Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Belt of Hill Giant Strength rare DDHC-RoT-4 D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Wand of Fireballs rare SJ-DC-HYS-01 The Hystero SJ-DC-HYS-01 The Hystero Show
Notes:

Wand, rare (requires attunement by a spellcaster)
1 lb.
This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Fireball (save DC 15) from it. For 1 charge, you cast the level 3 version of the spell. You can increase the spell's level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.

Harmonious. Attuning to this item takes only 1 minute.

+3 Silvered Greatsword very_rare KftGV - Affair on the Concordant Express KftGV - Affair on the Concordant Express Show
Notes:

Weapon (Greatsword), Very Rare
Martial Weapon, Melee Weapon
6 lb.

2d6 Slashing
Heavy, Two‑Handed
Mastery: Graze
You have a +3 bonus to attack and damage rolls made with this magic weapon.

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.