Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Hat of Vermin common WBW-DC-ZODIAC-01 THE PIPER AND THE RAT KING D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, common
This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn.

Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Zion Manta rare WBW-DC-ZION-03 Noctis' Sacrifice WBW-DC-ZION-03 Noctis' Sacrifice Show
Notes:

Wondrous item, rare (requires attunement)
You have Advantage on saving throws against spells while you wear this cloak.

Veteran's Cane common WBW-DC-ZION-03 Noctis' Sacrifice WBW-DC-ZION-03 Noctis' Sacrifice Show
Notes:

Wondrous item, common
As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.

Pole of Collapsing common WBW-DC-AO-TCFC02 It's a Hard Rock Life D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.

Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Vicious Maul rare Traded Trade Log Show
Notes:

Weapon (Maul), rare
Martial weapon, melee weapon
10 lb.

2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.

Shield +1 uncommon Level 3 Magic Item Level 3 Character Creation Show
Notes:

Shield (shield), uncommon
6 lb.

AC +2
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.

Cloak of Billowing common FR-DC-XMAS-01 Silent Night D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.

Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Periapt of Wound Closure uncommon DDHC-TYP-3 D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, uncommon (requires attunement)
1 lb.
While wearing this pendant, you gain the following benefits.

Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.

Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.

Belt of Hill Giant Strength rare DDHC-RoT-4 D&D Adventurers League Service Awards 2025v2 Show
Notes:

Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.

Wand of Secrets uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wand, uncommon
1 lb.
This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.

+1 Whip uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Weapon (Whip), uncommon
Martial weapon, melee weapon
3 lb.

1d4 Slashing
Finesse, Reach
Mastery: Slow
You have a +1 bonus to attack and damage rolls made with this magic weapon.

Clockwork Amulet common DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, common
This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within.

When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.

Horn of Silent Alarm common DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, common
This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.

Enspelled (Shield/Level 1) Studded Leather Armor uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Light armor (studded leather armor), uncommon (requires attunement)
13 lb.

AC 12 + Dex
Bound into this armor is a level 1 spell. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell.

The spell's saving throw DC is 13, and its attack bonus is +5.

Slumbering Dragon-Touched Focus uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, uncommon (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.

You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.

Flute of Scribing common DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, common
This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.

Decanter of Endless Water uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, uncommon
2 lb.
This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds.

You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words:

Splash. The decanter produces 1 gallon of water.

Fountain. The decanter produces 5 gallons of water.

Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser.

Pearl of Power uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower. Once you use the pearl, it can't be used again until the next dawn.

Slumbering Sapphire Dragon's Wrath Maul uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Weapon (Maul), uncommon (requires attunement)
Martial weapon, melee weapon
10 lb.

2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.

Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.

Nature's Mantle uncommon DDHC-DD-03 The Will of Orcus DDHC-DD-03 The Will of Orcus Show
Notes:

Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.

While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.