the shield has been forged from the blades of defeated adventurers. When listening carefully to the shield in a quiet environment, one can still hear their screams.
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Azure Sky, Guardian (Glaive, +2) | rare | SJ-DC-ANGKA-06 Moving Up in the World | SJ-DC-ANGKA-06 Moving Up in the World | Show | ||
Notes:
Weapon (glaive), rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Proficiency with a glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it. This item is found in the Dungeon Master Guide. Guardian. The glaive whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. The blade of this glaive is made from a single, flawless sapphire, shimmering with a mesmerizing azure glow, while its shaft, intricately carved from the bone of an ancient wyrm, hums with power, guiding the hand of its wielder with grace. |
||||||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Giant Slayer Handaxe | rare | DM Service Rewards | Trade Log | Show | ||
Spell Scroll Guaridan of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guaridan of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Atlas of Endless Horizons | rare | BMG-DRWEP-OD-03 The Undead in Our Closets | BMG-DRWEP-OD-03 The Undead in Our Closets | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you. |
||||||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Ring of Water Walking | uncommon | BMG-MOONEP-MD-01 - The Occupation of Caer Corwell | BMG-MOONEP-MD-01 - The Occupation of Caer Corwell | Show | ||
Notes:
RING OF WATER WALKING |
||||||
Helm of Comprehending Languages | uncommon | CCC-DWB-TRM-1: Red Mirage | CCC-DWB-TRM-1: Red Mirage | Show | ||
Notes:
Helm of Comprehending Languages |
||||||
Night Caller | uncommon | BMG-MOON-MD-04-Lair of Deceit | BMG-MOON-MD-04-Lair of Deceit | Show | ||
Notes:
Wondrous Item, Uncommon Instead of a crystal whistle, this item appears as side-blown flute made using a single piece bamboo. This instrument was painted repeatedly—each time with the blood of an inhabitant from a forgotten elf village, giving it a dark wood color. A crimson tassel is attached to this flute with its knot hidden inside a small jade carved to look like a skull. This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it |
||||||
Wand of Entanglement | uncommon | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel | DDHC-TYP Tales from the Yawning Portal-Sunless Citadel, Session 3 | Show | ||
Lantern of Revealing | uncommon | DDHC-OotA Out of the Abyss | Trade Log | Show | ||
Boots of Striding and Springing | uncommon | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow. |
||||||
Goggles of Night | uncommon | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. |
||||||
Stone of Good Luck | uncommon | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Wondrous Item, Uncommon, Major, Attunement. While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
Shield, +1 | uncommon | DWB Discord AL Trading Post | Trade Log | Show | ||
Notes:
This shield is elegant and wicked in equal parts; the bloodsoaked wood backing of the shield preserves the final terror of heroes slain by the shield's previous owner, while ornate metal of Thayan design on the front of the shield has been forged from the blades of defeated adventurers. When listening carefully to the shield in a quiet environment, one can still hear their screams. |