Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Wand of Secrets
uncommon
Dungeon of the Mad Mage - Dungeon Level
Dungeon of the Mad Mage - Dungeon Level
Show
Notes:
Wand, uncommon
The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn.
Whisperwind (Wounding Rapier)
rare
KftGV - Affair on the Concordant Express (GV Award)
KftGV - Affair on the Concordant Express
Show
Notes:
Weapon, rare (requires attunement)
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Finesse
Mastery: Vex
When you hit a creature with an attack using this magic weapon, the target takes an extra 2d6 Necrotic damage and must succeed on a DC 15 Constitution saving throw or be unable to regain Hit Points for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light.
Sentinel. The DM chooses a kind of creature, such as mind flayers or trolls. This item glows faintly when such creatures are within 120 feet of it.
Flavor. This isn't just any rapier; it's a family heirloom, passed down through generations of Greenleafs. Its slender blade, crafted from moonlight-forged silver, shimmers with an ethereal glow, hinting at its enchanted nature. The hilt is intricately carved from polished oak, adorned with tiny silver leaves that seem to subtly shift and tremble as if alive. It's lightweight yet deadly, perfectly balanced for Artemia's quick, precise strikes. The scabbard, made of supple, dark leather, is embroidered with silver thread depicting scenes from the Greenleaf family's history and its pact with Oberon. More than just a weapon, Whisperwind is an extension of Artemia herself, a reflection of her elegant yet deadly nature. It whispers secrets of the forest, carries the echoes of ancient magic, and reflects the restless spirit of its owner.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wand of Secrets | uncommon | Dungeon of the Mad Mage - Dungeon Level | Dungeon of the Mad Mage - Dungeon Level | Show | ||
Notes:
Wand, uncommon The wand has 3 charges. While holding it, you can use an action to expend 1 of its charges, and if a secret door or trap is within 30 feet of you, the wand pulses and points at the one nearest to you. The wand regains 1d3 expended charges daily at dawn. |
||||||
Whisperwind (Wounding Rapier) | rare | KftGV - Affair on the Concordant Express (GV Award) | KftGV - Affair on the Concordant Express | Show | ||
Notes:
Weapon, rare (requires attunement) Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, or to extinguish the light. Flavor. This isn't just any rapier; it's a family heirloom, passed down through generations of Greenleafs. Its slender blade, crafted from moonlight-forged silver, shimmers with an ethereal glow, hinting at its enchanted nature. The hilt is intricately carved from polished oak, adorned with tiny silver leaves that seem to subtly shift and tremble as if alive. It's lightweight yet deadly, perfectly balanced for Artemia's quick, precise strikes. The scabbard, made of supple, dark leather, is embroidered with silver thread depicting scenes from the Greenleaf family's history and its pact with Oberon. More than just a weapon, Whisperwind is an extension of Artemia herself, a reflection of her elegant yet deadly nature. It whispers secrets of the forest, carries the echoes of ancient magic, and reflects the restless spirit of its owner. |