Adventure Logsheet
Name: Jorlan Duskryn Race: Dhampir (Drow Flavor) Class: Monk Ability Scores: Point Buy Str: 8 Dex: 15 +2 Con: 14 Int: 10 Wis: 15 + 1 Cha: 8 Background: Noble Origin Feat: Tough
Bought Sold Gained Emberveil Tonic (Potion of Healing) Potion, common (consumable) Appearance A small glass vial filled with a soft, cloudy liquid in muted rose and pale crimson tones. Thin, darker strands drift slowly inside, like diluted ink that never fully settles. A faint warmth seems to radiate from it, even before it is opened. Fluff (Pain Suppression) This tonic was developed for subjects enduring prolonged physical strain or unstable transformation. It does not restore strength in the way one might expect. Instead, it: dulls sharp pain into distant pressure stabilizes the body just enough to keep functioning allows movement where there should be hesitation The body still bears its wounds. The mind simply stops listening to them. Reversed Essence - Quiet Dominion (Perfume of Bewitching) Appearance A slim crystal vial filled with a faintly shimmering liquid in soft tones of rose, crimson, and muted violet. The essence within moves slowly, as though thicker than ordinary perfume, catching light like liquid silk. When opened, it releases a subtle, sweet scent, warm and almost comforting. It does not overwhelm the senses—instead, it lingers just at the edge of perception. Fluff This refined essence is believed to be a stabilized offshoot of experimental compounds once used to break resistance in captives. Unlike its crude predecessors, this version does not impose itself. It eases tension. It softens instinctive rejection It dulls the impulse to resist presence It allows proximity to feel… natural Those affected are not charmed through force. They simply find less reason to turn away. Effekt This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself. Trinket: Broken Jade Loop A small, circular charm carved from green-tinted stone, its surface smooth in some places and cracked in others. The center is hollow, as if something once belonged there but was lost or removed. It feels older than it looks, and faint warmth lingers within it, like a memory that refuses to fade. Trinket: Bent Key A heavy iron key, slightly warped along its shaft as if twisted by force or heat. Its teeth are still intact, though uneven, and the metal feels colder than it should. Whatever it once opened, it likely still does — if used the right way. Trinket: Command Sigil A dark metal insignia once worn by a drow officer. Its surface is worn from use, the engraved markings softened by time and handling. Though simple in design, it carries a quiet weight — a reminder of authority that is no longer recognized. Trinket: Essence Vial A small glass vial filled with a faintly shimmering liquid, shifting subtly between deep violet and oily black. When moved, the contents cling unnaturally to the glass, as if alive. A thin residue lingers around the cork, carrying a Sweet, unfamiliar scent. Used
Bought Sold Gained Used
Adventure Logsheet
Bought Sold Gained Used
Bought Sold Gained Used