Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
AL Spell Services
unique
DDHC-TYP White Plume Mountain, Water Deep
Purchase Log
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Book of the Abyss Volume II, Minor Property Guardian
rare
SJDC-Dead in Thay | Abyssal Prisons
SJDC-Dead in Thay | Abyssal Prisons
Show
Notes:
Wonderous Item, Requires Attunement by a Wizard
The cover of the book is made of a black leather that appears to writhe the longer you look at it, as if something underneath the surface were moving. The pages within are made of a thick, parchment-like material that seems to be imbued with dark energy.
It functions as a spellbook for you, with one small restriction, any liquid you attempt to write with beads up and falls off the page, unless it's blood from a humanoid that has died in the past 24 hours. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Demonic Swiftness: You have a +2 to initiative while attuned to the Book of the Abyss, Volume II
Necklace of Prayer Beads
rare
DDHC-JttRC-Between Tangled Roots
Trade Log
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Notes:
Bead of Blessing Bead of Curing Bead of Wind Walk
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
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Naga's Warning (Yklwa, +2)
rare
SJ-DC-PAT-02 Snake-Eye Satellite
Trade Log
Show
Notes:
Weapon (Yklwa), Rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Simple Melee Weapon, Damage: 1d8 piercing, Properties: thrown, range (10/30), Weight: 2 lbs. This item is found in the Tomb of Annihilation. NAGA’S WARNING This short spear-like weapon has a long blade carved with serpentine designs. The yklwa hisses when it senses danger, granting the guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Amulet of Health
rare
CCC-SFBay-02-02 Rise of the Ogre King
CCC-SFBay-02-02 Rise of the Ogre King
Show
Notes:
Wondrous Item, Rare
This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide.
Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire.
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it.
Absorbing Tattoo, Psychic
very_rare
AL Trading Post
Trade Log
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Horn of Silent Alarm
common
SJ-DC-MAD-02 Mad Effect: Retribution
Trade Log
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Moon-Touched Greatsword
common
CCC-BMG-MOON6-2
Trade Log
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Notes:
Moon-Touched Sword
The blade is thin to the point of being paper. Geometric runes run along its length, in stark contrast to the sweeping elven make. The script is unknown, but purportedly (or with the help of comprehend languages) it reads: “I am but a shard. Find Xintocan.”
Atlas of Endless Horizons
rare
BMG-DRWEP-OD-03 The Undead in Our Closets
BMG-DRWEP-OD-03 The Undead in Our Closets
Show
Notes:
Wondrous Item, rare (requires attunement by a wizard)
This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
• If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school.
• When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you.
Farm Realm Shard
rare
PO-BK1-6 Beyond the Starry Veil
Trade Log
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Notes:
Far Realm Shard wondrous item, rare (requires attunement by a sorcerer), , Value/Weight: 1 lb. Details: This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn.
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
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Cauldron of Rebirth
very_rare
BMG-DRW-OD-08 - Lonely Is the Night
BMG-DRW-OD-08 - Lonely Is the Night
Show
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock)
This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed.
As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space.
If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days.
Spell Scroll Guaridan of Nature
rare
Xanathar's Guide to Everything
Purchase Log
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Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Spell Scroll Guardian of Nature
rare
Xanathar's Guide to Everything
Purchase Log
Show
Potion of Healing (Superior)
rare
Xanathar's Guide to Everything
Purchase Log
Show
Brooch of Shielding
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Shield, +3
very_rare
BMG-DRW-OD-07 - The Subtlety of Subterfuge
BMG-DRW-OD-07 - The Subtlety of Subterfuge
Show
Notes:
Armor (Shield), Very Rare
This shield is made of Iskirthos darksteel. The bearer can speak and understand Old Iskirthos language.
While holding this shield, you have a +3 bonus to AC. This bonus is an addition to the shield's normal bonus to AC.
Bag of Holding
uncommon
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
DDHC-TYP Tales from the Yawning Portal-Tomb of Horror
Show
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
AL Spell Services | unique | DDHC-TYP White Plume Mountain, Water Deep | Purchase Log | Show | ||
Book of the Abyss Volume II, Minor Property Guardian | rare | SJDC-Dead in Thay | Abyssal Prisons | SJDC-Dead in Thay | Abyssal Prisons | Show | ||
Notes:
Wonderous Item, Requires Attunement by a Wizard The cover of the book is made of a black leather that appears to writhe the longer you look at it, as if something underneath the surface were moving. The pages within are made of a thick, parchment-like material that seems to be imbued with dark energy. It functions as a spellbook for you, with one small restriction, any liquid you attempt to write with beads up and falls off the page, unless it's blood from a humanoid that has died in the past 24 hours. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. Demonic Swiftness: You have a +2 to initiative while attuned to the Book of the Abyss, Volume II |
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Necklace of Prayer Beads | rare | DDHC-JttRC-Between Tangled Roots | Trade Log | Show | ||
Notes:
Bead of Blessing Bead of Curing Bead of Wind Walk |
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Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Naga's Warning (Yklwa, +2) | rare | SJ-DC-PAT-02 Snake-Eye Satellite | Trade Log | Show | ||
Notes:
Weapon (Yklwa), Rare You have a +2 bonus to attack and damage rolls made with this magic weapon. Simple Melee Weapon, Damage: 1d8 piercing, Properties: thrown, range (10/30), Weight: 2 lbs. This item is found in the Tomb of Annihilation. NAGA’S WARNING This short spear-like weapon has a long blade carved with serpentine designs. The yklwa hisses when it senses danger, granting the guardian property. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Amulet of Health | rare | CCC-SFBay-02-02 Rise of the Ogre King | CCC-SFBay-02-02 Rise of the Ogre King | Show | ||
Notes:
Wondrous Item, Rare This amulet made up of a bloodstone flanked by troll fangs. The cord that holds it is made of troll hide. Characters who wear this amulet tend to feel invincible when entering melee combat, but they have an aversion to fire. It’s almost as if they think they are vulnerable to fire. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher without it. |
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Absorbing Tattoo, Psychic | very_rare | AL Trading Post | Trade Log | Show | ||
Horn of Silent Alarm | common | SJ-DC-MAD-02 Mad Effect: Retribution | Trade Log | Show | ||
Moon-Touched Greatsword | common | CCC-BMG-MOON6-2 | Trade Log | Show | ||
Notes:
Moon-Touched Sword |
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Atlas of Endless Horizons | rare | BMG-DRWEP-OD-03 The Undead in Our Closets | BMG-DRWEP-OD-03 The Undead in Our Closets | Show | ||
Notes:
Wondrous Item, rare (requires attunement by a wizard) This thick book is bound in dark leather, crisscrossed with inlaid silver lines suggesting a map or chart. When found, the book contains the following spells, which are wizard spells for you while you are attuned to the book: arcane gate, dimension door, gate, misty step, plane shift, teleportation circle, and word of recall. It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: • If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the conjuration school. • When you are hit by an attack, you can use your reaction to expend 1 charge to teleport up to 10 feet to an unoccupied space you can see. If your new position is out of range of the attack, it misses you. |
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Farm Realm Shard | rare | PO-BK1-6 Beyond the Starry Veil | Trade Log | Show | ||
Notes:
Far Realm Shard wondrous item, rare (requires attunement by a sorcerer), , Value/Weight: 1 lb. Details: This writhing crystal is steeped in the warped essence of the Far Realm. As an action, you can attach the shard to a Tiny object (such as a weapon or a piece of jewelry) or detach it. It falls off if your attunement to it ends. You can use the shard as a spellcasting focus while you hold or wear it. When you use a Metamagic option on a spell while you are holding or wearing the shard, you can cause a slimy tentacle to rip through the fabric of reality and strike one creature you can see within 30 feet of you. The creature must succeed on a Charisma saving throw against your spell save DC or take 3d6 psychic damage and become frightened of you until the start of your next turn. |
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Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Cauldron of Rebirth | very_rare | BMG-DRW-OD-08 - Lonely Is the Night | BMG-DRW-OD-08 - Lonely Is the Night | Show | ||
Notes:
Wondrous item, very rare (requires attunement by a druid or warlock) This Tiny pot bears relief scenes of heroes on its cast iron sides. You can use the cauldron as a spell casting focus for your druid spells, and it functions as a suitable component for the Scrying spell. When you finish a long rest, you can use the cauldron to create a Potion of Greater Healing. The potion lasts for 24 hours, then loses its magic if not consumed. As an action, you can cause the cauldron to grow large enough for a Medium creature to crouch within. You can revert the cauldron to its normal size as an action, harmlessly shunting anything that can't fit inside to the nearest unoccupied space. If you place the corpse of a humanoid into the cauldron and cover the corpse with 200 pounds of salt (which costs 10 gp) for at least 8 hours, the salt is consumed and the creature returns to life as if by Raise Dead at the next dawn. Once used, this property can't be used again for 7 days. |
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Spell Scroll Guaridan of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Spell Scroll Guardian of Nature | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Potion of Healing (Superior) | rare | Xanathar's Guide to Everything | Purchase Log | Show | ||
Brooch of Shielding | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show | ||
Shield, +3 | very_rare | BMG-DRW-OD-07 - The Subtlety of Subterfuge | BMG-DRW-OD-07 - The Subtlety of Subterfuge | Show | ||
Notes:
Armor (Shield), Very Rare |
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Bag of Holding | uncommon | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | DDHC-TYP Tales from the Yawning Portal-Tomb of Horror | Show |