Show Log Entry

Adventure Title
KftGV - Affair on the Concordant Express
Session
Date Played
2025-02-13 17:05:00 UTC
Levels Gained
GP +/-
1202
Downtime +/-
10.0
Location Played
Private Session
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **DM REWARD: Gain Player Rewards** #### **Bought** #### **Sold** #### **Gained** **1x Potion of Greater Healing** **Potion of Fire Resistance** *Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.* #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Silvered Greatsword +3 Very Rare DDHC-KftGV Heart of Ashes true
Weapon, very rare Martial weapon, melee weapon 6 lb. 2d6 Slashing Heavy, Two‑Handed Mastery: Graze You have a +3 bonus to attack and damage rolls made with this magic weapon. Heavy. You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13. Two-Handed. A Two-Handed weapon requires two hands when you attack with it. Mastery: Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Wand of Magic Missiles Uncommon KftGV - Affair on the Concordant Express true
Wand, uncommon 1 lb. This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell's level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Rod of the Pact Keeper +2 Rare KftGV - Affair on the Concordant Express true
Rod, rare (requires attunement by a warlock) 2 lb. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your Warlock spells. In addition, you can regain one spell slot as a Magic action while holding the rod. You can't use this property again until you finish a Long Rest.
Silver Horn of Valhalla Rare KftGV - Affair on the Concordant Express true
Wondrous item, rare You can take a Magic action to blow this horn. In response, warrior spirits from the plane of Ysgard appear in unoccupied spaces within 60 feet of you. Each spirit uses the Berserker stat block and returns to Ysgard after 1 hour or when it drops to 0 Hit Points. The spirits look like living, breathing warriors, and they have Immunity to the Charmed and Frightened conditions. Once you use the horn, it can't be used again until 7 days have passed. A silver horn summons 2 Berserkers. They are Friendly to you and your allies and follow your commands.
Mithral Half Plate Uncommon KftGV - Affair on the Concordant Express true
Medium armor, uncommon 40 lb. AC 15 + Dex (max 2) Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. The wearer has Disadvantage on Dexterity (Stealth) checks.
Vicious Rapier Rare KftGV - Affair on the Concordant Express (GV Award) true
Weapon, rare Martial weapon, melee weapon 2 lb. 1d8 Piercing Finesse Mastery: Vex This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.