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Adventure Title
FR-DC-BftD: Jorlan, The Cursed
FR-DC-BftD: Jorlan, The Cursed
Session
0
0
Date Played
2026-04-19 18:00:00 UTC
2026-04-19 18:00:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
10.0
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Arikatzi
Arikatzi
DM DCI Number
000000000
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** ##### **Emberveil Tonic (Potion of Healing)** *Potion, common (consumable)* **Appearance** *A small glass vial filled with a soft, cloudy liquid in muted rose and pale crimson tones. Thin, darker strands drift slowly inside, like diluted ink that never fully settles. A faint warmth seems to radiate from it, even before it is opened.* **Fluff (Pain Suppression)** *This tonic was developed for subjects enduring prolonged physical strain or unstable transformation. It does not restore strength in the way one might expect. Instead, it: dulls sharp pain into distant pressure stabilizes the body just enough to keep functioning allows movement where there should be hesitation The body still bears its wounds. The mind simply stops listening to them.* ##### **Reversed Essence - Quiet Dominion (Perfume of Bewitching)** **Appearance** *A slim crystal vial filled with a faintly shimmering liquid in soft tones of rose, crimson, and muted violet. The essence within moves slowly, as though thicker than ordinary perfume, catching light like liquid silk. When opened, it releases a subtle, sweet scent, warm and almost comforting. It does not overwhelm the senses—instead, it lingers just at the edge of perception.* **Fluff** *This refined essence is believed to be a stabilized offshoot of experimental compounds once used to break resistance in captives. Unlike its crude predecessors, this version does not impose itself. It eases tension. It softens instinctive rejection It dulls the impulse to resist presence It allows proximity to feel… natural Those affected are not charmed through force. They simply find less reason to turn away.* **Effekt** *This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.* ##### **Trinket: Broken Jade Loop** *A small, circular charm carved from green-tinted stone, its surface smooth in some places and cracked in others. The center is hollow, as if something once belonged there but was lost or removed. It feels older than it looks, and faint warmth lingers within it, like a memory that refuses to fade.* ##### **Trinket: Bent Key** *A heavy iron key, slightly warped along its shaft as if twisted by force or heat. Its teeth are still intact, though uneven, and the metal feels colder than it should. Whatever it once opened, it likely still does — if used the right way.* ##### **Trinket: Command Sigil** *A dark metal insignia once worn by a drow officer. Its surface is worn from use, the engraved markings softened by time and handling. Though simple in design, it carries a quiet weight — a reminder of authority that is no longer recognized.* ##### **Trinket: Essence Vial** *A small glass vial filled with a faintly shimmering liquid, shifting subtly between deep violet and oily black. When moved, the contents cling unnaturally to the glass, as if alive. A thin residue lingers around the cork, carrying a Sweet, unfamiliar scent.* #### **Used**
#### **Bought** #### **Sold** #### **Gained** ##### **Emberveil Tonic (Potion of Healing)** *Potion, common (consumable)* **Appearance** *A small glass vial filled with a soft, cloudy liquid in muted rose and pale crimson tones. Thin, darker strands drift slowly inside, like diluted ink that never fully settles. A faint warmth seems to radiate from it, even before it is opened.* **Fluff (Pain Suppression)** *This tonic was developed for subjects enduring prolonged physical strain or unstable transformation. It does not restore strength in the way one might expect. Instead, it: dulls sharp pain into distant pressure stabilizes the body just enough to keep functioning allows movement where there should be hesitation The body still bears its wounds. The mind simply stops listening to them.* ##### **Reversed Essence - Quiet Dominion (Perfume of Bewitching)** **Appearance** *A slim crystal vial filled with a faintly shimmering liquid in soft tones of rose, crimson, and muted violet. The essence within moves slowly, as though thicker than ordinary perfume, catching light like liquid silk. When opened, it releases a subtle, sweet scent, warm and almost comforting. It does not overwhelm the senses—instead, it lingers just at the edge of perception.* **Fluff** *This refined essence is believed to be a stabilized offshoot of experimental compounds once used to break resistance in captives. Unlike its crude predecessors, this version does not impose itself. It eases tension. It softens instinctive rejection It dulls the impulse to resist presence It allows proximity to feel… natural Those affected are not charmed through force. They simply find less reason to turn away.* **Effekt** *This tiny vial contains magic perfume, enough for one use. You can take a Magic action to apply the perfume to yourself, and its effect lasts 1 hour. For the duration, you have Advantage on all Charisma (Deception and Persuasion) checks made to influence a creature within 5 feet of yourself.* ##### **Trinket: Broken Jade Loop** *A small, circular charm carved from green-tinted stone, its surface smooth in some places and cracked in others. The center is hollow, as if something once belonged there but was lost or removed. It feels older than it looks, and faint warmth lingers within it, like a memory that refuses to fade.* ##### **Trinket: Bent Key** *A heavy iron key, slightly warped along its shaft as if twisted by force or heat. Its teeth are still intact, though uneven, and the metal feels colder than it should. Whatever it once opened, it likely still does — if used the right way.* ##### **Trinket: Command Sigil** *A dark metal insignia once worn by a drow officer. Its surface is worn from use, the engraved markings softened by time and handling. Though simple in design, it carries a quiet weight — a reminder of authority that is no longer recognized.* ##### **Trinket: Essence Vial** *A small glass vial filled with a faintly shimmering liquid, shifting subtly between deep violet and oily black. When moved, the contents cling unnaturally to the glass, as if alive. A thin residue lingers around the cork, carrying a Sweet, unfamiliar scent.* #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Commander’s Veil | Common | true | |||
| Cloak of Billowing, Wondrous Item, common Description This long, layered cloak is crafted from dark Underdark silk interwoven with fine strands of giant spider silk. The fabric is denser than expected, carrying a subtle weight that causes it to fall in heavy, controlled folds rather than shifting freely. When worn, the cloak drapes in multiple overlapping panels, deliberately obscuring the natural outline of the body. Its structure is intentional — broad across the shoulders and long along the back — designed to break up the wearer’s silhouette and conceal irregularities beneath its layered form. The surface of the fabric absorbs light rather than reflecting it, giving the cloak a muted, almost void-like presence even under direct illumination. Along the seams and edges, faint, thorn-like filigree patterns are woven into the silk — subtle and easy to miss unless viewed up close. These patterns seem to echo organic, branching structures, as though inspired by something grown rather than crafted. When the cloak rests, it hangs in deep, still shadows. When it moves, it does so with purpose. Billowing As a bonus action, you can cause the cloak to billow dramatically. When activated, the cloak does not flutter erratically. Instead, the layered silk unfolds outward in a controlled, deliberate motion, expanding its silhouette before settling again with quiet weight. The movement feels guided rather than wind-driven — smooth, measured, and precise. For a brief moment, the cloak seems larger than it should be, its layers stretching outward like a darkened veil before collapsing back into place. This effect is purely visual and has no additional mechanical benefit. Minor Property – Temperate The cloak adapts subtly to environmental conditions. While wearing it, you are comfortable in temperatures between 0 and 100 degrees Fahrenheit. The fabric never feels damp, overly cold, or suffocatingly warm. It maintains a steady, neutral comfort against the skin regardless of surrounding climate. Flavor At first glance, the cloak appears to be a practical garment suited for a harsh subterranean environment. On closer inspection, its structure suggests something more deliberate: it is not simply made to protect — but to contain. It hides more than shape. It softens movement. It obscures what lies beneath. When still, it settles into layered shadow. When stirred, it does not react — it responds. | |||||
| Chitin of the Half-Bound | Uncommon | true | |||
| Eldritch Claw Tattoo, Wondrous Item (tattoo), uncommon (requires attunement) Appearance Dark, chitin-like lines radiate from the upper spine across the shoulders and down along the back, branching outward in fractured patterns. The tattoo does not appear inked — it looks grown. Beneath the skin, the surface resembles cracked, blackened chitin, threaded with faint, ember-like veins that glow dimly within the fractures. The pattern is uneven and incomplete, as if something beneath it once tried to emerge but was forcibly halted. When activated, the lines pulse with deep violet-black energy, and the fractures spread outward across the body — crawling over the shoulders, arms, and torso like living cracks. From these fractures, thin, shadowy strands — like strands of silk woven from darkness — lash outward, briefly forming fragmented, chitinous extensions before snapping back into the body. The pattern subtly tightens and shifts when the wearer is tense — almost as if restraining something beneath the surface. The tattoo’s texture and tone occasionally shift in subtle ways when exposed to strong emotion or shifting light, though this has no effect on its function. Tattoo Attunement To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Magical Strikes While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes. Eldritch Maul As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away, as shadowed, silk-like extensions erupt from the chitinous fractures, striking distant targets in your stead. These extensions momentarily solidify into jagged, incomplete limb-like forms, resembling fragments of something that never fully manifested. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn. Minor Property: Painful You feel a persistent, underlying pain while bearing this tattoo. The sensation manifests as a dull, burning pressure beneath the skin, centered around the chitin-like fractures. The discomfort intensifies with stress, movement, or emotional strain. When the tattoo is activated, the pain sharpens — the fractures feel as though they are pulling apart from within, forcing unseen energy outward through the body. This pain does not impose mechanical penalties, but it is constant and cannot be ignored. | |||||