Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Decanter of Endless Water
uncommon
CCC-SEA-01-01 All Good Dead Men
CCC-SEA-01-01 All Good Dead Men
Show
Notes:
Decanter of Endless Water
Wondrous Item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.
This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn.
Choose from the following options:
• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you
Headband of Intellect
uncommon
Trade Log
Show
Decanter of Endless Water
uncommon
CCC-SDREAM-01-01 - From Every Winter, Spring
CCC-SDREAM-01-01 - From Every Winter, Spring
Show
Notes:
Wondrous Item, uncommon
This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
• "Stream" produces 1 gallon of water.
• "Fountain" produces 5 gallons of water.
• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in the Dungeon Masters Guide.
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.
Sentinel Shield
uncommon
Trade Log
Show
Serpent Scale Armor
uncommon
Trade Log
Show
Flail+1, Martial Attacks Technique
uncommon
DDHC-CKM Joy of Extradimensional Spaces
DDHC-CKM Joy of Extradimensional Spaces
Show
The Mind Fortress (Ring of Mind Shielding)
uncommon
CCC-GHC-BK2-06-Eye of Darkness, Heart of Light)
CCC-GHC-BK2-06-Eye of Darkness, Heart of Light)
Show
Notes:
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement
The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item.
The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state.
The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use.
Wand of Magic Missiles
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Mithral Chain Mail
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Adamantine Half-Plate
uncommon
DDHC-TOA
Trade Log
Show
Saddle of the Cavalier
uncommon
Trade Log
Show
Enduring Spellbook, Waterborne Property
common
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
Hat of Wizardry
common
PO-BMG-DRW-KS-07
PO-BMG-DRW-KS-07
Show
Darkshard Amulet
common
CCC-GHC-BK2-9 Breath of Fire
CCC-GHC-BK2-9 Breath of Fire
Show
Clockwork Amulet
common
PO-BMG-DRW-KS-The Ruins of Ancient Raumathar
PO-BMG-DRW-KS-The Ruins of Ancient Raumathar
Show
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Moon-Touched Longsword, Guardian
common
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
Show
Notes:
Source: Xanathar's Guide to Everything
The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Horn of Silent Alarm
common
BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL
BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL
Show
Sekolahian Worshipping Statuette
common
PO-BMG-DRW-KS-01 - The Thief of Thay
PO-BMG-DRW-KS-01 - The Thief of Thay
Show
Notes:
Wondrous Item, Common
Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour.
Ruby of the war mage with the minor property Sentinel – Fiends (Demons)
common
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Show
Notes:
RUBY OF THE WAR MAGE
Wondrous item, common (requires attunement by a spellcaster)
Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends.
Sentinel. This item glows faintly when demons are within 120 feet of it.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Decanter of Endless Water | uncommon | CCC-SEA-01-01 All Good Dead Men | CCC-SEA-01-01 All Good Dead Men | Show | ||
|
Notes:
Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide. This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stupendous Streams!" produces 1 gallon of water. |
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| Headband of Intellect | uncommon | Trade Log | Show | |||
| Decanter of Endless Water | uncommon | CCC-SDREAM-01-01 - From Every Winter, Spring | CCC-SDREAM-01-01 - From Every Winter, Spring | Show | ||
|
Notes:
Wondrous Item, uncommon This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stream" produces 1 gallon of water. • "Fountain" produces 5 gallons of water. • "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. This item is found in the Dungeon Masters Guide. Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
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| Sentinel Shield | uncommon | Trade Log | Show | |||
| Serpent Scale Armor | uncommon | Trade Log | Show | |||
| Flail+1, Martial Attacks Technique | uncommon | DDHC-CKM Joy of Extradimensional Spaces | DDHC-CKM Joy of Extradimensional Spaces | Show | ||
| The Mind Fortress (Ring of Mind Shielding) | uncommon | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | CCC-GHC-BK2-06-Eye of Darkness, Heart of Light) | Show | ||
|
Notes:
The Mind Fortress (Ring of Mind Shielding) -- uncommon, attunement The Mind Fortress is the remnants of an extradimensional location that served as the site of a ritual enacted by the alchemist Ravinan. Ravinan divided three aspects of his psyche, in an attempt to purify his soul, and collapsed this evil into a stone called the Eye of Darkness. The Mind Fortress then served as the extradimensional home for the stone until liberated by adventurers. After the stone was removed, the Mind Fortress shrank to a less-potent but still useful magical item. The Mind Fortress functions in all ways as a ring of mind shielding. The Mind Fortress still contains two portions of Rhys’s psyche (his center for rational thought, as well as his conscience). These mental remnants do not count as an actual soul for purposes of the ring, nor do they cause the Mind Fortress to act as an intelligent item. However, a DM might choose to have these aspects of Rhys’s psyche may affect the emotional state of the wearer or interact with the wearer during a dream or trance state. The Mind Fortress’s form is still highly mutable. The item periodically and randomly alters its appearance in slight ways. The bearer has no control over these minor alterations, which have no effect on the item’s use. |
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| Wand of Magic Missiles | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
| Mithral Chain Mail | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
| Adamantine Half-Plate | uncommon | DDHC-TOA | Trade Log | Show | ||
| Saddle of the Cavalier | uncommon | Trade Log | Show | |||
| Enduring Spellbook, Waterborne Property | common | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
|
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. |
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| Hat of Wizardry | common | PO-BMG-DRW-KS-07 | PO-BMG-DRW-KS-07 | Show | ||
| Darkshard Amulet | common | CCC-GHC-BK2-9 Breath of Fire | CCC-GHC-BK2-9 Breath of Fire | Show | ||
| Clockwork Amulet | common | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | PO-BMG-DRW-KS-The Ruins of Ancient Raumathar | Show | ||
| Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
|
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
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| Moon-Touched Longsword, Guardian | common | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | Show | ||
|
Notes:
Source: Xanathar's Guide to Everything The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner. Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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| Horn of Silent Alarm | common | BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL | BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL | Show | ||
| Sekolahian Worshipping Statuette | common | PO-BMG-DRW-KS-01 - The Thief of Thay | PO-BMG-DRW-KS-01 - The Thief of Thay | Show | ||
|
Notes:
Wondrous Item, Common Skillfully carved from sandstone, this 1-foot tall statuette depicts a shark twisting through the water with its mouth open. If any Tiny sea-dwelling animal is within 1 inch of the statuette's mouthm the shark flashes to life and deals 1 piercing damage to it. The shark can deal damage in this way no more than once per hour. |
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| Ruby of the war mage with the minor property Sentinel – Fiends (Demons) | common | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | Show | ||
|
Notes:
RUBY OF THE WAR MAGE Wondrous item, common (requires attunement by a spellcaster) Etched with eldritch runes, this 1-inch-diameter ruby allows you to use a simple or martial weapon as a spellcasting focus for your spells. For this property to work, you must attach the ruby to the weapon by pressing the ruby against it for at least 10 minutes. Thereafter, the ruby can’t be removed unless you detach it as an action or the weapon is destroyed. Not even an antimagic field causes it to fall off. The ruby does fall off the weapon if your attunement to the ruby ends. Sentinel. This item glows faintly when demons are within 120 feet of it. |
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