Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Reaper's Scream
legendary
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Show
Notes:
Weapon (Morningstar), Legendary (Requires Attunement)
The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.
You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage.
Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Rhythm-Maker's Drum, +2, Song Craft Property
rare
SJ-DC-Triden-SD Shot in The Dark
SJ-DC-Triden-SD Shot in The Dark
Show
Notes:
Wonderous Item, rare (requires attunement by a bard)
While holding this drum, you gain a +2 bonus to spell attack
rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of
your Bardic Inspiration feature. This property of the drum
can’t be used again until the next dawn.
This item is found in Tasha’s Cauldron of Everything, pg. 134.
This snare drum is from Stumpy Shrimpton’s drum kit; the
skin is signed by all five members of Vorpal Scream.
It has the Song Craft property. When used it plays a fragment of
the song that repelled the horror on the Waystation that
unforgettable day.
Ring of air elemental command
legendary
BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic
BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic
Show
Ring of Fire Resistance
rare
DDAL08-08 Crypt of the Dark Kiss
D&D® ADVENTURERS LEAGUE SERVICE AWARDS
Show
Ring of Free Action
rare
BMG VDDW Trading Post
Trade Log
Show
Ring of Protection
rare
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
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Notes:
Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Swimming
uncommon
CCC-ALMOG-27-DAGON01-02 Cove of Fallen Souls
D&D® ADVENTURERS LEAGUE SERVICE AWARDS
Show
Ring of Telekinesis
very_rare
Trade Log
Show
Ring of Truth Telling
uncommon
BMG-MOON-MD-10 - Echoes of the Fallen
BMG-MOON-MD-10 - Echoes of the Fallen
Show
Notes:
Ring, uncommon (requires attunement)
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it appears to possess a consciousness of its own and may withhold its powers until
the following dawn if it senses you speaking falsehoods or engaging in malicious actions. While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.
Ring of Water Walking
uncommon
BMG-MOONEP-MD-01 - The Occupation of Caer Corwell
BMG-MOONEP-MD-01 - The Occupation of Caer Corwell
Show
Notes:
RING OF WATER WALKING
This ring bears the crest of the Sisters of Sinnoria. Engraved
on the inside of the ring is the name Fiona in Elvish.
Ring of Water Walking
uncommon
BMD-MOONEP-MD-02-The Enchantment of Chaos
BMG-MOONEP-MD-02-The Enchantment of Chaos
Show
Notes:
Ring, uncommon
A cobalt blue metal band with an internal ring that spins freely, though the arcane rune always settles above the finger rather than below.
While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.
Ring of X-Ray Vision
rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Rod of Alertness
very_rare
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Rod of Security, Guardian
very_rare
PSDC-LOF | Last of the First Tier 4
Trade Log
Show
Notes:
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. Guardian: You gain a +2 bonus to initiative rolls
Rod of the Pact Keeper +1, +2 Initiative
uncommon
SJ-DC-FuR The Furious Road!
SJ-DC-FuR The Furious Road!
Show
Ruby Weave Gem
legendary
BMG-DRW-OD-10 Across the Glacier of the White
Trade Log
Show
Saddle of the Cavalier
uncommon
CCC-GHC-BK2-01 Shadows of Rith Keep
DM Service Reward Season 12A
Show
Sage's Signet, Lion
very_rare
D&D 50th Anniversary DM service reward
Trade Log
Show
Sanctum Amulet
very_rare
BMG-DRWEP-OD-04 - Battle of Thaymount
BMG-DRWEP-OD-04 - Battle of Thaymount
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement) A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant. While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the Spare the Dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Sanctum Amulet
very_rare
BMG VDDW Trading Post
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Reaper's Scream | legendary | BMG-DRWEP-OD-04 - Battle of Thaymount | BMG-DRWEP-OD-04 - Battle of Thaymount | Show | ||
Notes:
Weapon (Morningstar), Legendary (Requires Attunement) The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl. You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage. Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Rhythm-Maker's Drum, +2, Song Craft Property | rare | SJ-DC-Triden-SD Shot in The Dark | SJ-DC-Triden-SD Shot in The Dark | Show | ||
Notes:
Wonderous Item, rare (requires attunement by a bard) |
||||||
Ring of air elemental command | legendary | BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic | BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic | Show | ||
Ring of Fire Resistance | rare | DDAL08-08 Crypt of the Dark Kiss | D&D® ADVENTURERS LEAGUE SERVICE AWARDS | Show | ||
Ring of Free Action | rare | BMG VDDW Trading Post | Trade Log | Show | ||
Ring of Protection | rare | DDHC-TYP White Plume Mountain | DDHC-TYP White Plume Mountain | Show | ||
Notes:
Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring. |
||||||
Ring of Swimming | uncommon | CCC-ALMOG-27-DAGON01-02 Cove of Fallen Souls | D&D® ADVENTURERS LEAGUE SERVICE AWARDS | Show | ||
Ring of Telekinesis | very_rare | Trade Log | Show | |||
Ring of Truth Telling | uncommon | BMG-MOON-MD-10 - Echoes of the Fallen | BMG-MOON-MD-10 - Echoes of the Fallen | Show | ||
Notes:
Ring, uncommon (requires attunement) |
||||||
Ring of Water Walking | uncommon | BMG-MOONEP-MD-01 - The Occupation of Caer Corwell | BMG-MOONEP-MD-01 - The Occupation of Caer Corwell | Show | ||
Notes:
RING OF WATER WALKING |
||||||
Ring of Water Walking | uncommon | BMD-MOONEP-MD-02-The Enchantment of Chaos | BMG-MOONEP-MD-02-The Enchantment of Chaos | Show | ||
Notes:
Ring, uncommon While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground. |
||||||
Ring of X-Ray Vision | rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Rod of Alertness | very_rare | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Rod of Security, Guardian | very_rare | PSDC-LOF | Last of the First Tier 4 | Trade Log | Show | ||
Notes:
While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. Guardian: You gain a +2 bonus to initiative rolls |
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Rod of the Pact Keeper +1, +2 Initiative | uncommon | SJ-DC-FuR The Furious Road! | SJ-DC-FuR The Furious Road! | Show | ||
Ruby Weave Gem | legendary | BMG-DRW-OD-10 Across the Glacier of the White | Trade Log | Show | ||
Saddle of the Cavalier | uncommon | CCC-GHC-BK2-01 Shadows of Rith Keep | DM Service Reward Season 12A | Show | ||
Sage's Signet, Lion | very_rare | D&D 50th Anniversary DM service reward | Trade Log | Show | ||
Sanctum Amulet | very_rare | BMG-DRWEP-OD-04 - Battle of Thaymount | BMG-DRWEP-OD-04 - Battle of Thaymount | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant. While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the Spare the Dying cantrip using either an action or a bonus action. Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Sanctum Amulet | very_rare | BMG VDDW Trading Post | Trade Log | Show |