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Adventure Title
BMG-DRW-KS01 The Thief of Thay
BMG-DRW-KS01 The Thief of Thay
Session
Date Played
2026-02-04 19:00:00 UTC
2026-02-04 19:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
100.0
100.0
Location Played
Unofficial Roll20 D&D AL Deutschland
Unofficial Roll20 D&D AL Deutschland
DM Name
Bramymond
Bramymond
DM DCI Number
0000000
0000000
Notes
#### **Bought** #### **Sold** #### **Gained** 1x Potion of Necrotic Resistance **Spell Scrolls** 1x Tongues **Story Award: Interested Third Party** *You have helped an agent of the Thayan Resurrection escape from Thayan captivity and thus kept another player in the game. What role this event will play in the greater scheme of things remains to be seen.* #### **Used**
#### **Bought** #### **Sold** #### **Gained** 1x Potion of Necrotic Resistance **Spell Scrolls** 1x Tongues **Story Award: Interested Third Party** *You have helped an agent of the Thayan Resurrection escape from Thayan captivity and thus kept another player in the game. What role this event will play in the greater scheme of things remains to be seen.* #### **Used**
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Sekolah-Worshiping Statuette | Common | BMG-DRW-KS01 The Thief of Thay | true | ||
| Wondrous Item, Common This roughly 30 cm tall statuette is artfully crafted from sandstone and depicts a shark winding its way through the water with its mouth open. If a tiny sea creature is within 2.5 cm of the statue's mouth, the shark briefly comes to life and inflicts 1 point of piercing damage on it. The shark can cause damage in this way no more than once per hour. | |||||
| Rogue's Mantle | Rare | BMG-DRW-KS01 The Thief of Thay | true | ||
| Wondrous Item, Rare (Requires Attunement) This dark, hooded mantle of thick cloth is infused with secretive and deceptive magic. While wearing it, you gain the following benefits: Darkvision. You gain darkvision within a range of 60 feet. If you already have darkvision, the mantle increases your darkvision's range by 60 feet instead. Move in Shadows. While you are in dim light or darkness, you can use a bonus action to teleport, along with anything you are wearing or carrying, up to 30 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first melee attack you make before the end of the turn. Willful Enmity. You can cast the Antagonize spell (save DC 15) from the mantle. Once the mantle has cast the spell, it can't cast the spell again until the next dawn. | |||||