Magic Items

Purchased Magic Items

Name Rarity ▼ Location Table Result Source
Spell Scroll Guardian of Nature rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Potion of Healing (Superier) rare Xanathar's Guide to Everything Purchase Log Show
Necklace of Prayer Beads rare DDHC-JttRC-Between Tangled Roots Trade Log Show
Notes:

Bead of Blessing Bead of Curing Bead of Wind Walk

Wand of Binding rare DDHC-KGV-Prisoner 13 Trade Log Show
Notes:

Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.

Studded Leather, +1 rare BMG VDDW Trading Post Event Trade Log Show
Notes:

This set of armor dyed in emerald greens and deep blues is crafted from a supple, thin leather of a sylvan creature, giving comfort and flexibility rarely found in armor. It is, of course, perfectly fashionable in any situation, befitting a bounty hunter who may need to go from chatting to stabbing in the span of a second. An inner panel of leather reads, in golden embroidery thread "Made by T'kaiya", accompanied by an embroidery of an incredibly round, friend-shaped bird.

Shortsword, +2 rare Trade Log Show
Bracers of Defense rare Trade Log Show
Ring of Free Action rare BMG VDDW Trading Post Trade Log Show
Giant Slayer Handaxe rare DM Service Rewards Trade Log Show
Vicious Mace rare Trade Log Show
Ring of Fire Resistance rare DDAL08-08 Crypt of the Dark Kiss D&D® ADVENTURERS LEAGUE SERVICE AWARDS Show
Gauntlets of Ogre Power uncommon Acquired from FB AL trading group Trade Log Show
Potion of Healing (Greater) 3x uncommon Purchase Log Show
Notes:

Purchased 3 potion of healing (greater), downtime activity.

Staff of the Python uncommon DDHC-JttRC-Between Tangled Roots Trade Log Show
Goggles of Night uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous Item, Uncommon, Minor. While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet.

Boots of Striding and Springing uncommon DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Wondrous, Uncommon, Minor. Requires Attunement. While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.

Lantern of Revealing uncommon DDHC-OotA Out of the Abyss Trade Log Show
Night Caller uncommon BMG-MOON-MD-04-Lair of Deceit BMG-MOON-MD-04-Lair of Deceit Show
Notes:

Wondrous Item, Uncommon

Instead of a crystal whistle, this item appears as side-blown flute made using a single piece bamboo. This instrument was painted repeatedly—each time with the blood of an inhabitant from a forgotten elf village, giving it a dark wood color. A crimson tassel is attached to this flute with its knot hidden inside a small jade carved to look like a skull. This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you blow the whistle in darkness or under the night sky, it allows you to cast the animate dead spell. The target can be affected through up to 10 feet of soft earth or similar material, and if it is, it takes 1 minute to claw its way to the surface to serve you. Once the whistle has animated an undead creature, it can't do so again until 7 days have passed. Once every 24 hours, you can blow the whistle to reassert control over one or two creatures you animated with it

Ring of Water Walking uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

RING OF WATER WALKING
This ring bears the crest of the Sisters of Sinnoria. Engraved
on the inside of the ring is the name Fiona in Elvish.

Unlocked Magic Items