Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Piper's Violin (Instrument of Scribing)
common
SJ-DC-Zodiac-14-01-Fortune's Favor
SJ-DC-Zodiac-14-01-Fortune's Favor
Show
Notes:
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.
Piper's Guzheng (Instrument of the Bards, Anstruth Harp)
very_rare
SJ-DC-Zodiac-14-01-Fortune's Favor
SJ-DC-Zodiac-14-01-Fortune's Favor
Show
Notes:
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.
You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Pipe of Smoke Monsters
common
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke.
Periapt of Proof against Poison
rare
DDHC-KGV-07 - Axe From the Grave
DDHC-KGV-07 - Axe From the Grave
Show
Notes:
Wondrous Item, rare
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry
Moon-Touched Longsword, Guardian
common
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
PO-BMG-DRW-KS-04 - Beneath the Granite Peaks
Show
Notes:
Source: Xanathar's Guide to Everything
The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner.
Weapon (any sword), common
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Mithral Chain Mail
uncommon
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Lash of Immolation
rare
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
PO-BMG-DRW-KS-03 The Monoliths at Sunrise
Show
Notes:
Weapon (Whip), Rare
The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail.
You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target.
Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Iggwilv’s Horn
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, rare (requires attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.
Horn of Valhalla (Silver)
rare
DDHC-KGV-Affair on the Concordant Express
DDHC-KGV-Affair on the Concordant Express
Show
Horn of Silent Alarm, Guardian
common
SJ-DC-CJK02 The Tavern at the End of the Wildspace
SJ-DC-CJK02 The Tavern at the End of the Wildspace
Show
Horn of Silent Alarm
common
BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL
BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL
Show
Herder’s Horn (Horn of Silent Alarm)
common
SJ-DC-Zodiac-14-02-Fey Inferno
SJ-DC-Zodiac-14-02-Fey Inferno
Show
Notes:
Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person.
Hellrider's Badge - Klysandral's Champion
rare
DDEP09-02 Hellfire Requiem
DDEP09-02 Hellfire Requiem
Show
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem.
Heartscale (Amethyst Lodestone, Language Draconic)
very_rare
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Trade Log
Show
Health Potion
common
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Headband of Intellect
uncommon
Trade Log
Show
Hat of Wizardry
common
PO-BMG-DRW-KS-07
PO-BMG-DRW-KS-07
Show
Half Plate, +2
very_rare
Trade Log
Show
Giant Slayer Shortsword
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Forcebreaker Sling
very_rare
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
Weapon (Sling), Very Rare
Proficient:
Yes
Attack Type:
Ranged
Range:
30ft./120ft.
Damage:
1d4
Damage Type:
Bludgeoning
Weight:
--
Cost:
--
Properties:
Ammunition, Range, Slow
Source:
The Book of Many Things, pg. 67
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it.
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Piper's Violin (Instrument of Scribing) | common | SJ-DC-Zodiac-14-01-Fortune's Favor | SJ-DC-Zodiac-14-01-Fortune's Favor | Show | ||
Notes:
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours. |
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Piper's Guzheng (Instrument of the Bards, Anstruth Harp) | very_rare | SJ-DC-Zodiac-14-01-Fortune's Favor | SJ-DC-Zodiac-14-01-Fortune's Favor | Show | ||
Notes:
An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage. You can play Anstruth Harp to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 5), Ice Storm, and Wall of Thorns. Once the Anstruth Harp has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. |
||||||
Pipe of Smoke Monsters | common | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
While smoking this pipe, you can use an action to exhale a puff of smoke that takes the form of a single creature, such as a dragon, a flumph, or a froghemoth. The form must be small enough to fit in a 1-foot cube and loses its shape after a few seconds, becoming an ordinary puff of smoke. |
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Periapt of Proof against Poison | rare | DDHC-KGV-07 - Axe From the Grave | DDHC-KGV-07 - Axe From the Grave | Show | ||
Notes:
Wondrous Item, rare Notes: Immunity: Poison, Immunity: Poisoned, Warding, Jewelry |
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Moon-Touched Longsword, Guardian | common | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | PO-BMG-DRW-KS-04 - Beneath the Granite Peaks | Show | ||
Notes:
Source: Xanathar's Guide to Everything The engraving on this sword depends on which path was taken. It is either a bear, a birch tree, or a rhombus with a two-inch-long line stretching from each corner. Weapon (any sword), common In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. Guardian Minor Property. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Mithral Chain Mail | uncommon | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Lash of Immolation | rare | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | PO-BMG-DRW-KS-03 The Monoliths at Sunrise | Show | ||
Notes:
Weapon (Whip), Rare The handle knot is inscribed with an old Raumviran saying. Translated, it reads: "Kindle not the flames of strife, let peace prevail through all life." The handle of this dark leather whip bears the fire rune, and embers dance around the whip’s tail. You gain a +1 bonus to attack and damage rolls made with this weapon, and on a hit, the whip deals an extra 1d6 fire damage. When you score a critical hit with an attack using this whip, the target also has the restrained condition until the start of your next turn, as fiery bands lash around the target. Invoking the Rune. When you make an attack with the whip and hit, you can use your reaction to invoke the whip’s rune. Doing so increases the extra fire damage dealt by the whip to 2d6. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Iggwilv’s Horn | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Notes:
Wondrous Item, rare (requires attunement) Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. |
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Horn of Valhalla (Silver) | rare | DDHC-KGV-Affair on the Concordant Express | DDHC-KGV-Affair on the Concordant Express | Show | ||
Horn of Silent Alarm, Guardian | common | SJ-DC-CJK02 The Tavern at the End of the Wildspace | SJ-DC-CJK02 The Tavern at the End of the Wildspace | Show | ||
Horn of Silent Alarm | common | BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL | BMG-MOON-ES-3 - Shadow Downs (Tier 3)—SPECIAL | Show | ||
Herder’s Horn (Horn of Silent Alarm) | common | SJ-DC-Zodiac-14-02-Fey Inferno | SJ-DC-Zodiac-14-02-Fey Inferno | Show | ||
Notes:
Minor Property: Language. The bearer can speak and understand Giant as well as understand the language of ox and other bovines while the item is on the bearer’s person. |
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Hellrider's Badge - Klysandral's Champion | rare | DDEP09-02 Hellfire Requiem | DDEP09-02 Hellfire Requiem | Show | ||
Notes:
Wondrous Item, rare (requires attunement by someone designated by Duke Ulder Ravengard) A Hellrider’s Badge is only usable by a member of the Hellriders, and thanks to your efforts during Klysandral’s funeral and the subsequent escape from Avernus you have been awarded honorary membership by Duke Ulder Ravengard himself. This badge marks you as a lieutenant in the Hellriders. While wearing the badge, you gain a +2 bonus to AC if you aren’t using a shield. If the badge is more than 5 feet away from you for more than one minute, it vanishes and harmlessly reappears on a surface within 5 feet of Duke Ravengard. While holding the badge, the Duke know your location, provided the two of you are on the same plane of existence and your attunement to the badge hasn’t ended. As an action, the Duke can touch the badge and end your attunement to it, as he has been granted this power by Elturel despite not being a Hellrider himself. Special If you wish to take the Hellriders or Flaming Fist as your faction, you may do so. Additionally, this badge is made from the bones of Klysandral himself, counts as a holy reliquary, and may be used as a holy symbol of Torm if needed. Despite its rarity, the Hellrider’s Badge can be equipped by anyone that has it earned it via playing DDEP09-02 Hellfire Requiem. |
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Heartscale (Amethyst Lodestone, Language Draconic) | very_rare | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Trade Log | Show | ||
Health Potion | common | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
Headband of Intellect | uncommon | Trade Log | Show | |||
Hat of Wizardry | common | PO-BMG-DRW-KS-07 | PO-BMG-DRW-KS-07 | Show | ||
Half Plate, +2 | very_rare | Trade Log | Show | |||
Giant Slayer Shortsword | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Forcebreaker Sling | very_rare | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
Weapon (Sling), Very Rare Yes Attack Type: Ranged Range: 30ft./120ft. Damage: 1d4 Damage Type: Bludgeoning Weight: -- Cost: -- Properties: Ammunition, Range, Slow Source: The Book of Many Things, pg. 67 You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it. |