Show Log Entry

Adventure Title
DDHC-DD-07 Before the Storm
Session
Date Played
2025-12-21 19:00:00 UTC
Levels Gained
GP +/-
4824
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Echo
DM DCI Number
000000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Oil of Sharpness #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Mariner's Plate Armor Uncommon DDHC-DD-07 Before the Storm true
Heavy Armor (Plate Armor), Uncommon 65 lb. AC 18 While wearing this armor, you have a Swim Speed equal to your Speed. In addition, if you start your turn underwater with 0 Hit Points, you immediately regain 1d4 Hit Points. The armor can't heal anyone again until the next dawn. The armor is decorated with fish and shell motifs. The wearer has Disadvantage on Dexterity (Stealth) checks. If the wearer has a Strength score lower than 15, their speed is reduced by 10 feet.
Ring of Evasion Rare DDHC-DD-07 Before the Storm true
Ring, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.
Trident of Fish Command Uncommon DDHC-DD-07 Before the Storm true
Weapon (Trident), Uncommon (Requires Attunement) Martial Weapon, Melee Weapon 4 lb. 1d8 Piercing Thrown (20/60 ft.), Versatile (1d10) Mastery: Topple This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed. Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Scale Mail of Resistance (Acid) Rare DDHC-DD-07 Before the Storm true
Medium Armor (Scale Mail), Rare (Requires Attunement) 45 lb. AC 14 + Dex (max 2) You have Resistance to Acid damage while you wear this armor. The wearer has Disadvantage on Dexterity (Stealth) checks.
Ring of Resistance (Acid) Rare DDHC-DD-07 Before the Storm true
Ring, Rare You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.
Periapt of Wound Closure Uncommon DDHC-DD-07 Before the Storm true
Wondrous Item, Uncommon (Requires Attunement) 1 lb. While wearing this pendant, you gain the following benefits. Life Preservation. Whenever you make a Death Saving Throw, you can change a roll of 9 or lower to a 10, turning a failed save into a successful one. Natural Healing Boost. Whenever you roll a Hit Point Die to regain Hit Points, double the number of Hit Points it restores.
Stone of Good Luck Uncommon DDHC-DD-07 Before the Storm true
Wondrous Item, Uncommon (Requires Attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.