Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Hammer of Thunderbolts
legendary
DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel
Show
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon.
Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.
The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.
Crown of the Wrath Bringer
rare
Artificer: Magic Item Adapt
Purchase Log
Show
Notes:
Wondrous Item, rare (requires attunement)
This jagged iron circlet bears ornaments in the shape of the enemy rune. When worn, the crown glows with pale light as it draws upon the wearer’s fury to strike opponents with vicious terror.
When you make an attack roll against a creature and hit it while wearing this crown, you can spend and roll one of your unspent Hit Dice. The creature takes extra psychic damage equal to the number rolled.
Invoking the Rune. As an action, you can invoke the crown’s rune to cast the fear spell (save DC 15) with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn.
Ioun Stone (Mastery)
legendary
DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2
DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2
Show
Cubic Gate
legendary
DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3
DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3
Show
Notes:
(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium)
Belt of Storm Giant Strength
legendary
DDAL06-03 Crypt of the Death Giants
DDAL06-03 Crypt of the Death Giants
Show
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29.
All Purpose Tool, +3
very_rare
Trade Log
Show
Tome of Clear Thought
very_rare
DDHC-MORD-02 The Lich-Queen’s Begotten
DDHC-MORD-02 The Lich-Queen’s Begotten
Show
Carpet of Flying (5 ft. x 7 ft.)
very_rare
Trade Log
Show
Periapt of Proof Against Poison
rare
Trade Log
Show
Ruby Weave Gem
legendary
Trade Log
Show
Quaryl's Codex (Tome of the Stilled Tongue)
legendary
DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism
DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism
Show
Notes:
Wondrous Item, legendary (requires attunement by a wizard)
This thick tome contains pages of thin, hammered copper and has thing covers of slate. It is held shut by a severed elven tongue. Occasionally, the attuned user of this spellbook finds messages that have been scrawled by someone claiming to be Netherese; this ghostly writer refers to itself simply as “the warlock” and frequently opines on the power of the one true god of magic: Mystryl.
Cloak of Arachnida
very_rare
Trade Log
Show
Saddle of the Cavalier
uncommon
Trade Log
Show
Ring of Puzzler's Wit
uncommon
Trade Log
Show
Goggles of Night
uncommon
Trade Log
Show
Tome of Leadership and Influence
very_rare
DDEP07-02 Drums of the Dead
DDEP07-02 Drums of the Dead
Show
Manual of Bodily Health
very_rare
Trade Log
Show
Scaled Ornament, White Dragon Tooth Amulet (Wakened)
very_rare
Trade Log
Show
Rose Crown (Helm of Brilliance)
very_rare
PS-DC-Rose War of the Roses
PS-DC-Rose War of the Roses, Tier 4
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic.
You gain the following benefits while wearing the helm.
Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage.
Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon.
Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage.
Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm.
Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm.
This iron helm has 7 diamonds, 7 rubies, 21 fire opals, and 22 opals, each of which has been magically cut to look like a rose petal. It can be attuned to in 1 minute.
Dread Helm
common
PS-DC-Rose War of the Roses
PS-DC-Rose War of the Roses, Tier 4
Show
Notes:
Wondrous Item, Common
This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. This item is found in the Dungeon Master's Guide.
This helm is forged from remnants of an iron cube of Acheron and always feels cool. While wearing the helm, you can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Hammer of Thunderbolts | legendary | DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel | DDHC-PAM Planesape - Turn of the Fortune's Wheel Ch 14 - Behind the Wheel | Show | ||
Notes:
You gain a +1 bonus to attack and damage rolls made with this magic weapon. Giant's Bane (Requires Attunement). You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die. The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn. |
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Crown of the Wrath Bringer | rare | Artificer: Magic Item Adapt | Purchase Log | Show | ||
Notes:
Wondrous Item, rare (requires attunement) When you make an attack roll against a creature and hit it while wearing this crown, you can spend and roll one of your unspent Hit Dice. The creature takes extra psychic damage equal to the number rolled. Invoking the Rune. As an action, you can invoke the crown’s rune to cast the fear spell (save DC 15) with it; the spell has a duration of 1 minute and doesn’t require concentration. Once the rune has been invoked, it can’t be invoked again until the next dawn. |
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Ioun Stone (Mastery) | legendary | DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 | DDHC-PAM- Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 2 | Show | ||
Cubic Gate | legendary | DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 | DDHC-PAM-Planescape - Turn of Fortune's Wheel Chapter 12 Echoes of Delusion Session 3 | Show | ||
Notes:
(Sigil, Walking Castle in The Outland, Neverwinter of Forgotten Realms, Nine Hells, Shadowfell, Elysium) |
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Belt of Storm Giant Strength | legendary | DDAL06-03 Crypt of the Death Giants | DDAL06-03 Crypt of the Death Giants | Show | ||
Notes:
While wearing this belt, your Strength score changes to 29. The item has no effect on you if your Strength without the belt is equal to or greater than 29. |
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All Purpose Tool, +3 | very_rare | Trade Log | Show | |||
Tome of Clear Thought | very_rare | DDHC-MORD-02 The Lich-Queen’s Begotten | DDHC-MORD-02 The Lich-Queen’s Begotten | Show | ||
Carpet of Flying (5 ft. x 7 ft.) | very_rare | Trade Log | Show | |||
Periapt of Proof Against Poison | rare | Trade Log | Show | |||
Ruby Weave Gem | legendary | Trade Log | Show | |||
Quaryl's Codex (Tome of the Stilled Tongue) | legendary | DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism | DDAL00-02F Lost Tales of Myth Drannor: Definition of Heroism | Show | ||
Notes:
Wondrous Item, legendary (requires attunement by a wizard) |
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Cloak of Arachnida | very_rare | Trade Log | Show | |||
Saddle of the Cavalier | uncommon | Trade Log | Show | |||
Ring of Puzzler's Wit | uncommon | Trade Log | Show | |||
Goggles of Night | uncommon | Trade Log | Show | |||
Tome of Leadership and Influence | very_rare | DDEP07-02 Drums of the Dead | DDEP07-02 Drums of the Dead | Show | ||
Manual of Bodily Health | very_rare | Trade Log | Show | |||
Scaled Ornament, White Dragon Tooth Amulet (Wakened) | very_rare | Trade Log | Show | |||
Rose Crown (Helm of Brilliance) | very_rare | PS-DC-Rose War of the Roses | PS-DC-Rose War of the Roses, Tier 4 | Show | ||
Notes:
Wondrous Item, Very Rare (Requires Attunement) This helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. Any gem pried from the helm crumbles to dust. When all the gems are removed or destroyed, the helm loses its magic. You gain the following benefits while wearing the helm. Diamond Light. As long as it has at least one diamond, the helm emits a 30-foot Emanation. When at least one Undead is within that area, the Emanation is filled with Dim Light. Any Undead that starts its turn in that area takes 1d6 Radiant damage. Fire Opal Flames. As long as the helm has at least one fire opal, you can take a Magic action to cause one weapon you are holding to burst into flames. The flames emit Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. The flames are harmless to you and the weapon. When you hit with an attack using the blazing weapon, the target takes an extra 1d6 Fire damage. The flames last until you take a Bonus Action to extinguish them or until you drop or stow the weapon. Ruby Resistance. As long as the helm has at least one ruby, you have Resistance to Fire damage. Spells. You can cast one of the following spells (save DC 18), using one of the helm’s gems of the specified type as a component: Daylight (opal), Fireball (fire opal), Prismatic Spray (diamond), or Wall of Fire (ruby). The gem is destroyed when the spell is cast and disappears from the helm. Taking Fire Damage. Roll 1d20 if you are wearing the helm and take Fire damage as a result of failing a saving throw against a spell. On a roll of 1, the helm emits beams of light from its remaining gems and is then destroyed. Each creature within a 60-foot Emanation originating from you must succeed on a DC 17 Dexterity saving throw or be struck by a beam, taking Radiant damage equal to the number of gems in the helm. This iron helm has 7 diamonds, 7 rubies, 21 fire opals, and 22 opals, each of which has been magically cut to look like a rose petal. It can be attuned to in 1 minute. |
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Dread Helm | common | PS-DC-Rose War of the Roses | PS-DC-Rose War of the Roses, Tier 4 | Show | ||
Notes:
Wondrous Item, Common This fearsome steel helm makes your eyes glow red and hides the rest of your face in shadow while you wear it. This item is found in the Dungeon Master's Guide. This helm is forged from remnants of an iron cube of Acheron and always feels cool. While wearing the helm, you can take a Magic action to cause your voice or signal to carry clearly for up to 600 feet until the end of your next turn. |