Jorlan Duskryn

Season:
Forgotten Realms
Race:
Drow
Class:
Way of the Mercy Monk
Background:
Drow Noble (House Duskryn)
Lifestyle:
Modest
Current Level:
2
Total GP:
61
Total Downtime:
40
Tag:
Faction:
None
Faction Rank:
Novice (rank 1)
Magic Item Count:
2
Magic Item Limit:
1
Commander’s Veil,
Chitin of the Half-Bound

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2026-04-05 22:00 Character Creation 61 Show

Name: Jorlan Duskryn

Race: Dhampir (Drow Flavor)

Class: Monk

Ability Scores: Point Buy

Str: 8
Dex: 15 +2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Noble

Origin Feat: Tough

2026-04-19 18:00 FR-DC-BftD: Jorlan, The Cursed 0 1 10 Commander’s Veil, Chitin of the Half-Bound Show

Bought

Sold

Gained

Emberveil Tonic (Potion of Healing)

Potion, common (consumable)
Appearance
A small glass vial filled with a soft, cloudy liquid in muted rose and pale crimson tones. Thin, darker strands drift slowly inside, like diluted ink that never fully settles.
A faint warmth seems to radiate from it, even before it is opened.

Fluff (Pain Suppression)
This tonic was developed for subjects enduring prolonged physical strain or unstable transformation.
It does not restore strength in the way one might expect.
Instead, it:
dulls sharp pain into distant pressure
stabilizes the body just enough to keep functioning
allows movement where there should be hesitation
The body still bears its wounds.
The mind simply stops listening to them.

Reversed Essence - Quiet Dominion (Perfume of Bewitching)

Appearance
A slim crystal vial filled with a faintly shimmering liquid in soft tones of rose, crimson, and muted violet. The essence within moves slowly, as though thicker than ordinary perfume, catching light like liquid silk.
When opened, it releases a subtle, sweet scent, warm and almost comforting. It does not overwhelm the senses—instead, it lingers just at the edge of perception.

Fluff
This refined essence is believed to be a stabilized offshoot of experimental compounds once used to break resistance in captives.
Unlike its crude predecessors, this version does not impose itself.
It eases tension.
It softens instinctive rejection
It dulls the impulse to resist presence
It allows proximity to feel… natural
Those affected are not charmed through force.
They simply find less reason to turn away.

Effekt
This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.

Trinket: Broken Jade Loop

A small, circular charm carved from green-tinted stone, its surface smooth in some places and cracked in others. The center is hollow, as if something once belonged there but was lost or removed. It feels older than it looks, and faint warmth lingers within it, like a memory that refuses to fade.

Trinket: Bent Key

A heavy iron key, slightly warped along its shaft as if twisted by force or heat. Its teeth are still intact, though uneven, and the metal feels colder than it should. Whatever it once opened, it likely still does — if used the right way.

Trinket: Command Sigil

A dark metal insignia once worn by a drow officer. Its surface is worn from use, the engraved markings softened by time and handling. Though simple in design, it carries a quiet weight — a reminder of authority that is no longer recognized.

Trinket: Essence Vial

A small glass vial filled with a faintly shimmering liquid, shifting subtly between deep violet and oily black. When moved, the contents cling unnaturally to the glass, as if alive. A thin residue lingers around the cork, carrying a Sweet, unfamiliar scent.

Used

2026-04-22 19:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 1 10 Show

Bought

Sold

Gained

Used

2026-04-29 19:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 2 10 Show

Bought

Sold

Gained

Used

2026-05-06 21:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 3 10 Show

Bought

Sold

Gained

Used

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2026-04-05 22:00 Character Creation Show

Name: Jorlan Duskryn

Race: Dhampir (Drow Flavor)

Class: Monk

Ability Scores: Point Buy

Str: 8
Dex: 15 +2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Noble

Origin Feat: Tough

2026-04-19 18:00 FR-DC-BftD: Jorlan, The Cursed 0 10 Show

Bought

Sold

Gained

Emberveil Tonic (Potion of Healing)

Potion, common (consumable)
Appearance
A small glass vial filled with a soft, cloudy liquid in muted rose and pale crimson tones. Thin, darker strands drift slowly inside, like diluted ink that never fully settles.
A faint warmth seems to radiate from it, even before it is opened.

Fluff (Pain Suppression)
This tonic was developed for subjects enduring prolonged physical strain or unstable transformation.
It does not restore strength in the way one might expect.
Instead, it:
dulls sharp pain into distant pressure
stabilizes the body just enough to keep functioning
allows movement where there should be hesitation
The body still bears its wounds.
The mind simply stops listening to them.

Reversed Essence - Quiet Dominion (Perfume of Bewitching)

Appearance
A slim crystal vial filled with a faintly shimmering liquid in soft tones of rose, crimson, and muted violet. The essence within moves slowly, as though thicker than ordinary perfume, catching light like liquid silk.
When opened, it releases a subtle, sweet scent, warm and almost comforting. It does not overwhelm the senses—instead, it lingers just at the edge of perception.

Fluff
This refined essence is believed to be a stabilized offshoot of experimental compounds once used to break resistance in captives.
Unlike its crude predecessors, this version does not impose itself.
It eases tension.
It softens instinctive rejection
It dulls the impulse to resist presence
It allows proximity to feel… natural
Those affected are not charmed through force.
They simply find less reason to turn away.

Effekt
This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.

Trinket: Broken Jade Loop

A small, circular charm carved from green-tinted stone, its surface smooth in some places and cracked in others. The center is hollow, as if something once belonged there but was lost or removed. It feels older than it looks, and faint warmth lingers within it, like a memory that refuses to fade.

Trinket: Bent Key

A heavy iron key, slightly warped along its shaft as if twisted by force or heat. Its teeth are still intact, though uneven, and the metal feels colder than it should. Whatever it once opened, it likely still does — if used the right way.

Trinket: Command Sigil

A dark metal insignia once worn by a drow officer. Its surface is worn from use, the engraved markings softened by time and handling. Though simple in design, it carries a quiet weight — a reminder of authority that is no longer recognized.

Trinket: Essence Vial

A small glass vial filled with a faintly shimmering liquid, shifting subtly between deep violet and oily black. When moved, the contents cling unnaturally to the glass, as if alive. A thin residue lingers around the cork, carrying a Sweet, unfamiliar scent.

Used

2026-04-22 19:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 1 10 Show

Bought

Sold

Gained

Used

2026-04-29 19:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 2 10 Show

Bought

Sold

Gained

Used

2026-05-06 21:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 3 10 Show

Bought

Sold

Gained

Used

Date Played Adventure Title Session XP ▼ GP Downtime Renown Magic Items
2026-04-05 22:00 Character Creation 61 Show

Name: Jorlan Duskryn

Race: Dhampir (Drow Flavor)

Class: Monk

Ability Scores: Point Buy

Str: 8
Dex: 15 +2
Con: 14
Int: 10
Wis: 15 + 1
Cha: 8

Background: Noble

Origin Feat: Tough

2026-04-19 18:00 FR-DC-BftD: Jorlan, The Cursed 0 10 Commander’s Veil, Chitin of the Half-Bound Show

Bought

Sold

Gained

Emberveil Tonic (Potion of Healing)

Potion, common (consumable)
Appearance
A small glass vial filled with a soft, cloudy liquid in muted rose and pale crimson tones. Thin, darker strands drift slowly inside, like diluted ink that never fully settles.
A faint warmth seems to radiate from it, even before it is opened.

Fluff (Pain Suppression)
This tonic was developed for subjects enduring prolonged physical strain or unstable transformation.
It does not restore strength in the way one might expect.
Instead, it:
dulls sharp pain into distant pressure
stabilizes the body just enough to keep functioning
allows movement where there should be hesitation
The body still bears its wounds.
The mind simply stops listening to them.

Reversed Essence - Quiet Dominion (Perfume of Bewitching)

Appearance
A slim crystal vial filled with a faintly shimmering liquid in soft tones of rose, crimson, and muted violet. The essence within moves slowly, as though thicker than ordinary perfume, catching light like liquid silk.
When opened, it releases a subtle, sweet scent, warm and almost comforting. It does not overwhelm the senses—instead, it lingers just at the edge of perception.

Fluff
This refined essence is believed to be a stabilized offshoot of experimental compounds once used to break resistance in captives.
Unlike its crude predecessors, this version does not impose itself.
It eases tension.
It softens instinctive rejection
It dulls the impulse to resist presence
It allows proximity to feel… natural
Those affected are not charmed through force.
They simply find less reason to turn away.

Effekt
This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.

Trinket: Broken Jade Loop

A small, circular charm carved from green-tinted stone, its surface smooth in some places and cracked in others. The center is hollow, as if something once belonged there but was lost or removed. It feels older than it looks, and faint warmth lingers within it, like a memory that refuses to fade.

Trinket: Bent Key

A heavy iron key, slightly warped along its shaft as if twisted by force or heat. Its teeth are still intact, though uneven, and the metal feels colder than it should. Whatever it once opened, it likely still does — if used the right way.

Trinket: Command Sigil

A dark metal insignia once worn by a drow officer. Its surface is worn from use, the engraved markings softened by time and handling. Though simple in design, it carries a quiet weight — a reminder of authority that is no longer recognized.

Trinket: Essence Vial

A small glass vial filled with a faintly shimmering liquid, shifting subtly between deep violet and oily black. When moved, the contents cling unnaturally to the glass, as if alive. A thin residue lingers around the cork, carrying a Sweet, unfamiliar scent.

Used

2026-04-22 19:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 1 10 Show

Bought

Sold

Gained

Used

2026-04-29 19:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 2 10 Show

Bought

Sold

Gained

Used

2026-05-06 21:00 DDHC-OotA Out of the Abyss + Dungeoncrafts 3 10 Show

Bought

Sold

Gained

Used