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Adventure Title
DDHC-KGV-Prisoner 13
DDHC-KGV-Prisoner 13
Session
1
1
Date Played
2023-06-25 08:00:00 UTC
2023-06-25 08:00:00 UTC
Levels Gained
1
1
GP +/-
390
390
Downtime +/-
10.0
10.0
Location Played
Wizards of the Coast, and Baldman Games VDDW Player server discord
Wizards of the Coast, and Baldman Games VDDW Player server discord
DM Name
Allie Simpson
Allie Simpson
DM DCI Number
Notes
Advancement Each character may gain 1 level Gold = 390 each Gold from the Warden: 750 GP Harper pin: 25 GP Payment from Varrin: 661 GP 18 bloodstones (50 each): 900 GP Mundane Equipment calligrapher's supplies healer's kit Downtime Each character gains 10 downtime Magic Items Cap of Water Breathing Dust of Disappearance Mithral Armor (half plate) Slippers of Spider Climbing Wand of Binding One item of your choice from the Rare Magic Items List I chose **Arcane Grimore, +2**
Advancement Each character may gain 1 level Gold = 390 each Gold from the Warden: 750 GP Harper pin: 25 GP Payment from Varrin: 661 GP 18 bloodstones (50 each): 900 GP Mundane Equipment calligrapher's supplies healer's kit Downtime Each character gains 10 downtime Magic Items Cap of Water Breathing Dust of Disappearance Mithral Armor (half plate) Slippers of Spider Climbing Wand of Binding One item of your choice from the Rare Magic Items List I chose **Arcane Grimore, +2**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Wand of Binding | Rare | DDHC-KGV-Prisoner 13 | true | ||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. | |||||
Slippers of Spider Climbing | Uncommon | DDHC-KGV-Prisoner 13 | true | ||
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
Mithral Armor, Half-Plate | Uncommon | DDHC-KGV-Prisoner 13 | true | ||
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
Cap of Water Breathing | Uncommon | DDHC-KGV-Prisoner 13 | true | ||
Wondrous item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. | |||||
Arcane Grimoire, +2 | Rare | DDHC-KGV-Prisoner 13 | true | ||
Source: Tasha's Cauldron of Everything Wondrous item, uncommon (+1), rare (+2), very rare (+3) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |