Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Helm of Comprehending
uncommon
D&D Adventurers League Service Awards 2025v2
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, uncommon
While wearing this helm, you can cast Comprehend Languages from it.
Tome of Understanding
very_rare
DDAL05-19
D&D Adventurers League Service Awards 2025v2
Show
Notes:
Wondrous item, very rare
5 lb.
This book contains intuition and insight exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.
Driftglobe
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon
1 lb.
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can command it to emanate light equivalent to that of the Light or Daylight spell (your choice). Once used, the Daylight effect can't be used again until the next dawn.
You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
Boots of Striding and Springing
uncommon
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your Speed becomes 30 feet unless your Speed is higher, and your Speed isn't reduced by you carrying weight in excess of your carrying capacity or wearing Heavy Armor.
Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement.
Stone of Good Luck
common
DDHC-KftGV Tockworth's Clockworks
DDHC-KftGV Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
Belt of Hill Giant Strength
rare
Traded
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
While wearing this belt, your Strength score changes to 21. The item has no effect on you if your Strength without the belt is equal to or greater than the belt's score.
Astromancy Archive
rare
Traded
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
3 lb.
This brass disc of articulated, concentric rings unfolds into an armillary sphere. As a bonus action, you can unfold it into the sphere or back into a disc. When found, it contains the following spells, which are wizard spells for you while you are attuned to it: augury, divination, find the path, foresight, locate creature, and locate object. It functions as a spellbook for you, with spells encoded on the rings.
While you are holding the archive, you can use it as a spellcasting focus for your wizard spells.
The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school.
When a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can use your reaction to expend 1 charge and force the creature to roll a d4 and apply the number rolled as a bonus or penalty (your choice) to the original roll. You can do this after you see the roll but before its effects are applied.
Name | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Helm of Comprehending | uncommon | D&D Adventurers League Service Awards 2025v2 | D&D Adventurers League Service Awards 2025v2 | Show | ||
Notes:
Wondrous item, uncommon |
||||||
Tome of Understanding | very_rare | DDAL05-19 | D&D Adventurers League Service Awards 2025v2 | Show | ||
Notes:
Wondrous item, very rare |
||||||
Driftglobe | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
Notes:
Wondrous item, uncommon You can issue another command as a Magic action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
||||||
Boots of Striding and Springing | uncommon | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) Once on each of your turns, you can jump up to 30 feet by spending only 10 feet of movement. |
||||||
Stone of Good Luck | common | DDHC-KftGV Tockworth's Clockworks | DDHC-KftGV Tockworth's Clockworks | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) |
||||||
Belt of Hill Giant Strength | rare | Traded | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement) |
||||||
Astromancy Archive | rare | Traded | Trade Log | Show | ||
Notes:
Wondrous item, rare (requires attunement by a wizard) While you are holding the archive, you can use it as a spellcasting focus for your wizard spells. The archive has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: If you spend 1 minute studying the archive, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the archive. The new spell must be of the divination school. |