Show Log Entry

Adventure Title
DDHC-DD-03 The Will of Orcus
Session
Date Played
2025-11-21 19:00:00 UTC
Levels Gained
2
GP +/-
62.5
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
#### **Bought** 3x Potion of Greater Healing for 600gp #### **Sold** #### **Gained** **Spell Scrolls:** 1x Fog Cloud, 1x Revivify #### **Used** **10 Downtime for 1 Level**

Magic Items

Name Rarity Location Table Result Counts?
Nature's Mantle Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon (requires attunement by a druid or ranger) This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells. While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.
Gloves of Missile Snaring Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon (requires attunement) If you're hit by an attack roll made with a Ranged or Thrown weapon while wearing these gloves, you can take a Reaction to reduce the damage by 1d10 plus your Dexterity modifier if you have a free hand. If you reduce the damage to 0, you can catch the ammunition or weapon if it is small enough for you to hold in that hand.
Necklace of Adaptation Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon (requires attunement) 1 lb. While wearing this necklace, you can breathe normally in any environment, and you have Advantage on saving throws made to avoid or end the Poisoned condition.
Wand of Secrets Uncommon DDHC-DD-03 The Will of Orcus true
Wand, uncommon 1 lb. This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
+1 Whip Uncommon DDHC-DD-03 The Will of Orcus true
Weapon (Whip), uncommon Martial weapon, melee weapon 3 lb. 1d4 Slashing Finesse, Reach Mastery: Slow You have a +1 bonus to attack and damage rolls made with this magic weapon.
Clockwork Amulet Common DDHC-DD-03 The Will of Orcus true
Wondrous item, common This copper amulet contains tiny interlocking gears and is powered by magic from Mechanus, a plane of clockwork predictability. Faint ticking and whirring noises emanate from within. When you make an attack roll while wearing the amulet, you can forgo rolling the d20 to get a 10 on the die. Once used, this property can't be used again until the next dawn.
Horn of Silent Alarm Common DDHC-DD-03 The Will of Orcus true
Wondrous item, common This horn has 4 charges and regains 1d4 expended charges daily at dawn. As a Magic action, you can blow the horn while expending 1 charge. One creature of your choice hears the horn's blare, provided that creature is within 600 feet of the horn. No other creature hears the horn.
Enspelled (Shield/Level 1) Studded Leather Armor Uncommon DDHC-DD-03 The Will of Orcus true
Light armor (studded leather armor), uncommon (requires attunement) 13 lb. AC 12 + Dex Bound into this armor is a level 1 spell. The spell is determined when the armor is created and must belong to the Abjuration or Illusion school of magic. The armor has 6 charges and regains 1d6 expended charges daily at dawn. While wearing the armor, you can expend 1 charge to cast its spell. The spell's saving throw DC is 13, and its attack bonus is +5.
Slumbering Dragon-Touched Focus Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
Flute of Scribing Common DDHC-DD-03 The Will of Orcus true
Wondrous item, common This musical instrument has 3 charges and regains all expended charges daily at dawn. While you are playing it, you can take a Magic action to expend 1 charge and write a magical message on a nonmagical object or surface that you can see within 30 feet of yourself. The message can be up to six words long and is written in a language you know. If you are a Bard, you can scribe an additional seven words and make the message glow faintly, allowing it to be seen in nonmagical Darkness. Casting the Dispel Magic spell on the message erases it. Otherwise, the message fades away after 24 hours.
Decanter of Endless Water Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon 2 lb. This stoppered flask sloshes when shaken, as if it contains water. The decanter weighs 2 pounds. You can take a Magic action to remove the stopper and issue one of three command words, whereupon an amount of fresh water or salt water (your choice) pours out of the flask. The water stops pouring out at the start of your next turn. Choose from the following command words: Splash. The decanter produces 1 gallon of water. Fountain. The decanter produces 5 gallons of water. Geyser. The decanter produces 30 gallons of water that gushes forth in a Line 30 feet long and 1 foot wide. If you're holding the decanter, you can aim the geyser in one direction (no action required). One creature of your choice in the Line must succeed on a DC 13 Strength saving throw or take 1d4 Bludgeoning damage and have the Prone condition. Instead of a creature, you can target one object in the Line that isn't being worn or carried and that weighs no more than 200 pounds. The object is knocked over by the geyser.
Pearl of Power Uncommon DDHC-DD-03 The Will of Orcus true
Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can take a Magic action to regain one expended spell slot of level 3 or lower. Once you use the pearl, it can't be used again until the next dawn.
Slumbering Sapphire Dragon's Wrath Maul Uncommon DDHC-DD-03 The Will of Orcus true
Weapon (Maul), uncommon (requires attunement) Martial weapon, melee weapon 10 lb. 2d6 Bludgeoning Heavy, Two‑Handed Mastery: Topple This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.