Jindaar Character Sheet

Season:
Season 13
Race:
Aasimar (flavored as Goblin)
Class:
Artificer
Background:
Planar Philosopher
Lifestyle:
Aristocratic
Current Level:
20
ACP to Level:
4.0
Total GP:
31830.6
Total Downtime:
385
Tag:
Online
Faction:
None
Renown Rank:
Novice (rank 1)
Total Renown:
0
Treasure CPs:
0/0/0/0
All Purpose Tool, +1,
Ring of Protection,
Dimensional Shackles,
Necklace of Prayer Beads,
Clockwork Amulet, Minor Property Compass,
Cape of the Mountebank, Minor Property Temperate,
Ring of Animal Influence,
Rope of Entanglement,
Figurine of Wondrous Power (Serpentine Owl),
Lantern of Revealing,
Iron Flask,
Staff of Adornment,
Figurine of Wondrous Power (Bronze Griffon),
Gleam Claymore (Greatsword +2) Minor Property: Beacon,
Froghemoth Hide (Armor of gleaming, breastplate) Minor property: Strange Material,
Horn of Valhalla (Silver),
Tailsman of Sphere,
Cloak of protection,
Gem of Brightness,
Periapt of Wound Closure,
Hammer of Thunderbolts,
Crown of the Wrath Bringer,
Ioun Stone (Mastery),
Cubic Gate,
Belt of Storm Giant Strength,
All Purpose Tool, +3,
Tome of Clear Thought ,
Carpet of Flying (5 ft. x 7 ft.),
Periapt of Proof Against Poison,
Ruby Weave Gem,
Quaryl's Codex (Tome of the Stilled Tongue),
Cloak of Arachnida,
Saddle of the Cavalier ,
Ring of Puzzler's Wit,
Goggles of Night,
Tome of Leadership and Influence,
Manual of Bodily Health,
Scaled Ornament, White Dragon Tooth Amulet (Wakened),
Rose Crown (Helm of Brilliance),
Dread Helm

Log Entries

Date Played Adventure Title ▼ Session Levels GP Downtime Magic Items
2024-08-09 21:00 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 21 3002.6 0 Cubic Gate, Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 9, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 286
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3, Session 21 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days << but you need to spend these downtime days to bring Beherit's head back to Nine Hells
15013 GP in total 3002.6 gp each

elemental gem (Emerald)
cubic gate (Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
ring of regeneration

2024-07-08 21:00 DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel 18 7 -3100 10 Hammer of Thunderbolts Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 5, 2024 9:00 PM to 12:30 AM
Location: Roll20
VD&DC AL DM Session 275
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Jindaar spent 3100g gambling.

Rewards:
Level up character to 17. 10 downtime days

Unity of Self:
When the characters liberate their true self, they may choose to level their current incarnation to 17th-level, level one of their other incarnations to 17th-level even if that incarnation has died during the adventure or build an entirely new 17th-level character.

Heroic Equipment. In addition to the equipment the character has when their true self is freed, they choose magic items from the Dungeon Master’s Guide as directed*. The character may not choose a cubic gate, any item that is uniquely named (such as Blackrazor), any sentient magic item, or any item that grants wishes or could grant a wish through a random roll (such as the deck of many things). No item chosen can create or generate additional treasure or magic items.

*Choose one of the following options:
Option A: One magic item of legendary rarity
Option B: Two very rare magic items
Option C: Four magic items of rare or lesser rarity

Summary:
The party learns not to cross Shemashka's path the hard way.

Let me know if you have any question about Unity of Self and confirm item(s) you pick.

2024-09-22 17:30 DDHC-MORD-02 The Lich-Queen’s Begotten 10000 Tome of Clear Thought Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Very rare reward + 10,000 gp
Tome of Clear Thought

2025-02-01 18:00 DDEP07-02 Drums of the Dead 3750 10 Spellguard Shield, Tome of Clear Thought, Tome of Leadership and Influence Show

DDEP07-02 Drums of the Dead
DM: Kurt Hoffstaetter (1320736111)

Don't forget to log your games!

All characters earn the following:

Level Milestone
10 Downtime Days
3,750 gp (15,000 gp divided)
5,000gp per Quest
Spellguard Shield
Tome of Clear Thought
Tome of Leadership and Influence
Story Award: Lich Slayers

2024-08-23 21:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 23, 2024 9:00 PM to August 24, 2024 12:00 AM
Location: Roll20
VD&DC AL DM Session 292
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 1
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
10 downtime days

2024-09-06 21:00 DDAL06-03 Crypt of the Death Giants 2 1600 10 Belt of Storm Giant Strength Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM
Location: Roll20
VD&DC AL DM Session 296
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
1 optional level up unless you are lv 20, 10 downtime days
8000 GP in total, 1600 gp each

Belt of Giant Strength (Storm)
Potion of Speed
Scroll of Project Image
Scroll of Teleport
Scroll of Antimagic Field

Downtime Activities
During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Story award
Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2024-09-27 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 1 10 Show

Tim — 9/27/2024 11:07 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, September 27, 2024 9:00 PM to 11:00 PM
Location: Roll20
VD&DC AL DM Session 304
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 2
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-10-04 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 2 1300 10 Quaryl's Codex (Tome of the Stilled Tongue) Show

Tim — 10/4/2024 11:03 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, October 4, 2024 9:00 PM to 3 months ago
Location: Roll20
VD&DC AL DM Session 306
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 3
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days
1300 gp each

QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Part 1 of 3
Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
QUARYL’S SPELLBOOKS
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.
Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

2024-09-22 17:45 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Scimitar of Speed Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

Date Played Adventure Title ▼ Tier Session ACP TCP Downtime Renown
2024-08-09 21:00 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 21 0 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 9, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 286
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3, Session 21 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days << but you need to spend these downtime days to bring Beherit's head back to Nine Hells
15013 GP in total 3002.6 gp each

elemental gem (Emerald)
cubic gate (Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
ring of regeneration

2024-07-08 21:00 DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel 18 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 5, 2024 9:00 PM to 12:30 AM
Location: Roll20
VD&DC AL DM Session 275
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Jindaar spent 3100g gambling.

Rewards:
Level up character to 17. 10 downtime days

Unity of Self:
When the characters liberate their true self, they may choose to level their current incarnation to 17th-level, level one of their other incarnations to 17th-level even if that incarnation has died during the adventure or build an entirely new 17th-level character.

Heroic Equipment. In addition to the equipment the character has when their true self is freed, they choose magic items from the Dungeon Master’s Guide as directed*. The character may not choose a cubic gate, any item that is uniquely named (such as Blackrazor), any sentient magic item, or any item that grants wishes or could grant a wish through a random roll (such as the deck of many things). No item chosen can create or generate additional treasure or magic items.

*Choose one of the following options:
Option A: One magic item of legendary rarity
Option B: Two very rare magic items
Option C: Four magic items of rare or lesser rarity

Summary:
The party learns not to cross Shemashka's path the hard way.

Let me know if you have any question about Unity of Self and confirm item(s) you pick.

2024-09-22 17:30 DDHC-MORD-02 The Lich-Queen’s Begotten Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Very rare reward + 10,000 gp
Tome of Clear Thought

2025-02-01 18:00 DDEP07-02 Drums of the Dead 10 Show

DDEP07-02 Drums of the Dead
DM: Kurt Hoffstaetter (1320736111)

Don't forget to log your games!

All characters earn the following:

Level Milestone
10 Downtime Days
3,750 gp (15,000 gp divided)
5,000gp per Quest
Spellguard Shield
Tome of Clear Thought
Tome of Leadership and Influence
Story Award: Lich Slayers

2024-08-23 21:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 23, 2024 9:00 PM to August 24, 2024 12:00 AM
Location: Roll20
VD&DC AL DM Session 292
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 1
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
10 downtime days

2024-09-06 21:00 DDAL06-03 Crypt of the Death Giants 2 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM
Location: Roll20
VD&DC AL DM Session 296
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
1 optional level up unless you are lv 20, 10 downtime days
8000 GP in total, 1600 gp each

Belt of Giant Strength (Storm)
Potion of Speed
Scroll of Project Image
Scroll of Teleport
Scroll of Antimagic Field

Downtime Activities
During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Story award
Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2024-09-27 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 1 10 Show

Tim — 9/27/2024 11:07 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, September 27, 2024 9:00 PM to 11:00 PM
Location: Roll20
VD&DC AL DM Session 304
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 2
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-10-04 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 2 10 Show

Tim — 10/4/2024 11:03 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, October 4, 2024 9:00 PM to 3 months ago
Location: Roll20
VD&DC AL DM Session 306
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 3
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days
1300 gp each

QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Part 1 of 3
Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
QUARYL’S SPELLBOOKS
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.
Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

2024-09-22 17:45 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days

Date Played Adventure Title ▼ Session XP GP Downtime Renown Magic Items
2024-08-09 21:00 DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 21 3002.6 0 Cubic Gate, Ring of Regeneration Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 9, 2024 9:00 PM to 12:00 AM
Location: Roll20
VD&DC AL DM Session 286
Module/Adventure title/tier: Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3, Session 21 in total (T4)
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days << but you need to spend these downtime days to bring Beherit's head back to Nine Hells
15013 GP in total 3002.6 gp each

elemental gem (Emerald)
cubic gate (Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
ring of regeneration

2024-07-08 21:00 DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel 18 -3100 10 Hammer of Thunderbolts Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, July 5, 2024 9:00 PM to 12:30 AM
Location: Roll20
VD&DC AL DM Session 275
Module/Adventure title/tier: Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Module/Adventure code: DDHC-PAM
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Jindaar spent 3100g gambling.

Rewards:
Level up character to 17. 10 downtime days

Unity of Self:
When the characters liberate their true self, they may choose to level their current incarnation to 17th-level, level one of their other incarnations to 17th-level even if that incarnation has died during the adventure or build an entirely new 17th-level character.

Heroic Equipment. In addition to the equipment the character has when their true self is freed, they choose magic items from the Dungeon Master’s Guide as directed*. The character may not choose a cubic gate, any item that is uniquely named (such as Blackrazor), any sentient magic item, or any item that grants wishes or could grant a wish through a random roll (such as the deck of many things). No item chosen can create or generate additional treasure or magic items.

*Choose one of the following options:
Option A: One magic item of legendary rarity
Option B: Two very rare magic items
Option C: Four magic items of rare or lesser rarity

Summary:
The party learns not to cross Shemashka's path the hard way.

Let me know if you have any question about Unity of Self and confirm item(s) you pick.

2024-09-22 17:30 DDHC-MORD-02 The Lich-Queen’s Begotten 10000 Tome of Clear Thought Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Very rare reward + 10,000 gp
Tome of Clear Thought

2025-02-01 18:00 DDEP07-02 Drums of the Dead 3750 10 Spellguard Shield, Tome of Clear Thought, Tome of Leadership and Influence Show

DDEP07-02 Drums of the Dead
DM: Kurt Hoffstaetter (1320736111)

Don't forget to log your games!

All characters earn the following:

Level Milestone
10 Downtime Days
3,750 gp (15,000 gp divided)
5,000gp per Quest
Spellguard Shield
Tome of Clear Thought
Tome of Leadership and Influence
Story Award: Lich Slayers

2024-08-23 21:00 DDAL06-03 Crypt of the Death Giants 1 10 Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, August 23, 2024 9:00 PM to August 24, 2024 12:00 AM
Location: Roll20
VD&DC AL DM Session 292
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 1
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
10 downtime days

2024-09-06 21:00 DDAL06-03 Crypt of the Death Giants 2 1600 10 Belt of Storm Giant Strength Show

DM: Tim
DCI#: 71339623
Date & Time: Friday, September 6, 2024 9:00 PM to 10:30 PM
Location: Roll20
VD&DC AL DM Session 296
Module/Adventure title/tier: Crypt of the Death Giants (T4) part 2
Module/Adventure code: DDAL06-03
Players: @Chaprece (she/her) , @Dave , @Jon , @MichaelS , @Suzanne (she/her)

Rewards:
1 optional level up unless you are lv 20, 10 downtime days
8000 GP in total, 1600 gp each

Belt of Giant Strength (Storm)
Potion of Speed
Scroll of Project Image
Scroll of Teleport
Scroll of Antimagic Field

Downtime Activities
During the course of this adventure, the characters may earn access to the following downtime activity. If none of the death giants were taken from the crypt Dessa is thankful for the character's help and offer them the chance to enter the temple to perform the following activities at the conclusion of the adventure.

Hall of Mirth. Characters can spend time in the Hall of Mirth learning about giant kind and ancient Ostoria and the giant language. At the conclusion of this adventure a character may choose to learn the giant language for 50 downtime days. In addition at the conclusion of this adventure a character may choose to learn about Ostoria, by spending 50 downtime days the character will have advantage on any future rolls regarding giants or Ostoria.

Hall of Omens. Characters can spend time in the Hall of Omens learning about signs and portents. A wizard of the school of divination may spend 200 downtime days to gain 1 additional portent dice. Any other character may spend 50 downtime days to gain 3 Luck Points and may use them as the Lucky feat. Once the 3 Luck Points are spent they are not regained.

Hall of Honor. Characters can spend time in the hall of honor learning about the deeds of the ancient Ostorian Honor Guard. A character who spends 25 downtime days will gain advantage in dealings with true giants (Cloud, Hill, Fire, Stone, or Storm) when the subject of the Ostorian Honor Guard can be included in the conversation.

Story award
Death’s End. You helped defeat Kiaransalee’s cult of Undying Might and prevented many Death Giants from being created and used by Kiaransalee. (See the D&D Epic DDEP06-03 Hecatomb)

2024-09-27 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 1 10 Show

Tim — 9/27/2024 11:07 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, September 27, 2024 9:00 PM to 11:00 PM
Location: Roll20
VD&DC AL DM Session 304
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 2
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days

2024-10-04 21:00 DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism 2 1300 10 Quaryl's Codex (Tome of the Stilled Tongue) Show

Tim — 10/4/2024 11:03 PM
DM: Tim
DCI#: 71339623
Date & Time: Friday, October 4, 2024 9:00 PM to 3 months ago
Location: Roll20
VD&DC AL DM Session 306
Module/Adventure title/tier: Lost Tales of Myth Drannor: Definition of Heroism part 3
Module/Adventure code: DDAL00-02F
Players: @Chaprece (she/her) , @Dave , @Jon , @Ray of Enfeeblement , @Suzanne (she/her)

Rewards:
10 downtime days
1300 gp each

QUARYL’S CODEX (TOME OF THE STILLED TONGUE)
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Part 1 of 3
Story Awards
Larloch’s Unblinking Gaze. “The warlock”—in truth, the Netherese lich Larloch—has taken an interest in you. You have already discovered that he can control undead creatures with but a thought and that he has a significant understanding of the way that the Weave works. This may work for or against you in future encounters with Larloch and his agents.
Lore of the Ages. The corrupted lorenorn Quaryl Tellasarim had amassed a wealth of arcane knowledge over the years. The tomes are worth a fair amount to collectors, but as they are first-hand accounts of direct interactions with the Weave the scholars and acolytes of Candlekeep would give a counter offer: a tenday of access to the great library’s vast resources in exchange for a full set of 6 tomes of a given school of magic. Alternately, you can turn in 3 sets of tomes in to Candlekeep in exchange for a 7th-level spell scroll of your choosing from an Adventurers League-approved source.
If you attempt to surrender forgeries or duplicate copies to the acolytes at Candlekeep they will quickly discover your ruse. You will be ejected from Candlekeep until such time as you make a 10,000 gp donation or discover another campaign-approved method of removing this penalty.
Myth Drannor Explorer. You have entered the ruins of Myth Drannor and survived to tell the tale.
While this is still considered a holy place for elves across Faerûn, others may be keenly interested in hearing of your exploits. When you stay at a tavern in a large city (such as the Yawning Portal in Waterdeep), you may make a DC 18 Charisma (Persuasion) check; if successful your drinks and lodging are paid for by the other patrons. If unsuccessful, you are stuck with the bar tab for everyone that night.
High-ranking elves may have a dim view of your unsanctioned activities in Myth Drannor. At your DM’s discretion, your Charisma-based skill checks are made with disadvantage when dealing with elf nobles and very strong spellcasters.
QUARYL’S SPELLBOOKS
Quaryl has amassed a significant number of spells throughout the years, and the characters may retain one tome per character. Each tome is devoted to a single level of spells. Flipping through it, you find that it has one spell that you currently do not know (chosen by you from the Player’s Handbook). Attempting to leave Myth Drannor with Quaryl’s spellbooks results in the spellbook being teleported back to Quaryl’s lair ten days later, and any of Quaryl’s spellbooks that are removed from the Prime Material plane (including when the bearer is subjected to a teleportation effect) immediately rematerialize on a shelf in his lair.
Efforts to reproduce these tomes always end in failure, with duplicates randomly catching fire, sprouting wings made of human hands, or something stranger. However, one can scribe from Quaryl’s Spellbooks into their own spellbook as per normal.

2024-09-22 17:45 D&D® ADVENTURERS LEAGUE SERVICE AWARDS 2024: 50th Anniversary, version 1.2 Scimitar of Speed Show DM Log

VERY RARE:Very rare magic items cost 20 service hours each. You may select rewards in any order from this list.
Scimitar of Speed + 30 downtime days