Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Astromancy Archive rare BMG-MOON-MD-01 BMG-MOON-MD-01-Reverie And Murder Show
Notes:

Wondrous item, rare (requires attunement by a wizard)

This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.

While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.

The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:

If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.

Velahr'Kerym (Flametongue Longsword)* rare DDAL00-02D Lost Tales of Myth Drannor Trade Log Show
Notes:

This longsword is crafted of mithril with a beautiful hilt of carved ironwood. The crossguard, blade, and hilt are worked through with a forest motif inlaid with shining emeralds and platinum filigree. Delicate blue flames dance along the blade whenever it is drawn from its scabbard. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.

Tentacle Rod rare DDEP-DRW01 Assault on Myth Nantar DDEP-DRW01 Assault on Myth Nantar Show
Notes:

Rod, rare (requires attunement).

Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success.

Githyanki Silver Greatsword +2 rare CCC-TRI-27 ROSE1-2 CCC-TRI-27 ROSE1-2 (Tier 2) Show
Notes:

You have a +2 bonus to attack and damage rolls made with this magic weapon. This is a silvered greatsword that, when grasped, tries to talk to the wielder but is unable to and no ability or magic allows the wielder to speak to it. It will only speak to the original wielder.

Staff of the Woodlands rare WBW-DC-HH-02 Trial of the Flower WBW-DC-HH-02 Trial of the Flower Show
Notes:

Staff, rare (requires attunement by a Druid)
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:

animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.

Notes: Bonus: Magic, Bonus: Spell Attacks, Druid, Creation, Control, Communication, Detection, Warding

Spacefarer's Tool (WAND OF FIREBALLS)(Strange Material Propertery) rare SJ-DC-NMB1-01 An Enemy Trade Log Show
Notes:

Rare
Spacefarer's Tool (WAND OF FIREBALLS) Wand, rare (requires attunement by a Spellcaster) Weight: 1 lb. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you can cast the 3rd- level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6+1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Source: Dungeon Master’s Guide p.210 Strange material: This magic wand has been fashioned into a metal piece that looks identical to a small, black pistol. When the trigger is pulled, the fireball is shot out of the barrel like a bullet.

Rhythm-Maker's Drum, +2, Song Craft Property rare SJ-DC-Triden-SD Shot in The Dark SJ-DC-Triden-SD Shot in The Dark Show
Notes:

Wonderous Item, rare (requires attunement by a bard)
While holding this drum, you gain a +2 bonus to spell attack
rolls and to the saving throw DCs of your bard spells.
As an action, you can play the drum to regain one use of
your Bardic Inspiration feature. This property of the drum
can’t be used again until the next dawn.
This item is found in Tasha’s Cauldron of Everything, pg. 134.
This snare drum is from Stumpy Shrimpton’s drum kit; the
skin is signed by all five members of Vorpal Scream.
It has the Song Craft property. When used it plays a fragment of
the song that repelled the horror on the Waystation that
unforgettable day.

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Flame Tongue Longsword rare BMG-MOON-MD-06-Death Sailing BMG-MOON-MD-06-Death Sailing Show
Notes:

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. This item is found in the Dungeon Master’s Guide.

This 42-inch steel sword bears a shapely dragonbone hilt carved like a rising half-sun inlaid with red gold. When flame crawls up the blade, it casts all the familiar hues of a sunrise reflected on the waters east of Caer Callidyrr. As the flames reach the tip, you hear its forgotten smith whisper in an ancient Ffolk dialect, “Rise, red sun!”

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Hell Hound Cloak rare BMG-MOONEP-MD-01 - The Occupation of Caer Corwell BMG-MOONEP-MD-01 - The Occupation of Caer Corwell Show
Notes:

HELL HOUND CLOAK
Instead of the description below, this cloak is made out of
cured dire moorhound hide. Whenever you transform, you
assume the form of a brown moorhound that uses the hell
hound stats.

Potion of Healing (Superior) rare Xanathar's Guide to Everything Purchase Log Show
Periapt of Proof against Poison rare DDHC-KGV DDHC-KGV TockWorth's Clockworks Trade Log Show
Ring of Protection rare DDHC-TYP White Plume Mountain DDHC-TYP White Plume Mountain Show
Notes:

Ring, Rare, Major. Requires Attunement. You gain a +1 bonus to AC and saving throws while wearing this ring.

Glaive, +2 rare Acquired from trade Xavier who used DM Service Hours Trade Log Show
Naga's Warning (Yklwa, +2) rare SJ-DC-PAT-02 Snake-Eye Satellite Trade Log Show
Notes:

Weapon (Yklwa), Rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Simple Melee Weapon, Damage: 1d8 piercing, Properties: thrown, range (10/30), Weight: 2 lbs. This item is found in the Tomb of Annihilation. NAGA’S WARNING This short spear-like weapon has a long blade carved with serpentine designs. The yklwa hisses when it senses danger, granting the guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Mantle of Spell Resistance rare DDEP08-02 Stardock Under Siege DDEP08-02 Stardock Under Siege Show
Chime of OPening rare DDEP08-02 Stardock Under Siege DDEP08-02 Stardock Under Siege Show
Opal of the Ild Rune rare DDAL05-11 : Forgotten traditions Trade Log Show
Shroud of the Mourning Warrior (Scale Mail +1) rare DDAL05-13 Jarl Rising Trade Log Show
Notes:

Armor (scale mail), rare This suite of scale mail armor is fashioned out of slivers of wood—each engraved with Giant runes of death and lament, and sewn onto a backing of black leather. The armor resizes to fit its wearer. You have a +1 bonus to AC while wearing this armor.

Unlocked Magic Items