Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Sending Stones
uncommon
FR-DC-LIga-10 Tangled Threads of the Moor
FR-DC-LIga-10 Tangled Threads of the Moor
Show
Notes:
Wondrous item, uncommon
Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
Unlike most sending stones, these are natural, unworked stone. These were the very first magic items added to Mornauguth’s horde; that she gave them to you freely either means you should be terrified or grateful.
Orb of Gonging
common
DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard
DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard
Show
Notes:
This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet.
Green Wizards Hat
common
BMG VDDW Trading Post v13.1
Purchase Log
Show
Notes:
Trinket (treat as if a common magic item)
This green, βloppy, conical wizard’s hat magically contains six different items. Once a day a
character can pull an item out of the hat. Which of the items that appears is determined
randomly using a d6 and the list below. The item lasts for 1 hour.
1. a bouquet that smells like anxiety,
2. cotton candy that envelops and obscures the closest tiny object until the candy is eaten
away (no nutritional value),
3. a single mosquito that prefers to feed on oozes,
4. a watering can βilled with sand,
5. a glowing severed head identical to the head of a living creature closest to the hat’s holder,
6. a 20 ft long-5 ft wide rainbow beam of light that lasts one hour or until dismissed,
Cost 125gp
Horn of Silent Alarm
common
FR-DC-LIGA-08 A Song of Closure
FR-DC-LIGA-08 A Song of Closure
Show
Notes:
Wondrous item, common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Dread healm
common
DDHC-DMM Dungeon of the Mad Mage Level 11
DDHC-DMM Dungeon of the Mad Mage Level 11
Show
Lantern of Tracking (Abberations)
common
DC-PoA-ROG-2: The Cold Eyes of Terror
DC-PoA-ROG-2: The Cold Eyes of Terror
Show
Notes:
Lantern of Tracking (Wondrous Item, common)
This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet.
Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its Ylame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. This item is found in Icewind Dale: Rime of the Frostmaiden.
Orb of Direction
common
FR-DC-LIga-10 Tangled Threads of the Moor
FR-DC-LIga-10 Tangled Threads of the Moor
Show
Notes:
Wondrous item, common
This orb can be used as an Arcane Focus.
While holding this orb, you can take a Magic action to determine which way is magnetic north. Nothing happens if the orb is used in a location that has no magnetic north.
This seemingly plain glass orb once held a mote of Halaster Blackcloak, known as Professor Halaster. Maybe it will again in the future…
Chest of preserving
common
DDHC-DMM Dungeon of the Mad Mage Level 10 Muiral's Gauntlet
DDHC-DMM Dungeon of the Mad Mage Level 10 Muiral's Gauntlet
Show
Elminster’s Hat Of Wizardry
common
FR-DC-LIGA-03-Doom Reborn
FR-DC-LIGA-03-Doom Reborn
Show
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard)
This antiquated, cone-shaped hat is adorned with gold crescent moons and stars. While you are wearing it, you gain the following benefits:
•
You can use the hat as a spellcasting focus for your wizard spells.
•
You can try to cast a cantrip that you don’t know. The cantrip must be on the wizard spell list, and you must make a DC 10 Intelligence (Arcana) check. If the check succeeds, you cast the spell. If the check fails, so does the spell, and the action used to cast the spell is wasted. In either case, you can’t use this property again until you finish a long rest.
This item is found in Xanathar's Guide to Everything, pg. 137.
This red conical hat is very worn.
Tankard of Sobriety
common
SJ-DC-IGC-ECP-02 Coldsnap
SJ-DC-IGC-ECP-02 Coldsnap
Show
Notes:
Wondrous Item, common, waterborne minor property
This tankard has a stern face sculpted into one side. You can drink ale, wine, or any other nonmagical alcoholic beverage poured into it without becoming inebriated. The tankard has no effect on magical liquids or harmful substances such as poison.
This tankard is covered with Aquan Symbols for celebration and the tankard floats on water and other liquids. Its bearer has advantage on Strength (Athletics) checks to swim.
Green Wizards Hat
common
Purchase Log
Show
Notes:
GREEN WIZARDS HAT
Trinket (treat as if a common magic item)
This green, βloppy, conical wizard’s hat magically contains six different items. Once a day a
character can pull an item out of the hat. Which of the items that appears is determined
randomly using a d6 and the list below. The item lasts for 1 hour.
1. a bouquet that smells like anxiety,
2. cotton candy that envelops and obscures the closest tiny object until the candy is eaten
away (no nutritional value),
3. a single mosquito that prefers to feed on oozes,
4. a watering can βilled with sand,
5. a glowing severed head identical to the head of a living creature closest to the hat’s holder,
6. a 20 ft long-5 ft wide rainbow beam of light that lasts one hour or until dismissed,
Name | Rarity ▼ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Sending Stones | uncommon | FR-DC-LIga-10 Tangled Threads of the Moor | FR-DC-LIga-10 Tangled Threads of the Moor | Show | ||
Notes:
Wondrous item, uncommon Sending Stones come in pairs, with each stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can cast Sending from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone, and you don't cast the spell. Once Sending is cast using either stone, the stones can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. Unlike most sending stones, these are natural, unworked stone. These were the very first magic items added to Mornauguth’s horde; that she gave them to you freely either means you should be terrified or grateful. |
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Orb of Gonging | common | DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard | DDHC-DMM Dungeon of the Mad Mage Level 13 Trobriand's Graveyard | Show | ||
Notes:
This common wondrous item is a hollow, 5-inch-diameter orb that weighs 5 pounds. Its outer shell is composed of notched bronze rings, which can be turned so that the notches line up. Aligning the notches requires an action, and doing so causes the orb to gong loudly until the notches are no longer aligned. The sounds are spaced 6 seconds apart and can be heard out to a range of 600 feet. |
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Green Wizards Hat | common | BMG VDDW Trading Post v13.1 | Purchase Log | Show | ||
Notes:
Trinket (treat as if a common magic item) |
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Horn of Silent Alarm | common | FR-DC-LIGA-08 A Song of Closure | FR-DC-LIGA-08 A Song of Closure | Show | ||
Notes:
Wondrous item, common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn. |
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Dread healm | common | DDHC-DMM Dungeon of the Mad Mage Level 11 | DDHC-DMM Dungeon of the Mad Mage Level 11 | Show | ||
Lantern of Tracking (Abberations) | common | DC-PoA-ROG-2: The Cold Eyes of Terror | DC-PoA-ROG-2: The Cold Eyes of Terror | Show | ||
Notes:
Lantern of Tracking (Wondrous Item, common) This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Each lantern of tracking is designed to track down a certain type of creature, which is determined by rolling on the Lantern of Tracking table. Once determined, this creature type can’t be changed. While the lantern is within 300 feet of any creature of that type, its Ylame turns bright green. The lantern doesn’t pinpoint the creature’s exact location, however. This item is found in Icewind Dale: Rime of the Frostmaiden. |
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Orb of Direction | common | FR-DC-LIga-10 Tangled Threads of the Moor | FR-DC-LIga-10 Tangled Threads of the Moor | Show | ||
Notes:
Wondrous item, common This orb can be used as an Arcane Focus. |
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Chest of preserving | common | DDHC-DMM Dungeon of the Mad Mage Level 10 Muiral's Gauntlet | DDHC-DMM Dungeon of the Mad Mage Level 10 Muiral's Gauntlet | Show | ||
Elminster’s Hat Of Wizardry | common | FR-DC-LIGA-03-Doom Reborn | FR-DC-LIGA-03-Doom Reborn | Show | ||
Notes:
Wondrous Item, Common (Requires Attunement by a Wizard) |
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Tankard of Sobriety | common | SJ-DC-IGC-ECP-02 Coldsnap | SJ-DC-IGC-ECP-02 Coldsnap | Show | ||
Notes:
Wondrous Item, common, waterborne minor property |
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Green Wizards Hat | common | Purchase Log | Show | |||
Notes:
GREEN WIZARDS HAT |