Season:
Race:
Eladrin
Class:
Ranger
Background:
Outlander
Lifestyle:
Wealthy
Current Level:
16
ACP to Level:
4.0
Total GP:
82204.66
Total Downtime:
360
Tag:
Frontline Games, Reroll Tavern, United the Faction Discord Server
Faction:
Emerald Enclave
Renown Rank:
Springwarden (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
Flail+1, Martial Attacks Technique,
Health Potion,
Coiling Grasp Tattoo,
Bead of Nourishment,
Talking Doll,
Decanter of Endless Water,
Bag of Holding,
Headband of Intellect,
Decanter of Endless Water,
Crystal Rapier,
Sentinel Shield,
Serpent Scale Armor ,
Giant Slayer Shortsword,
Folding Boat,
Demon Skin, Plate,
Iggwilv’s Horn,
Hellrider's Badge - Klysandral's Champion ,
Belt of Hill Giant Strength,
Spirit Spear (Spear of Warning),
Antler Horn (Eagle Whistle),
Rashemi Hot Stone (Thermal Cube),
Horn of Silent Alarm, Guardian,
Dark Shard Amulet (Harmonious),
Dragon Seed Staff (Staff of the Woodlands, Guardian),
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic),
Wakened Scaled Ornament (White Dragon Tooth Amulet),
Periapt of Proof against Poison,
Ring of Fire Resistance, Temperate,
Clockwork Amulet,
Stout (+2 Longsword),
Lash of Immolation,
Ruby of the war mage with the minor property Sentinel – Fiends (Demons),
Ring of Free Action,
The Mind Fortress (Ring of Mind Shielding),
Solbane (Sun Staff),
Moon-Touched Longsword, Guardian,
Sekolahian Worshipping Statuette,
Wand of Magic Missiles,
Horn of Valhalla (Silver),
Mithral Chain Mail,
Butcher's Bib,
Dragon Wing Longbow (Radiant),
Pipe of Smoke Monsters,
Belt of Fire Giant Strength,
Adamantine Half-Plate,
Wakened Dragon's Wrath Glaive (Radiant),
Clockwork Amulet,
Saddle of the Cavalier,
Shield, +2 (Yata Mirror),
Darkshard Amulet,
Figurine of Wondrous Power - Onyx Dog,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property,
Hat of Wizardry,
Vicious Greataxe,
Heartscale (Amethyst Lodestone, Language Draconic),
Animated Shield,
Half Plate, +2,
Horn of Silent Alarm,
Cloak of the Bat,
All Purpose Tool, +3,
Atlas of Endless Horizons,
Piper's Guzheng (Instrument of the Bards, Anstruth Harp),
Piper's Violin (Instrument of Scribing),
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property,
Herder’s Horn (Horn of Silent Alarm),
Amulet of Health,
Crown of Whirling Comets,
Crystal Blade (Greatsword),
Unbreakable Arrow (Compass Minor Property),
Bracers of Defense,
Familiar’s Rapier (Frost Brand Rapier),
Talking Doll (Big Bunny)

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2023-03-30 10:57 CCC-GAD01-03 10000 Periapt of Proof Against Poison Show DM Log

"Periapt of Proof Against Poison
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

2023-03-30 11:00 Trade Log -5 Periapt of Proof Against Poison > Viper's Bite (Crossbow Hand, +2) Minor Guardian Show Trade Log

Trading between my characters, Willy and Gael

2023-08-15 09:59 Trade Log -5 Gauntlets of Ogre Power > Headband of Intellect Show Trade Log

Player Name: Jon
Character: Willy The Wonker
Acquired Source: DDAL05-12 Bad Business in Parnast
Trading my Gauntlets of Ogre Power for Schammie Headband of Intellect
subtract 5 downtime
Player name: Schammie
Character: Naugram Bonebreaker
Trading my headband of Intellect for gauntlets of Ogre Power to Jon

2024-03-14 15:32 Trade Log -5 Eldritch Claw Tattoo, Temperate Property > Driftglobe Show Trade Log

Trading between my characters Willy and Fiore

2022-09-17 11:00 DDAL05-16 Parnast Under Siege 1 1 200 10 Headband of Intellect Show

Epic at Reroll Tavern, Kansas City MO

2024-10-09 19:30 CCC-GHC-BK2-9 Breath of Fire 1 8000 10 Darkshard Amulet, Figurine of Wondrous Power - Onyx Dog Show

Option to Level Up
10 downtime days
8000 gp each
Potion of Superior Healing
Potion of Frost Giant Strength
Darkshard Amulet [common]
Figurine of Wondrous Power - Onyx Dog [rare]

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 1050 10 Stout (+2 Longsword) Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2022-11-06 12:00 DDEP00-01 The Red War 1 1 190 10 Headband of Intellect, Winged Boots, Health Potion Show

EPIC, United The Factions Discord Server and War Horn (UTF Epic Event). Extra Life Day donated to childrens hospital.

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 250 10 Coiling Grasp Tattoo, Bead of Nourishment Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-01-18 19:00 CCC-SEA-01-01 All Good Dead Men 1 2 10 Talking Doll, Decanter of Endless Water Show

Magic Item(s)
Decanter of Endless Water
Talking Doll
Story Award(s)
Career as a Buccaneer (only Malkoz, Willy)
Career as a Buccaneer
You have willingly received a neck tattoo a mouth full of red teeth marking you as a member of the Red Tooth Grins, one of the infamous pirate companies of the Moonsea. Your notoriety precedes you, for good or ill.
This story award may be relevant in your future adventures in and around the Moonsea region. This tattoo can be removed by a painful process known by a back-alley alchemist down by the docks in Phlan.
Consumable(s)
Potion of Greater Healing
Gold
Up to 2d6 gp/# of players = 2 gp
+10 DTD, and a level up if you choose to take it!

2023-01-28 11:00 DDAL05-12 Bad Business in Parnast 1 100 10 Gauntlets of Ogre Power Show

Welcomed to Village of Parnast

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 1250 10 Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2025-01-10 18:00 BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL 1 10000 10 Horn of Silent Alarm, Cloak of the Bat Show

Treasure

50,000 GP (total) for the group. Divide evenly amongst the party.

Magic Items

Horn of Silent Alarm (2024)
Common item
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

This intricately carved, hollow tusk is inlaid with small, shiny, yellow-white stones which close inspection reveals are human teeth. If you can bear to bring the tusk to your lips, it can be blown like a horn.

Cloak of the Bat (2024)
Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Story Award

Mind of Its Own
Since observing a strange stone tablet in the Shadow Downs, you occasionally catch your shadow moving of its own accord. Sometimes it just leans at an impossible angle. Other times, it makes dramatic gestures incongruous with the position of your body, pointing at things or appearing to attack other shadows.

When this all began, your shadow seemed very intent on sharing some important piece of information with you. You have a nagging suspicion that it may have been telling the history of a pair that are tied to what’s happening in the Moonshaes. Learning more about the knight and the girl may be crucial to saving the region.

2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 650 10 The Mind Fortress (Ring of Mind Shielding) Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 100 10 Javelin of Lightning Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 166.66 10 Bag of Holding Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10000 10 Antimagic Breastplate, Hat of Wizardry Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 800 10 Rogue's Mantle, Sekolahian Worshipping Statuette Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 970 10 Solbane (Sun Staff), Moon-Touched Longsword, Guardian Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2023-03-30 10:57 CCC-GAD01-03 Show DM Log

"Periapt of Proof Against Poison
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

2023-03-30 11:00 Trade Log -5 Show Trade Log

Trading between my characters, Willy and Gael

2023-08-15 09:59 Trade Log -5 Show Trade Log

Player Name: Jon
Character: Willy The Wonker
Acquired Source: DDAL05-12 Bad Business in Parnast
Trading my Gauntlets of Ogre Power for Schammie Headband of Intellect
subtract 5 downtime
Player name: Schammie
Character: Naugram Bonebreaker
Trading my headband of Intellect for gauntlets of Ogre Power to Jon

2024-03-14 15:32 Trade Log -5 Show Trade Log

Trading between my characters Willy and Fiore

2022-09-17 11:00 DDAL05-16 Parnast Under Siege 1 10 Show

Epic at Reroll Tavern, Kansas City MO

2024-10-09 19:30 CCC-GHC-BK2-9 Breath of Fire 1 10 Show

Option to Level Up
10 downtime days
8000 gp each
Potion of Superior Healing
Potion of Frost Giant Strength
Darkshard Amulet [common]
Figurine of Wondrous Power - Onyx Dog [rare]

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 10 Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2022-11-06 12:00 DDEP00-01 The Red War 1 10 Show

EPIC, United The Factions Discord Server and War Horn (UTF Epic Event). Extra Life Day donated to childrens hospital.

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10 Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 10 Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-01-18 19:00 CCC-SEA-01-01 All Good Dead Men 1 10 Show

Magic Item(s)
Decanter of Endless Water
Talking Doll
Story Award(s)
Career as a Buccaneer (only Malkoz, Willy)
Career as a Buccaneer
You have willingly received a neck tattoo a mouth full of red teeth marking you as a member of the Red Tooth Grins, one of the infamous pirate companies of the Moonsea. Your notoriety precedes you, for good or ill.
This story award may be relevant in your future adventures in and around the Moonsea region. This tattoo can be removed by a painful process known by a back-alley alchemist down by the docks in Phlan.
Consumable(s)
Potion of Greater Healing
Gold
Up to 2d6 gp/# of players = 2 gp
+10 DTD, and a level up if you choose to take it!

2023-01-28 11:00 DDAL05-12 Bad Business in Parnast 1 10 Show

Welcomed to Village of Parnast

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 10 Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2025-01-10 18:00 BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL 1 10 Show

Treasure

50,000 GP (total) for the group. Divide evenly amongst the party.

Magic Items

Horn of Silent Alarm (2024)
Common item
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

This intricately carved, hollow tusk is inlaid with small, shiny, yellow-white stones which close inspection reveals are human teeth. If you can bear to bring the tusk to your lips, it can be blown like a horn.

Cloak of the Bat (2024)
Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Story Award

Mind of Its Own
Since observing a strange stone tablet in the Shadow Downs, you occasionally catch your shadow moving of its own accord. Sometimes it just leans at an impossible angle. Other times, it makes dramatic gestures incongruous with the position of your body, pointing at things or appearing to attack other shadows.

When this all began, your shadow seemed very intent on sharing some important piece of information with you. You have a nagging suspicion that it may have been telling the history of a pair that are tied to what’s happening in the Moonshaes. Learning more about the knight and the girl may be crucial to saving the region.

2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 10 Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 10 Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 10 Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10 Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 10 Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 10 Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2023-03-30 10:57 CCC-GAD01-03 10000 Periapt of Proof Against Poison Show DM Log

"Periapt of Proof Against Poison
This clockwork wristband consists of a hexagonal prism containing three miniature hourglass shaped needles. The emerald hourglass functions as a Periapt of Proof against Poison. The black sapphire hourglass acts as a timepiece. The moonstone hourglass allows its bearer, while underground, to sense their depths below the surface and the direction to the nearest staircase, ramp, or other path leading upward.

2023-03-30 11:00 Trade Log -5 Periapt of Proof Against Poison > Viper's Bite (Crossbow Hand, +2) Minor Guardian Show Trade Log

Trading between my characters, Willy and Gael

2023-08-15 09:59 Trade Log -5 Gauntlets of Ogre Power > Headband of Intellect Show Trade Log

Player Name: Jon
Character: Willy The Wonker
Acquired Source: DDAL05-12 Bad Business in Parnast
Trading my Gauntlets of Ogre Power for Schammie Headband of Intellect
subtract 5 downtime
Player name: Schammie
Character: Naugram Bonebreaker
Trading my headband of Intellect for gauntlets of Ogre Power to Jon

2024-03-14 15:32 Trade Log -5 Eldritch Claw Tattoo, Temperate Property > Driftglobe Show Trade Log

Trading between my characters Willy and Fiore

2022-09-17 11:00 DDAL05-16 Parnast Under Siege 1 200 10 Headband of Intellect Show

Epic at Reroll Tavern, Kansas City MO

2024-10-09 19:30 CCC-GHC-BK2-9 Breath of Fire 1 8000 10 Darkshard Amulet, Figurine of Wondrous Power - Onyx Dog Show

Option to Level Up
10 downtime days
8000 gp each
Potion of Superior Healing
Potion of Frost Giant Strength
Darkshard Amulet [common]
Figurine of Wondrous Power - Onyx Dog [rare]

2024-07-03 19:30 CCC-GHC-BK1-5 For the Glory of Bloutar! 1 1050 10 Stout (+2 Longsword) Show

Stout (+2 Longsword)

Consumable Items

Potion of Healing
Potion of Climbing
Spell Scroll: Blink
Spell Scroll: Fabricate
Spell Scroll: Major Image
Gold: 1050 gp each

2022-11-06 12:00 DDEP00-01 The Red War 1 190 10 Headband of Intellect, Winged Boots, Health Potion Show

EPIC, United The Factions Discord Server and War Horn (UTF Epic Event). Extra Life Day donated to childrens hospital.

2024-10-13 08:00 PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls 1 10000 10 Forcebreaker Sling, Enduring Spellbook, Waterborne Property Show

ADVANCEMENT

Characters who participate in this adventure gain one level.

OPTIONAL: DECLINING ADVANCEMENT

Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned.

GOLD

Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters.

Wrap-Up

• Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done.
50000/5=10000g each

Story Award: AND I REMEMBER
You helped O’zim the Living Artifact remember who they are. You have experienced their memories. You now have insight on what it feels like to live their life..
Enduring Spell Book
Forcebreaker Sling
Mind Crystal, Quicken
Quaal's Feather Token, Bird
Spell Scroll of Flame Strike

2023-01-13 13:00 SJ-DC-RFJK-01 BRINGING HOME THE BACON 1 250 10 Coiling Grasp Tattoo, Bead of Nourishment Show

Adventure Code: SJ-DC-RFJK-01

Adventure Name: Bringing Home the Bacon

Date: 2023-01-11

DM: Jeff Kuta, DCI 7714

Adventure Rewards

One level-up, and the option to rebuild your character
(which you may accept or decline at your discretion)

250 gp per player
(10 gp per head of swine delivered safely, to a maximum of 250)

Coiling Grasp Tattoo Wondrous Item (tattoo), uncommon (requires attunement)
One copy available to each character

Produced by a special needle, this magic tattoo has long intertwining designs.

Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.

Grasping Tendrils. While the tattoo is on your skin, you can, as an action, cause the tattoo to extrude into inky tendrils, which reach for a creature you can see within 15 feet of you. The creature must succeed on a DC 14 Strength saving throw or take 3d6 force damage and be grappled by you. As an action, the creature can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check. The grapple also ends if you halt it (no action required), if the creature is ever more than 15 feet away from you, or if you use this tattoo on a different creature. This item is found in Tasha’s Cauldron of Everything.

This item is found in Tasha's Cauldron of Everything.

Wicked. Formerly wielded by fearsome marauders and monsters of Wildspace, this pseudo-sentient tattoo yearns to hunt and pillage. When the bearer is presented with an opportunity to act in a selfish or malevolent way, the item heightens the bearer’s urge to do so.

Bead of Nourishment Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Chaplain Phered'sen

This spongy, flavorless, gelatinous bead dissolves on your tongue and provides as much nourishment as 1 day of rations.

This item is found in Xanathar’s Guide to Everything.

Perfume of Bewitching Wondrous Item, common
One copy available to each character, if the party had an Extreme Success assisting Raialeth

This tiny vial contains magic perfume, enough for one use. You can use an action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have advantage on all Charisma checks directed at humanoids of challenge rating 1 or lower. Those subjected to the perfume’s effect are not aware that they’ve been influenced by magic.

This item is found in Xanathar's Guide to Everything.

Walloping Ammunition Weapon (bullet), common
One copy available to each character, if the party had an Extreme Success assisting Gaines

This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.

This item is found in Xanathar's Guide to Everything.

2023-01-18 19:00 CCC-SEA-01-01 All Good Dead Men 1 2 10 Talking Doll, Decanter of Endless Water Show

Magic Item(s)
Decanter of Endless Water
Talking Doll
Story Award(s)
Career as a Buccaneer (only Malkoz, Willy)
Career as a Buccaneer
You have willingly received a neck tattoo a mouth full of red teeth marking you as a member of the Red Tooth Grins, one of the infamous pirate companies of the Moonsea. Your notoriety precedes you, for good or ill.
This story award may be relevant in your future adventures in and around the Moonsea region. This tattoo can be removed by a painful process known by a back-alley alchemist down by the docks in Phlan.
Consumable(s)
Potion of Greater Healing
Gold
Up to 2d6 gp/# of players = 2 gp
+10 DTD, and a level up if you choose to take it!

2023-01-28 11:00 DDAL05-12 Bad Business in Parnast 1 100 10 Gauntlets of Ogre Power Show

Welcomed to Village of Parnast

2024-07-14 18:00 PO-BMG-DRW-KS-03 The Monoliths at Sunrise 1 1250 10 Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) Show

GOLD

Call to Action

• Pouch of gold worth 1,000 gp

Part 1

• Pouch of gold worth 500 gp

Part 2

• Pouch of gems worth 1,000 gp

Wrap-Up

• Pouch of gold worth 2,500 g

Total Gold: 5,000

MAGIC ITEMS AND MISCELLANY

• Lash of immolation

• Ruby of the war mage with the minor property Sentinel – Fiends (Demons)

• Oil of slipperines

• Potion of growth

• Spell scroll of fireball

STORY AWARDS

• A FORCE FOR GOOD

You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard.

2025-01-10 18:00 BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL 1 10000 10 Horn of Silent Alarm, Cloak of the Bat Show

Treasure

50,000 GP (total) for the group. Divide evenly amongst the party.

Magic Items

Horn of Silent Alarm (2024)
Common item
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn’s blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

This intricately carved, hollow tusk is inlaid with small, shiny, yellow-white stones which close inspection reveals are human teeth. If you can bear to bring the tusk to your lips, it can be blown like a horn.

Cloak of the Bat (2024)
Wondrous item, rare (requires attunement)
While wearing this cloak, you have Advantage on Dexterity (Stealth) checks. In an area of Dim Light or Darkness, you can grip the edges of the cloak and use it to gain a Fly Speed of 40 feet. If you ever fail to grip the cloak’s edges while flying in this way, or if you are no longer in Dim Light or Darkness, you lose this Fly Speed.

While wearing the cloak in an area of Dim Light or Darkness, you can cast Polymorph on yourself, shape-shifting into a Bat. While in that form, you retain your Intelligence, Wisdom, and Charisma scores. The cloak can’t be used this way again until the next dawn.

The fabric of this cloak flows through your hands like smoke rising from a fire, fed by unseen winds. When you use this cloak, the shape you assume is similarly smoke-like and appears to be made of shadow.

Story Award

Mind of Its Own
Since observing a strange stone tablet in the Shadow Downs, you occasionally catch your shadow moving of its own accord. Sometimes it just leans at an impossible angle. Other times, it makes dramatic gestures incongruous with the position of your body, pointing at things or appearing to attack other shadows.

When this all began, your shadow seemed very intent on sharing some important piece of information with you. You have a nagging suspicion that it may have been telling the history of a pair that are tied to what’s happening in the Moonshaes. Learning more about the knight and the girl may be crucial to saving the region.

2024-08-14 19:00 CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) 1 650 10 The Mind Fortress (Ring of Mind Shielding) Show

Option to level up
10 downtime days
650 gp each
Potion of Greater Healing
Potion of Climbing
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement

The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.

The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.

The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.

2023-04-22 18:00 SJ-DC-TRIDEN-UPR Under pressure 1 100 10 Javelin of Lightning Show

DM: Lassastrix

SJ-DC-TRIDEN-UPR Under Pressure

Level if desired

10 days downtime

Gold: 500/5 = 100 gp per character

ELEMENTAL GEM

Wondrous Item, uncommon

This gem contains a mote of elemental energy. When you use an Action to break the gem, an elemental is summoned as if you had cast the Conjure Elemental spell, and the gem's magic is lost. The type of gem determines the elemental summoned by the spell.

Red Corundum: Fire Elemental

2023-08-02 17:00 SJ-DC-OJE On the Jagged Edge 1 166.66 10 Bag of Holding Show

500/3=166.66
Bag of Holding
Potion of Healing (common)
Potion of Climbing
Spell Scroll of Cure Wounds
Spell Scroll of Lesser Restoration

2024-11-10 16:00 PO-BMG-DRW-KS-07 1 10000 10 Antimagic Breastplate, Hat of Wizardry Show

Money: 10.000 GP

Item:

spell scroll of cone of cold
elixir of health
potion of fire giant strength
hat of wizardry
antimagic armor (breastplate)

Level: 1 level + 10 downtime

2024-08-16 18:00 PO-BMG-DRW-KS-01 - The Thief of Thay 1 800 10 Rogue's Mantle, Sekolahian Worshipping Statuette Show

DM Gregory Harris (he/him) (GM):2000 gp
800 gp each
The characters can earn the following rewards during this adventure.

Level up (if desired)

10 downtime days

4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris.

MAGIC ITEMS
ROGUE’S MANTLE
Wondrous Item, Rare (Requires Attunement)

Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage.

This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits:

Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead.

Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn.

Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn.

DUST OF DISAPPEARANCE
Wondrous Item, Uncommon

Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature.

SEKOLAHIAN WORSHIPPING STATUETTE
Wondrous Item, Common

Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.

POTION OF RESISTANCE (NECROTIC)
Potion, Uncommon

When you drink this potion, you gain resistance to one type of damage for 1 hour.

SPELL SCROLL OF TONGUES
Scroll, Uncommon

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

STORY AWARDS
INTERESTED THIRD PARTY
You helped an agent of the Thayan Resurrection escape from Thayan captivity, keeping another player in the game. What part this plays in the greater scheme of things remains to be seen.

2024-08-18 13:00 PO-BMG-DRW-KS-04 - Beneath the Granite Peaks 1 970 10 Solbane (Sun Staff), Moon-Touched Longsword, Guardian Show

4850/5=970g each
10DT
Optional Level up
Solbane (Sun Staff)
Moon-Touched Longsword, Guardian
Mind Crystal (Subtle)
Potion of Advantage
Spell Scroll of Blindness/Deafness
Thalazar's Spellbook
Story Awards: The One That Got Away
You now know that the thief of Thay is the stolen artifact. Touched by their tale, you assure them of their freedom. They will not forget this.