Magic Items

Purchased Magic Items

Name ▲ Rarity Location Table Result Source
Reaper's Scream legendary BMG-DRWEP-OD-04 - Battle of Thaymount BMG-DRWEP-OD-04 - Battle of Thaymount Show
Notes:

Weapon (Morningstar), Legendary (Requires Attunement)

The spikes of this iron morningstar glow with sickly, pale light. The death rune is inscribed on its shaft and inlaid with pearl.

You gain a +2 bonus to attack and damage rolls made with this weapon, and attacks with this weapon deal necrotic damage instead of piercing damage. When you attack a creature with this weapon and roll a 20 on the attack roll, you gain 10 temporary hit points. Any creature that hits you with a melee attack while you have 1 or more of these temporary hit points takes 10 necrotic damage.

Invoking the Rune. As a bonus action, you can invoke the weapon’s rune, unleashing the screams of every creature slain by the weapon in one cacophonous burst. Each creature of your choice within 60 feet of you must succeed on a DC 15 Wisdom saving throw or have the stunned condition until the start of your next turn.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Rhythm-Maker's Drum, +2, Song Craft Property rare SJ-DC-Triden-SD Shot in The Dark SJ-DC-Triden-SD Shot in The Dark Show
Notes:

Wonderous Item, rare (requires attunement by a bard)
While holding this drum, you gain a +2 bonus to spell attack
rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of
your Bardic Inspiration feature. This property of the drum
can’t be used again until the next dawn.
This item is found in Tasha’s Cauldron of Everything, pg. 134.
This snare drum is from Stumpy Shrimpton’s drum kit; the
skin is signed by all five members of Vorpal Scream.
It has the Song Craft property. When used it plays a fragment of
the song that repelled the horror on the Waystation that
unforgettable day.

Ring of air elemental command legendary BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic BMG-DRWEP-END - Endgame: Horrors From Beyond (T4) Epic Show
Ring of Fire Resistance rare DDAL08-08 Crypt of the Dark Kiss D&D® ADVENTURERS LEAGUE SERVICE AWARDS Show
Ring of Free Action rare BMG VDDW Trading Post Trade Log Show
Ring of Protection rare DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Ring of Swimming uncommon CCC-ALMOG-27-DAGON01-02 Cove of Fallen Souls D&D® ADVENTURERS LEAGUE SERVICE AWARDS Show
Ring of Telekinesis very_rare Trade Log Show
Ring of Truth Telling uncommon BMG-MOON-MD-10 - Echoes of the Fallen BMG-MOON-MD-10 - Echoes of the Fallen Show
Notes:

Ring, uncommon (requires attunement)
This unassuming ring crafted from black silver features three striking red rubies. Curiously, it appears to possess a consciousness of its own and may withhold its powers until
the following dawn if it senses you speaking falsehoods or engaging in malicious actions. While wearing this ring, you have advantage on Wisdom (Insight) checks to determine whether someone is lying to you.

Ring of Water Walking uncommon BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

RING OF WATER WALKING
This ring bears the crest of the Sisters of Sinnoria. Engraved
on the inside of the ring is the name Fiona in Elvish.

Ring of Water Walking uncommon BMD-MOONEP-MD-02-The Enchantment of Chaos BMG-MOONEP-MD-02-The Enchantment of Chaos Show
Notes:

Ring, uncommon
A cobalt blue metal band with an internal ring that spins freely, though the arcane rune always settles above the finger rather than below.

While wearing this ring, you can stand on and move across any liquid surface as if it were solid ground.

Ring of X-Ray Vision rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Rod of Alertness very_rare DDHC-TYP Tales from the Yawning Portal-Tomb of Horror DDHC-TYP Tales from the Yawning Portal-Tomb of Horror Show
Rod of Security, Guardian very_rare PSDC-LOF | Last of the First Tier 4 Trade Log Show
Notes:

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down). When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed. Guardian: You gain a +2 bonus to initiative rolls

Rod of the Pact Keeper +1, +2 Initiative uncommon SJ-DC-FuR The Furious Road! SJ-DC-FuR The Furious Road! Show
Ruby Weave Gem legendary BMG-DRW-OD-10 Across the Glacier of the White Trade Log Show
Saddle of the Cavalier uncommon CCC-GHC-BK2-01 Shadows of Rith Keep DM Service Reward Season 12A Show
Sage's Signet, Lion very_rare D&D 50th Anniversary DM service reward Trade Log Show
Sanctum Amulet very_rare BMG-DRWEP-OD-04 - Battle of Thaymount BMG-DRWEP-OD-04 - Battle of Thaymount Show
Notes:

Wondrous Item, Very Rare (Requires Attunement) A black opal pendant hangs at the base of this pearlescent chain. The sacred rune is inscribed on the back of the pendant. While wearing this item, you have resistance to necrotic damage. Additionally, you can cast the Spare the Dying cantrip using either an action or a bonus action.

Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Sanctum Amulet very_rare BMG VDDW Trading Post Trade Log Show

Unlocked Magic Items