Ehz Character Sheet
Health Potion,
Coiling Grasp Tattoo,
Bead of Nourishment,
Talking Doll,
Decanter of Endless Water,
Bag of Holding,
Headband of Intellect,
Decanter of Endless Water,
Crystal Rapier,
Sentinel Shield,
Serpent Scale Armor ,
Giant Slayer Shortsword,
Folding Boat,
Demon Skin, Plate,
Iggwilv’s Horn,
Hellrider's Badge - Klysandral's Champion ,
Belt of Hill Giant Strength,
Spirit Spear (Spear of Warning),
Antler Horn (Eagle Whistle),
Rashemi Hot Stone (Thermal Cube),
Horn of Silent Alarm, Guardian,
Dark Shard Amulet (Harmonious),
Dragon Seed Staff (Staff of the Woodlands, Guardian),
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic),
Wakened Scaled Ornament (White Dragon Tooth Amulet),
Periapt of Proof against Poison,
Ring of Fire Resistance, Temperate,
Clockwork Amulet,
Stout (+2 Longsword),
Lash of Immolation,
Ruby of the war mage with the minor property Sentinel – Fiends (Demons),
Ring of Free Action,
The Mind Fortress (Ring of Mind Shielding),
Solbane (Sun Staff),
Moon-Touched Longsword, Guardian,
Sekolahian Worshipping Statuette,
Wand of Magic Missiles,
Horn of Valhalla (Silver),
Mithral Chain Mail,
Butcher's Bib,
Dragon Wing Longbow (Radiant),
Pipe of Smoke Monsters,
Belt of Fire Giant Strength,
Adamantine Half-Plate,
Wakened Dragon's Wrath Glaive (Radiant),
Clockwork Amulet,
Saddle of the Cavalier,
Shield, +2 (Yata Mirror),
Darkshard Amulet,
Figurine of Wondrous Power - Onyx Dog,
Forcebreaker Sling,
Enduring Spellbook, Waterborne Property,
Hat of Wizardry,
Vicious Greataxe,
Heartscale (Amethyst Lodestone, Language Draconic),
Animated Shield,
Half Plate, +2,
Horn of Silent Alarm,
Cloak of the Bat,
All Purpose Tool, +3,
Atlas of Endless Horizons,
Piper's Guzheng (Instrument of the Bards, Anstruth Harp),
Piper's Violin (Instrument of Scribing),
Absorbing Tattoo, Fire. (Flame Mark) Guardian Property,
Herder’s Horn (Horn of Silent Alarm),
Amulet of Health,
Crown of Whirling Comets,
Crystal Blade (Greatsword),
Unbreakable Arrow (Compass Minor Property),
Bracers of Defense,
Familiar’s Rapier (Frost Brand Rapier),
Talking Doll (Big Bunny)
Log Entries
Date Played ▼ | Adventure Title | Session | Levels | GP | Downtime | Magic Items | ||
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2024-10-31 22:50 | Purchase Log | -8500 | Show Purchase | |||||
Purchase: |
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2024-10-13 08:00 | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | 1 | 10000 | 10 | Forcebreaker Sling, Enduring Spellbook, Waterborne Property | Show | ||
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Wrap-Up • Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done. Story Award: AND I REMEMBER |
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2024-10-09 19:30 | CCC-GHC-BK2-9 Breath of Fire | 1 | 8000 | 10 | Darkshard Amulet, Figurine of Wondrous Power - Onyx Dog | Show | ||
Option to Level Up |
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2024-10-03 00:16 | Trade Log | -5 | Dragon Slayer Greatsword > Shield, +2 (Yata Mirror) | Show Trade Log | ||||
Trading between my characters Ehz and Kai |
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2024-09-29 01:09 | Trade Log | -5 | Javelin of Lightning > Saddle of the Cavalier | Show Trade Log | ||||
Trading between my characters Ehz and Agramon |
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2024-09-29 00:42 | Trade Log | -5 | Wakened Dragon's Wrath Greatsword (Cold) > Plate, +2 | Show Trade Log | ||||
Trading between my characters Ehz and Kuro |
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2024-09-15 18:00 | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | 1 | 12500 | 10 | Clockwork Amulet, Wakened Dragon's Wrath Glaive (Radiant) | Show | ||
50000/4=12500g each player |
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2024-09-14 18:50 | Purchase Log | -2000 | Show Purchase | |||||
Purchase: |
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2024-09-14 18:11 | Trade Log | -5 | +1 Hand Crossbow > Adamantine Half-Plate | Show Trade Log | ||||
Trading between my characters Ehz and Hal |
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2024-09-14 17:49 | Trade Log | -5 | Silvered Githyanki Greatsword, +3 > Belt of Fire Giant Strength | Show Trade Log | ||||
Trading between my characters Ehz and Gael |
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2024-09-14 17:25 | Downtime Activity | 5 | -50 | Show | ||||
Downtime Activity to level up. 5 levels, -50 Downtime |
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2024-09-14 17:00 | BMG-DRWEP-OD-02 The Burning of Aglarond | 1 | 1 | 1000 | Butcher's Bib, Dragon Wing Longbow (Radiant), Pipe of Smoke Monsters | Show DM Log | ||
Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon |
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2024-09-13 18:00 | DDHC-KGV-Affair on the Concordant Express | 1 | 830 | 10 | Wand of Magic Missiles, Mithral Chain Mail, Silvered Githyanki Greatsword, +3, Dragon Slayer Greatsword, Horn of Valhalla (Silver), Rod of the Pact Keeper, +2 | Show | ||
potion of resistance (fire) wand of magic missiles +2 rod of the pact keeper Horn of Valhalla (silver) Suit of mithral armor (chainmail) Potion of healing (greater) Silvered +3 greatsword that once belonged to a githyanki knight Five amethysts (100 gp each) Gilded mind flayer skull (150 gp) 3,500 gp DM Carolina (GM):rolling (3500+500+150)/5 Rare Magic of your choice per DMG, Xanathar's, and Tasha's. I choose Dragon Slayer Greatsword. |
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2024-08-19 18:00 | Trade Log | -5 | Rogue's Mantle > Starshot Hand Crossbow | Show Trade Log | ||||
Trading between my characters |
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2024-08-18 13:00 | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | 1 | 970 | 10 | Solbane (Sun Staff), Moon-Touched Longsword, Guardian | Show | ||
4850/5=970g each |
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2024-08-16 18:00 | PO-BMG-DRW-KS-01 - The Thief of Thay | 1 | 800 | 10 | Rogue's Mantle, Sekolahian Worshipping Statuette | Show | ||
DM Gregory Harris (he/him) (GM):2000 gp Level up (if desired) 10 downtime days 4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris. MAGIC ITEMS Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage. This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. DUST OF DISAPPEARANCE Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. SEKOLAHIAN WORSHIPPING STATUETTE Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. POTION OF RESISTANCE (NECROTIC) When you drink this potion, you gain resistance to one type of damage for 1 hour. SPELL SCROLL OF TONGUES A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARDS |
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2024-08-16 17:35 | Purchase Log | -1000 | Show Purchase | |||||
Purchase: |
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2024-08-14 19:00 | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | 1 | 650 | 10 | The Mind Fortress (Ring of Mind Shielding) | Show | ||
Option to level up The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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2024-08-13 21:54 | Trade Log | -5 | Alchemical compendium > Ring of Free Action | Show Trade Log | ||||
Trading between my characters Ehz and Kuro |
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2024-07-14 18:00 | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | 1 | 1250 | 10 | Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) | Show | ||
GOLD Call to Action • Pouch of gold worth 1,000 gp Part 1 • Pouch of gold worth 500 gp Part 2 • Pouch of gems worth 1,000 gp Wrap-Up • Pouch of gold worth 2,500 g Total Gold: 5,000 MAGIC ITEMS AND MISCELLANY • Lash of immolation • Ruby of the war mage with the minor property Sentinel – Fiends (Demons) • Oil of slipperines • Potion of growth • Spell scroll of fireball STORY AWARDS • A FORCE FOR GOOD You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard. |
Date Played ▼ | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
---|---|---|---|---|---|---|---|---|
2024-10-31 22:50 | Purchase Log | Show Purchase | ||||||
Purchase: |
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2024-10-13 08:00 | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | 1 | 10 | Show | ||||
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Wrap-Up • Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done. Story Award: AND I REMEMBER |
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2024-10-09 19:30 | CCC-GHC-BK2-9 Breath of Fire | 1 | 10 | Show | ||||
Option to Level Up |
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2024-10-03 00:16 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Ehz and Kai |
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2024-09-29 01:09 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Ehz and Agramon |
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2024-09-29 00:42 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Ehz and Kuro |
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2024-09-15 18:00 | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | 1 | 10 | Show | ||||
50000/4=12500g each player |
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2024-09-14 18:50 | Purchase Log | Show Purchase | ||||||
Purchase: |
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2024-09-14 18:11 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Ehz and Hal |
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2024-09-14 17:49 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Ehz and Gael |
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2024-09-14 17:25 | Downtime Activity | -50 | Show | |||||
Downtime Activity to level up. 5 levels, -50 Downtime |
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2024-09-14 17:00 | BMG-DRWEP-OD-02 The Burning of Aglarond | 2 | 1 | Show DM Log | ||||
Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon |
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2024-09-13 18:00 | DDHC-KGV-Affair on the Concordant Express | 1 | 10 | Show | ||||
potion of resistance (fire) wand of magic missiles +2 rod of the pact keeper Horn of Valhalla (silver) Suit of mithral armor (chainmail) Potion of healing (greater) Silvered +3 greatsword that once belonged to a githyanki knight Five amethysts (100 gp each) Gilded mind flayer skull (150 gp) 3,500 gp DM Carolina (GM):rolling (3500+500+150)/5 Rare Magic of your choice per DMG, Xanathar's, and Tasha's. I choose Dragon Slayer Greatsword. |
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2024-08-19 18:00 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters |
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2024-08-18 13:00 | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | 1 | 10 | Show | ||||
4850/5=970g each |
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2024-08-16 18:00 | PO-BMG-DRW-KS-01 - The Thief of Thay | 1 | 10 | Show | ||||
DM Gregory Harris (he/him) (GM):2000 gp Level up (if desired) 10 downtime days 4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris. MAGIC ITEMS Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage. This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. DUST OF DISAPPEARANCE Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. SEKOLAHIAN WORSHIPPING STATUETTE Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. POTION OF RESISTANCE (NECROTIC) When you drink this potion, you gain resistance to one type of damage for 1 hour. SPELL SCROLL OF TONGUES A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARDS |
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2024-08-16 17:35 | Purchase Log | Show Purchase | ||||||
Purchase: |
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2024-08-14 19:00 | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | 1 | 10 | Show | ||||
Option to level up The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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2024-08-13 21:54 | Trade Log | -5 | Show Trade Log | |||||
Trading between my characters Ehz and Kuro |
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2024-07-14 18:00 | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | 1 | 10 | Show | ||||
GOLD Call to Action • Pouch of gold worth 1,000 gp Part 1 • Pouch of gold worth 500 gp Part 2 • Pouch of gems worth 1,000 gp Wrap-Up • Pouch of gold worth 2,500 g Total Gold: 5,000 MAGIC ITEMS AND MISCELLANY • Lash of immolation • Ruby of the war mage with the minor property Sentinel – Fiends (Demons) • Oil of slipperines • Potion of growth • Spell scroll of fireball STORY AWARDS • A FORCE FOR GOOD You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard. |
Date Played ▼ | Adventure Title | Session | XP | GP | Downtime | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-10-31 22:50 | Purchase Log | -8500 | Show Purchase | |||||
Purchase: |
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2024-10-13 08:00 | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | 1 | 10000 | 10 | Forcebreaker Sling, Enduring Spellbook, Waterborne Property | Show | ||
ADVANCEMENT Characters who participate in this adventure gain one level. OPTIONAL: DECLINING ADVANCEMENT Players can decline advancement if they wish. This has its benefits: it is possible for a character to advance beyond an adventure’s level range, leaving them unable to play an adventure as planned. GOLD Treasure (including items that have a monetary value but aren’t equipment, such as art objects and gems) remaining at the end of the adventure is converted to gold pieces and divided equally among the characters. Wrap-Up • Gems worth 50,000 gp less any that were spent to help the party or correct any harm the party has done. Story Award: AND I REMEMBER |
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2024-10-09 19:30 | CCC-GHC-BK2-9 Breath of Fire | 1 | 8000 | 10 | Darkshard Amulet, Figurine of Wondrous Power - Onyx Dog | Show | ||
Option to Level Up |
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2024-10-03 00:16 | Trade Log | -5 | Dragon Slayer Greatsword > Shield, +2 (Yata Mirror) | Show Trade Log | ||||
Trading between my characters Ehz and Kai |
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2024-09-29 01:09 | Trade Log | -5 | Javelin of Lightning > Saddle of the Cavalier | Show Trade Log | ||||
Trading between my characters Ehz and Agramon |
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2024-09-29 00:42 | Trade Log | -5 | Wakened Dragon's Wrath Greatsword (Cold) > Plate, +2 | Show Trade Log | ||||
Trading between my characters Ehz and Kuro |
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2024-09-15 18:00 | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | 1 | 12500 | 10 | Clockwork Amulet, Wakened Dragon's Wrath Glaive (Radiant) | Show | ||
50000/4=12500g each player |
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2024-09-14 18:50 | Purchase Log | -2000 | Show Purchase | |||||
Purchase: |
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2024-09-14 18:11 | Trade Log | -5 | +1 Hand Crossbow > Adamantine Half-Plate | Show Trade Log | ||||
Trading between my characters Ehz and Hal |
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2024-09-14 17:49 | Trade Log | -5 | Silvered Githyanki Greatsword, +3 > Belt of Fire Giant Strength | Show Trade Log | ||||
Trading between my characters Ehz and Gael |
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2024-09-14 17:25 | Downtime Activity | -50 | Show | |||||
Downtime Activity to level up. 5 levels, -50 Downtime |
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2024-09-14 17:00 | BMG-DRWEP-OD-02 The Burning of Aglarond | 1 | 1000 | Butcher's Bib, Dragon Wing Longbow (Radiant), Pipe of Smoke Monsters | Show DM Log | |||
Gain Rewards as if You Had Been a Player: You can opt to gain the same rewards as if you were a player at a table you Dungeon |
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2024-09-13 18:00 | DDHC-KGV-Affair on the Concordant Express | 1 | 830 | 10 | Wand of Magic Missiles, Mithral Chain Mail, Silvered Githyanki Greatsword, +3, Dragon Slayer Greatsword, Horn of Valhalla (Silver), Rod of the Pact Keeper, +2 | Show | ||
potion of resistance (fire) wand of magic missiles +2 rod of the pact keeper Horn of Valhalla (silver) Suit of mithral armor (chainmail) Potion of healing (greater) Silvered +3 greatsword that once belonged to a githyanki knight Five amethysts (100 gp each) Gilded mind flayer skull (150 gp) 3,500 gp DM Carolina (GM):rolling (3500+500+150)/5 Rare Magic of your choice per DMG, Xanathar's, and Tasha's. I choose Dragon Slayer Greatsword. |
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2024-08-19 18:00 | Trade Log | -5 | Rogue's Mantle > Starshot Hand Crossbow | Show Trade Log | ||||
Trading between my characters |
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2024-08-18 13:00 | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | 1 | 970 | 10 | Solbane (Sun Staff), Moon-Touched Longsword, Guardian | Show | ||
4850/5=970g each |
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2024-08-16 18:00 | PO-BMG-DRW-KS-01 - The Thief of Thay | 1 | 800 | 10 | Rogue's Mantle, Sekolahian Worshipping Statuette | Show | ||
DM Gregory Harris (he/him) (GM):2000 gp Level up (if desired) 10 downtime days 4,000 gp for the party, plus an extra 1000 gp if the party had turned in Sefris. MAGIC ITEMS Worn and frayed at the ends, this mouse-brown cloak keeps its wearer warm in cold weather. It smells of basil and sage. This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision’s range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can’t cast the spell again until the next dawn. DUST OF DISAPPEARANCE Found in a small packet, this powder resembles very fine sand. There is enough of it for one use. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. The duration is the same for all subjects, and the dust is consumed when its magic takes effect. If a creature affected by the dust attacks or casts a spell, the invisibility ends for that creature. SEKOLAHIAN WORSHIPPING STATUETTE Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. POTION OF RESISTANCE (NECROTIC) When you drink this potion, you gain resistance to one type of damage for 1 hour. SPELL SCROLL OF TONGUES A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class' spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class's' spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect. STORY AWARDS |
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2024-08-16 17:35 | Purchase Log | -1000 | Show Purchase | |||||
Purchase: |
||||||||
2024-08-14 19:00 | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | 1 | 650 | 10 | The Mind Fortress (Ring of Mind Shielding) | Show | ||
Option to level up The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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2024-08-13 21:54 | Trade Log | -5 | Alchemical compendium > Ring of Free Action | Show Trade Log | ||||
Trading between my characters Ehz and Kuro |
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2024-07-14 18:00 | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | 1 | 1250 | 10 | Lash of Immolation, Ruby of the war mage with the minor property Sentinel – Fiends (Demons) | Show | ||
GOLD Call to Action • Pouch of gold worth 1,000 gp Part 1 • Pouch of gold worth 500 gp Part 2 • Pouch of gems worth 1,000 gp Wrap-Up • Pouch of gold worth 2,500 g Total Gold: 5,000 MAGIC ITEMS AND MISCELLANY • Lash of immolation • Ruby of the war mage with the minor property Sentinel – Fiends (Demons) • Oil of slipperines • Potion of growth • Spell scroll of fireball STORY AWARDS • A FORCE FOR GOOD You have proven yourself as a force for good in the eyes of Karvaas’nan’thok the Redeemer. The Redeemer holds you in high regard. |