Magic Items
Purchased Magic Items
Name
Rarity
Location ▼
Table
Result
Source
Hat of Vermin
common
WBW-DC-ZODIAC-01 THE PIPER AND THE RAT KING
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, common
This hat has 3 charges. While holding the hat, you can take a Magic action to expend 1 charge and summon your choice of a Bat, a Frog, or a Rat. The summoned creature magically appears in the hat and tries to get away from you as quickly as possible. The creature is Indifferent toward you and other creatures, and it isn't under your control. It behaves as an ordinary creature of its kind and disappears after 1 hour or when it drops to 0 Hit Points. The hat regains all expended charges daily at dawn.
Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Zion Manta
rare
WBW-DC-ZION-03 Noctis' Sacrifice
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, rare (requires attunement)
You have Advantage on saving throws against spells while you wear this cloak.
Veteran's Cane
common
WBW-DC-ZION-03 Noctis' Sacrifice
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, common
As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.
Pole of Collapsing
common
WBW-DC-AO-TCFC02 It's a Hard Rock Life
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, common
This item functions as a Pole. While holding it, you can take a Magic action to collapse it into a 1-foot-long rod for ease of storage (the pole's weight doesn't change) or cause the 1-foot-long rod to revert to a Pole. The rod elongates only as far as the surrounding space allows.
Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Vicious Maul
rare
Traded
Trade Log
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Notes:
Weapon (Maul), rare
Martial weapon, melee weapon
10 lb.
2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Stirring Sapphire Dragon's Wrath Maul
rare
Steeping
Trade Log
Show
Notes:
Weapon (Maul), Rare (Requires Attunement)
Martial Weapon, Melee Weapon
10 lb.
2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 Thunder by the dragon's breath weapon.
You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 Thunder.
Stirring Scaled Ornament
rare
Steeping
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
Stirring Dragon Vessel
rare
Steeping
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, a potion of healing, a potion of greater healing, a potion of climbing, or a potion of fire breath. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Shield +1
uncommon
Level 3 Magic Item
Level 3 Character Creation
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Notes:
Shield (shield), uncommon
6 lb.
AC +2
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
Cloak of Billowing
common
FR-DC-XMAS-01 Silent Night
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Periapt of Wound Closure
uncommon
DDHC-TYP-3
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, uncommon (requires attunement)
1 lb.
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
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Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Trident of Fish Command
uncommon
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Weapon (Trident), Uncommon (Requires Attunement)
Martial Weapon, Melee Weapon
4 lb.
1d8 Piercing
Thrown (20/60 ft.), Versatile (1d10)
Mastery: Topple
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Scale Mail of Resistance (Acid)
rare
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
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Notes:
Medium Armor (Scale Mail), Rare (Requires Attunement)
45 lb.
AC 14 + Dex (max 2)
You have Resistance to Acid damage while you wear this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Ring of Resistance (Acid)
rare
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Ring, Rare
You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.
Periapt of Wound Closure
uncommon
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
1 lb.
While wearing this pendant, you gain the following benefits.
Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one.
Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Stone of Good Luck
uncommon
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Mariner's Plate Armor
uncommon
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Heavy Armor (Plate Armor), Uncommon
65 lb.
AC 18
While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn.
The armor is decorated with fish and shell motifs.
The wearer has Disadvantage on Dexterity (Stealth) checks.
If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Ring of Evasion
rare
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Ring, Rare (Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.
Nature's Mantle
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.
While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.
| Name | Rarity | Location ▼ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Hat of Vermin | common | WBW-DC-ZODIAC-01 THE PIPER AND THE RAT KING | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| Zion Manta | rare | WBW-DC-ZION-03 Noctis' Sacrifice | WBW-DC-ZION-03 Noctis' Sacrifice | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| Veteran's Cane | common | WBW-DC-ZION-03 Noctis' Sacrifice | WBW-DC-ZION-03 Noctis' Sacrifice | Show | ||
|
Notes:
Wondrous item, common |
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| Pole of Collapsing | common | WBW-DC-AO-TCFC02 It's a Hard Rock Life | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| Vicious Maul | rare | Traded | Trade Log | Show | ||
|
Notes:
Weapon (Maul), rare |
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| Stirring Sapphire Dragon's Wrath Maul | rare | Steeping | Trade Log | Show | ||
|
Notes:
Weapon (Maul), Rare (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 Thunder by the dragon's breath weapon. You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 Thunder. |
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| Stirring Scaled Ornament | rare | Steeping | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. |
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| Stirring Dragon Vessel | rare | Steeping | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, a potion of healing, a potion of greater healing, a potion of climbing, or a potion of fire breath. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
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| Shield +1 | uncommon | Level 3 Magic Item | Level 3 Character Creation | Show | ||
|
Notes:
Shield (shield), uncommon |
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| Cloak of Billowing | common | FR-DC-XMAS-01 Silent Night | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, common Guardian. The item whispers and squeaks warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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| Periapt of Wound Closure | uncommon | DDHC-TYP-3 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. |
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| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| Trident of Fish Command | uncommon | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Weapon (Trident), Uncommon (Requires Attunement) Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. |
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| Scale Mail of Resistance (Acid) | rare | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Medium Armor (Scale Mail), Rare (Requires Attunement) The wearer has Disadvantage on Dexterity (Stealth) checks. |
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| Ring of Resistance (Acid) | rare | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Ring, Rare |
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| Periapt of Wound Closure | uncommon | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores. |
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| Stone of Good Luck | uncommon | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) |
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| Mariner's Plate Armor | uncommon | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Heavy Armor (Plate Armor), Uncommon The armor is decorated with fish and shell motifs. The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet. |
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| Ring of Evasion | rare | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) |
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| Nature's Mantle | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger) While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. |
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