Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Ring of Evasion
rare
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Ring, Rare (Requires Attunement)
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead.
Ring of Resistance (Acid)
rare
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Ring, Rare
You have Resistance to Acid damage while wearing this ring. The ring is set with pearl.
Scale Mail of Resistance (Acid)
rare
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Medium Armor (Scale Mail), Rare (Requires Attunement)
45 lb.
AC 14 + Dex (max 2)
You have Resistance to Acid damage while you wear this armor.
The wearer has Disadvantage on Dexterity (Stealth) checks.
Shield +1
uncommon
Level 3 Magic Item
Level 3 Character Creation
Show
Notes:
Shield (shield), uncommon
6 lb.
AC +2
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
Stirring Dragon Vessel
rare
Steeping
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This vessel can be a potion bottle, drinking horn, or other container meant to hold a liquid.
As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, a potion of healing, a potion of greater healing, a potion of climbing, or a potion of fire breath. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours.
Stirring Gem Dragon-Touched Focus
rare
Trade Log
Show
Notes:
Wondrous Item, Spellcasting Focus, Rare (Requires Attunement by a Spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring:
Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you.
Stirring Sapphire Dragon's Wrath Maul
rare
Steeping
Trade Log
Show
Notes:
Weapon (Maul), Rare (Requires Attunement)
Martial Weapon, Melee Weapon
10 lb.
2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 Thunder by the dragon's breath weapon.
You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 Thunder.
Stirring Scaled Ornament
rare
Steeping
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
Stone of Good Luck
uncommon
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Trident of Fish Command
uncommon
DDHC-DD-07 Before the Storm
DDHC-DD-07 Before the Storm
Show
Notes:
Weapon (Trident), Uncommon (Requires Attunement)
Martial Weapon, Melee Weapon
4 lb.
1d8 Piercing
Thrown (20/60 ft.), Versatile (1d10)
Mastery: Topple
This magic weapon has 3 charges, and it regains 1d3 expended charges daily at dawn. While you carry it, you can expend 1 charge to cast Dominate Beast (save DC 15) from it on a Beast that has a Swim Speed.
Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Veteran's Cane
common
WBW-DC-ZION-03 Noctis' Sacrifice
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, common
As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.
Vicious Maul
rare
Traded
Trade Log
Show
Notes:
Weapon (Maul), rare
Martial weapon, melee weapon
10 lb.
2d6 Bludgeoning
Heavy, Two‑Handed
Mastery: Topple
This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage.
Wand of Secrets
uncommon
DDHC-DD-03 The Will of Orcus
DDHC-DD-03 The Will of Orcus
Show
Notes:
Wand, uncommon
1 lb.
This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Zion Manta
rare
WBW-DC-ZION-03 Noctis' Sacrifice
WBW-DC-ZION-03 Noctis' Sacrifice
Show
Notes:
Wondrous item, rare (requires attunement)
You have Advantage on saving throws against spells while you wear this cloak.
| Name ▲ | Rarity | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Ring of Evasion | rare | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) |
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| Ring of Resistance (Acid) | rare | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Ring, Rare |
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| Scale Mail of Resistance (Acid) | rare | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Medium Armor (Scale Mail), Rare (Requires Attunement) The wearer has Disadvantage on Dexterity (Stealth) checks. |
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| Shield +1 | uncommon | Level 3 Magic Item | Level 3 Character Creation | Show | ||
|
Notes:
Shield (shield), uncommon |
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| Stirring Dragon Vessel | rare | Steeping | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) As a bonus action, if the vessel is empty, you can speak the command word to fill the vessel with one of the following (your choice): ale, olive oil, mead, a potion of healing, a potion of greater healing, a potion of climbing, or a potion of fire breath. Once this property is used, it can't be used until the next dawn. A potion you create in this way loses its magical properties if it isn't imbibed within 24 hours. |
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| Stirring Gem Dragon-Touched Focus | rare | Trade Log | Show | |||
|
Notes:
Wondrous Item, Spellcasting Focus, Rare (Requires Attunement by a Spellcaster) You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. The focus gains an additional property determined by the family of the dragon in whose hoard it became Stirring: Gem. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. |
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| Stirring Sapphire Dragon's Wrath Maul | rare | Steeping | Trade Log | Show | ||
|
Notes:
Weapon (Maul), Rare (Requires Attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 Thunder by the dragon's breath weapon. You gain a +1 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 1d6 Thunder. |
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| Stirring Scaled Ornament | rare | Steeping | Trade Log | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. |
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| Stone of Good Luck | uncommon | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) |
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| Trident of Fish Command | uncommon | DDHC-DD-07 Before the Storm | DDHC-DD-07 Before the Storm | Show | ||
|
Notes:
Weapon (Trident), Uncommon (Requires Attunement) Thrown. If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. |
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| Veteran's Cane | common | WBW-DC-ZION-03 Noctis' Sacrifice | WBW-DC-ZION-03 Noctis' Sacrifice | Show | ||
|
Notes:
Wondrous item, common |
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| Vicious Maul | rare | Traded | Trade Log | Show | ||
|
Notes:
Weapon (Maul), rare |
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| Wand of Secrets | uncommon | DDHC-DD-03 The Will of Orcus | DDHC-DD-03 The Will of Orcus | Show | ||
|
Notes:
Wand, uncommon |
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| Zion Manta | rare | WBW-DC-ZION-03 Noctis' Sacrifice | WBW-DC-ZION-03 Noctis' Sacrifice | Show | ||
|
Notes:
Wondrous item, rare (requires attunement) |
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