Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Lickety Splitter
uncommon
DDHC-DD-02 Baker's Doesn't
DDHC-DD-02 Baker's Doesn't
Show
Notes:
Lickety Splitter (+1 Greataxe)
Weapon (Greataxe), uncommon
Martial weapon, melee weapon
7 lb.
1d12 Slashing
Heavy, Two‑Handed
Mastery: Cleave
You have a +1 bonus to attack and damage rolls made with this magic weapon.
"A towering confectioner’s greataxe with cherry hard-candy blades rimmed in blue rock candy, a long striped cane haft wrapped in taffy, and a peppermint pommel. Each swing leaves a sparkle of sprinkles and a cool mint breeze—far sweeter than its bite."
Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Two-Handed. A Two-Handed weapon requires two hands when you attack with it.
Mastery: Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Baba Yaga's Dancing Broom
uncommon
DDHC-DD-02 Baker's Doesn't
DDHC-DD-02 Baker's Doesn't
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate.
On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location.
If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them.
Slumbering Dragon Vessel
uncommon
DDHC-DD-02 Baker's Doesn't
DDHC-DD-02 Baker's Doesn't
Show
Notes:
Wondrous item, uncommon (requires attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Nature's Mantle
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger)
This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a Spellcasting Focus for your Druid and Ranger spells.
While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed.
Vicious Maul
rare
Traded
Trade Log
Show
Notes:
Weapon (Maul), rare
Martial weapon, melee weapon
10 lb.
2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Belt of Hill Giant Strength
rare
DDHC-RoT-4
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Zion Manta
rare
WBW-DC-ZION-03 Noctis' Sacrifice
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, rare (requires attunement)
You have Advantage on saving throws against spells while you wear this cloak.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Lickety Splitter | uncommon | DDHC-DD-02 Baker's Doesn't | DDHC-DD-02 Baker's Doesn't | Show | ||
|
Notes:
Lickety Splitter (+1 Greataxe) "A towering confectioner’s greataxe with cherry hard-candy blades rimmed in blue rock candy, a long striped cane haft wrapped in taffy, and a peppermint pommel. Each swing leaves a sparkle of sprinkles and a cool mint breeze—far sweeter than its bite." Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn. |
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| Baba Yaga's Dancing Broom | uncommon | DDHC-DD-02 Baker's Doesn't | DDHC-DD-02 Baker's Doesn't | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) The archfey Baba Yaga crafted many of these magic brooms. No two appear exactly alike. While holding the broom, you can take a Magic action to transform it into an Animated Broom under your control. The broom then moves into an unoccupied space as close to you as possible. The broom acts immediately after you on your Initiative count and remains animate until you take a Bonus Action and use a command word to render it inanimate. On your turn, you can mentally command the animated broom if it is within 30 feet of you and you don’t have the Incapacitated condition (no action required). You decide what action the broom takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. If the broom is reduced to 0 Hit Points, it shatters and is destroyed. If the broom reverts to its inanimate form before losing all its Hit Points, it regains all of them. |
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| Slumbering Dragon Vessel | uncommon | DDHC-DD-02 Baker's Doesn't | DDHC-DD-02 Baker's Doesn't | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, a potion of healing, or a potion of climbing. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
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| Nature's Mantle | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement by a druid or ranger) While you are in an area that is Lightly Obscured, you can Hide as a Bonus Action even if you are being directly observed. |
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| Vicious Maul | rare | Traded | Trade Log | Show | ||
|
Notes:
Weapon (Maul), rare |
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| Belt of Hill Giant Strength | rare | DDHC-RoT-4 | D&D Adventurers League Service Awards 2025v2 | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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| Zion Manta | rare | WBW-DC-ZION-03 Noctis' Sacrifice | WBW-DC-ZION-03 Noctis' Sacrifice | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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