Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Darkshard Amulet
common
CCC-GHC-BK2-9 Breath of Fire
CCC-GHC-BK2-9 Breath of Fire
Show
Dark Shard Amulet (Harmonious)
common
PO-BMG-DRW-KS-02
PO-BMG-DRW-KS-02
Show
Notes:
Wondrous item, common (requires attunement by a warlock)
Harmonious: Attuning to this item takes only 1 minute.
A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits:
You can use the amulet as a spellcasting focus for your warlock spells.
You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
Decanter of Endless Water
uncommon
CCC-SEA-01-01 All Good Dead Men
CCC-SEA-01-01 All Good Dead Men
Show
Notes:
Decanter of Endless Water
Wondrous Item, uncommon
This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide.
This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape.
You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn.
Choose from the following options:
• "Stupendous Streams!" produces 1 gallon of water.
• "Fanriffic Fountains!" produces 5 gallons of water.
• "Great Guzzling Geysers!" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you
Decanter of Endless Water
uncommon
CCC-SDREAM-01-01 - From Every Winter, Spring
CCC-SDREAM-01-01 - From Every Winter, Spring
Show
Notes:
Wondrous Item, uncommon
This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options:
• "Stream" produces 1 gallon of water.
• "Fountain" produces 5 gallons of water.
• "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you.
This item is found in the Dungeon Masters Guide.
Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting.
Demon Skin, Plate
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.
Dragon Seed Staff (Staff of the Woodlands, Guardian)
rare
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Show
Notes:
Staff, rare (requires attunement by a Druid)
“A staff shaped and weaved from the scales of an amethyst dragon and encrusted with sea gemstones ”
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.
Spells
You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC:
animal friendship (1 charge)
awaken (5 charges)
barkskin (2 charges)
locate animals or plants (2 charges)
speak with animals (1 charge)
speak with plants (3 charges)
wall of thorns (6 charges).
You can also use an action to cast the pass without trace spell from the staff without using any charges.
Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.
Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Dragon Wing Longbow (Radiant)
rare
BMG-DRWEP-OD-02 The Burning of Aglarond
BMG-DRWEP-OD-02 The Burning of Aglarond
Show
Notes:
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder.
If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target.
Enduring Spellbook, Waterborne Property
common
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age.
Familiar’s Rapier (Frost Brand Rapier)
very_rare
SJ-DC-ZODIAC-14-03 - Herald of War
SJ-DC-ZODIAC-14-03 - Herald of War
Show
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic)
common
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Show
Notes:
Wondrous Item (tattoo), common (requires attunement)
“The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.”
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn.
Language. The bearer can speak and understand draconic while the item is on the bearer’s person.
Figurine of Wondrous Power - Onyx Dog
rare
CCC-GHC-BK2-9 Breath of Fire
CCC-GHC-BK2-9 Breath of Fire
Show
Flail+1, Martial Attacks Technique
uncommon
DDHC-CKM Joy of Extradimensional Spaces
DDHC-CKM Joy of Extradimensional Spaces
Show
Folding Boat
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Forcebreaker Sling
very_rare
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls
Show
Notes:
Weapon (Sling), Very Rare
Proficient:
Yes
Attack Type:
Ranged
Range:
30ft./120ft.
Damage:
1d4
Damage Type:
Bludgeoning
Weight:
--
Cost:
--
Properties:
Ammunition, Range, Slow
Source:
The Book of Many Things, pg. 67
You gain a +2 bonus to attack and damage rolls made with this magic weapon.
This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it.
Giant Slayer Shortsword
rare
DDHC-Descent Into The Lost Caverns of Tsojcanth
DDHC-Descent Into The Lost Caverns of Tsojcanth
Show
Half Plate, +2
very_rare
Trade Log
Show
Hat of Wizardry
common
PO-BMG-DRW-KS-07
PO-BMG-DRW-KS-07
Show
Headband of Intellect
uncommon
Trade Log
Show
Health Potion
common
DDEP00-01 The Red War
DDEP00-01 The Red War
Show
Heartscale (Amethyst Lodestone, Language Draconic)
very_rare
WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo
Trade Log
Show
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Darkshard Amulet | common | CCC-GHC-BK2-9 Breath of Fire | CCC-GHC-BK2-9 Breath of Fire | Show | ||
Dark Shard Amulet (Harmonious) | common | PO-BMG-DRW-KS-02 | PO-BMG-DRW-KS-02 | Show | ||
Notes:
Wondrous item, common (requires attunement by a warlock) Harmonious: Attuning to this item takes only 1 minute. A jet-black jagged crystal dangles from roughly threaded strands of dried grass and bark. This amulet is fashioned from a single shard of resilient extraplanar material originating from the realm of your warlock patron. While you are wearing it, you gain the following benefits: You can use the amulet as a spellcasting focus for your warlock spells. You can try to cast a cantrip that you don’t know. The cantrip must be on the warlock spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest. |
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Decanter of Endless Water | uncommon | CCC-SEA-01-01 All Good Dead Men | CCC-SEA-01-01 All Good Dead Men | Show | ||
Notes:
Decanter of Endless Water This stoppered flask sloshes when shaken, as if it contains water. The bottle weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. This item can be found in the Dungeon Master’s Guide. This stoppered bottle looks like an ordinary bottle of rum, fitted into a hempen net that can be easily attached to one’s belt. The bottle sloshes when shaken. Close inspection of the amber-colored bottle reveals a mud mephit trapped inside, frowning and pressing its face against the glass. If the mephit is released it is under the control of the DM and immediately tries to escape. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of murky fresh water or briny salt water (your choice) pours out of the flask. While it has an earthy taste, the fresh water is potable. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stupendous Streams!" produces 1 gallon of water. |
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Decanter of Endless Water | uncommon | CCC-SDREAM-01-01 - From Every Winter, Spring | CCC-SDREAM-01-01 - From Every Winter, Spring | Show | ||
Notes:
Wondrous Item, uncommon This fey-craft mithral flask is crafted with attention to minute detail. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can use an action to remove the stopper and speak one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following options: • "Stream" produces 1 gallon of water. • "Fountain" produces 5 gallons of water. • "Geyser" produces 30 gallons of water that gushes forth in a geyser 30 feet long and 1 foot wide. As a bonus action while holding the decanter, you can aim the geyser at a creature you can see within 30 feet of you. The target must succeed on a DC 13 Strength saving throw or take 1d4 bludgeoning damage and fall prone. Instead of a creature, you can target an object that isn't being worn or carried and that weighs no more than 200 pounds. The object is either knocked over or pushed up to 15 feet away from you. This item is found in the Dungeon Masters Guide. Water taken from this flask glows softly in the moonlight, casting dim light within 5 feet. This effect wears off quickly. In addition, while drinking water from this flask, imbibers often hear mutters of things long forgotten. This effect can be useful on rare occasions, but is more likely to be discomforting. |
||||||
Demon Skin, Plate | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Notes:
Armor (Any Heavy Armor), Rare (Requires Attunement) This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it. |
||||||
Dragon Seed Staff (Staff of the Woodlands, Guardian) | rare | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Show | ||
Notes:
Staff, rare (requires attunement by a Druid) The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff. Spells You can use an action to expend 1 or more of the staff's charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge) Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff. Guardian. The item roars a warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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Dragon Wing Longbow (Radiant) | rare | BMG-DRWEP-OD-02 The Burning of Aglarond | BMG-DRWEP-OD-02 The Burning of Aglarond | Show | ||
Notes:
The limb tips of this magic bow are shaped like a dragon’s wings, and the weapon is infused with the essence of a chromatic, gem, or metallic dragon’s breath. When you hit with an attack roll using this magic bow, the target takes an extra 1d6 damage of the same type as the breath infused in the bow—acid, cold, fire, force, lightning, necrotic, poison, psychic, radiant, or thunder. If you load no ammunition in the weapon, it produces its own, automatically creating one piece of magic ammunition when you pull back the string. The ammunition created by the bow vanishes the instant after it hits or misses a target. |
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Enduring Spellbook, Waterborne Property | common | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
This spellbook, along with anything written on its pages, can’t be damaged by fire or immersion in water. In addition, the spellbook doesn’t deteriorate with age. |
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Familiar’s Rapier (Frost Brand Rapier) | very_rare | SJ-DC-ZODIAC-14-03 - Herald of War | SJ-DC-ZODIAC-14-03 - Herald of War | Show | ||
Fey Dragon Tattoo (Masquerade Tattoo, Languare Draconic) | common | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Show | ||
Notes:
Wondrous Item (tattoo), common (requires attunement) “The tattoo coils and weaves animatedly in the form of an amethyst scaled oriental dragon.” Produced by a special needle, this magic tattoo appears on your body as whatever you desire. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin. Disguise Self. As an action, you can use the tattoo to cast the disguise self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can’t be cast from the tattoo again until the next dawn. Language. The bearer can speak and understand draconic while the item is on the bearer’s person. |
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Figurine of Wondrous Power - Onyx Dog | rare | CCC-GHC-BK2-9 Breath of Fire | CCC-GHC-BK2-9 Breath of Fire | Show | ||
Flail+1, Martial Attacks Technique | uncommon | DDHC-CKM Joy of Extradimensional Spaces | DDHC-CKM Joy of Extradimensional Spaces | Show | ||
Folding Boat | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Forcebreaker Sling | very_rare | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | PO-BMG-DRW-KS-06 - In the Palace of a Thousand Halls | Show | ||
Notes:
Weapon (Sling), Very Rare Yes Attack Type: Ranged Range: 30ft./120ft. Damage: 1d4 Damage Type: Bludgeoning Weight: -- Cost: -- Properties: Ammunition, Range, Slow Source: The Book of Many Things, pg. 67 You gain a +2 bonus to attack and damage rolls made with this magic weapon. This weapon was crafted to destroy structures made of force, such as those created by Forcecage or Wall of Force. Striking a Large or smaller structure of magical force with this weapon automatically shatters that structure. If the target is a Huge or larger structure of force, this weapon shatters a 20-foot-cube portion of it. |
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Giant Slayer Shortsword | rare | DDHC-Descent Into The Lost Caverns of Tsojcanth | DDHC-Descent Into The Lost Caverns of Tsojcanth | Show | ||
Half Plate, +2 | very_rare | Trade Log | Show | |||
Hat of Wizardry | common | PO-BMG-DRW-KS-07 | PO-BMG-DRW-KS-07 | Show | ||
Headband of Intellect | uncommon | Trade Log | Show | |||
Health Potion | common | DDEP00-01 The Red War | DDEP00-01 The Red War | Show | ||
Heartscale (Amethyst Lodestone, Language Draconic) | very_rare | WBW-DC-ZODIAC-05 - Fey With The Dragon Tattoo | Trade Log | Show |