Magic Items

Purchased Magic Items

Name ▼ Rarity Location Table Result Source
Piper's Violin (Instrument of Scribing) common SJ-DC-Zodiac-14-01-Fortune's Favor SJ-DC-Zodiac-14-01-Fortune's Favor Show
Notes:

This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.

Piper's Guzheng (Instrument of the Bards, Anstruth Harp) very_rare SJ-DC-Zodiac-14-01-Fortune's Favor SJ-DC-Zodiac-14-01-Fortune's Favor Show
Notes:

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

Pipe of Smoke Monsters common BMG-DRWEP-OD-02 The Burning of Aglarond BMG-DRWEP-OD-02 The Burning of Aglarond Show
Notes:

While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.

Periapt of Proof against Poison rare DDHC-KGV-07 - Axe From the Grave DDHC-KGV-07 - Axe From the Grave Show
Notes:

Wondrous Item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.

Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry

Moon-Touched Longsword, Guardian common PO-BMG-DRW-KS-04 - Beneath the Granite Peaks PO-BMG-DRW-KS-04 - Beneath the Granite Peaks Show
Notes:

Source: Xanathar's Guide to Everything

The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.

Weapon (any sword), common

In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.

Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.

Mithral Chain Mail uncommon DDHC-KGV-Affair on the Concordant Express DDHC-KGV-Affair on the Concordant Express Show
Lash of Immolation rare PO-BMG-DRW-KS-03 The Monoliths at Sunrise PO-BMG-DRW-KS-03 The Monoliths at Sunrise Show
Notes:

Weapon (Whip), Rare

The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.

You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.

Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.

Once the rune has been invoked, it can’t be invoked again until the next dawn.

Iggwilv’s Horn rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Notes:

Wondrous Item, rare (requires attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.

Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.

Horn of Valhalla (Silver) rare DDHC-KGV-Affair on the Concordant Express DDHC-KGV-Affair on the Concordant Express Show
Horn of Silent Alarm, Guardian common SJ-DC-CJK02 The Tavern at the End of the Wildspace SJ-DC-CJK02 The Tavern at the End of the Wildspace Show
Horn of Silent Alarm common BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL Show
Herder’s Horn (Horn of Silent Alarm) common SJ-DC-Zodiac-14-02-Fey Inferno SJ-DC-Zodiac-14-02-Fey Inferno Show
Notes:

Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person.

Hellrider's Badge - Klysandral's Champion rare DDEP09-02 Hellfire Requiem DDEP09-02 Hellfire Requiem Show
Notes:

Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.

Heartscale (Amethyst Lodestone, Language Draconic) very_rare WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo Trade Log Show
Health Potion common DDEP00-01 The Red War DDEP00-01 The Red War Show
Headband of Intellect uncommon Trade Log Show
Hat of Wizardry common PO-BMG-DRW-KS-07 PO-BMG-DRW-KS-07 Show
Half Plate, +2 very_rare Trade Log Show
Giant Slayer Shortsword rare DDHC-Descent Into The Lost Caverns of Tsojcanth DDHC-Descent Into The Lost Caverns of Tsojcanth Show
Forcebreaker Sling very_rare PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls Show
Notes:

Weapon (Sling), Very Rare
Proficient:

Yes

Attack Type:

Ranged

Range:

30ft./120ft.

Damage:

1d4

Damage Type:

Bludgeoning

Weight:

--

Cost:

--

Properties:

Ammunition, Range, Slow

Source:

The Book of Many Things, pg. 67

You gain a +2 bonus to attack and damage rolls made with this magic weapon.

This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it.

Unlocked Magic Items