Lady Selene Moonstar "Captain of the Watch"

Season:
Forgotten Realms
Race:
Human
Class:
Oath of the Watchers Paladin 16
Background:
Knight of the Order (Order of the Blue Moon)
Lifestyle:
Aristocratic
Current Level:
16
Total GP:
4877.66
Total Downtime:
50
Tag:
Faction:
Order of the Blue Moon/The Watch/Lords Alliance
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
48
Magic Item Limit:
6
Shield +1,
Flame Tongue Longsword,
Necklace of Fireballs,
Gold Dragon Scale Mail,
Battleaxe +1,
+2 Amulet of the Devout,
Silvered Greatsword +3,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Silver Horn of Valhalla,
Mithral Half Plate,
Vicious Shortsword,
Horseshoes of Speed,
Cracked Driftglobe,
Ring of Warmth,
+1 Dagger,
Wand of Web,
Portable Hole,
Ring of Truth Telling,
Knave's Eye Patch,
Cloak of Invisibility,
Bracer of Flying Daggers,
+3 Leather Armor,
Hat of Disguise,
Ring of Jumping,
Wand of Magic Missiles,
Dagger of Warning,
Ring of Evasion,
Battleaxe +1,
Shortsword +1,
Scale Mail +1,
Gloves of Thievery,
Vicious Scimitar,
Helm of Comprehending Languages,
Tome of Leadership and Influence,
Manual of Quickness of Action,
Badge of the Watch,
Mace of Terror,
Bronze Griffon Figurine of Wondrous Power,
Ring of Telekinesis,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Blessing of Health,
Sylvan Talon Dagger,
Mindguard Crown,
Wraps of Unarmed Power +3,
Skyfist (Dwarven Thrower),
Oblivion (Staff of Power)

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Bastion Overview [Build: 2025-02-13] Show

Reliquary

Level 13 Bastion Facility
Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Cramped [4 sq]

Hirelings: 1

Order: Harvest

This vault holds sacred objects.
Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Meditation Chamber

Level 13 Bastion Facility
Prerequisite: None

Space: Cramped [4 sq]

Hirelings: 1

Order: Empower

A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Sacristy

Level 9 Bastion Facility
Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

Greenhouse

Level 9 Bastion Facility
Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 1

Order: Harvest

A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Fruit of Restoration. One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.

Harvest Options. When you issue the Harvest order to this facility, choose one of the following options:

Harvest: Healing Herbs. You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 7 days and costs no money.

Harvest: Poison. You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. See "Poison" in chapter 3 for each poison's effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.

Smithy

Level 5 Bastion Facility
Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 2

Order: Craft

This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.

Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-06-29 18:00 DDEP4 - Reclamation of Phlan 1920 10 Skyfist (Dwarven Thrower), Oblivion (Staff of Power) Show

Bought

Sold

Gained

Story Award: Hero of the Welcomers
Hero of the Welcomers. Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Used

1x Potion of Invulnerability
1x Spell Scroll of Spirit Shroud

2025-06-29 17:00 Trade Log +3 Rapier > Wraps of Unarmed Power +3 Show Trade Log

DDEP4 - Reclamation of Phlan Trading Post

Activity: Trading
Character: Lady Selene Moonstar “Captain of the Watch“
Purchase: Wraps of Unarmed Power +3
Payment: Rapier +3

2025-06-23 22:00 Trade Log -62000 Show Trade Log

Bought

20x Potion of Water Breathing for 2000gp
5x Potion of Fire Giant Strength for 5000gp
5x Potion of Gaseous Form for 5000gp
10x Potion of Heroism for 10000gp
15x Potion of Invulnerability for 15000gp
5x Potion of Superior Healing for 5000gp
1x Potion of Flying for 10000gp
20x Spell Scroll of Spirit Shroud for 3000gp
20x Spell Scroll of Darkvision for 2000gp
5x Spell Scroll of Death Ward for 5000gp

20x Holy Water for 500gp
20x A pinch of diamond dust worth 25 gp for 500gp

2025-06-19 19:35 D&D Adventurers League Service Awards 2025v2 5 22500 Tome of Leadership and Influence, Helm of Comprehending Languages, Manual of Quickness of Action, Badge of the Watch Show

Uncommon

Helm of Comprehending Languages + 10 Downtime + 1 Level

Rare

Badge of the Watch + 2500gp + 1 Level

Very Rare

Tome of Leadership and Influence + 10000gp + 1 Level
Manual of Quickness of Action + 10000gp + 1 Level

Adventures used for Hours

DDHC - Planescape: Adventures in the Multiverse S11 [2025-05-18 12:00] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC - Planescape: Adventures in the Multiverse S12 [2025-06-08 19:30] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM The Scrivener´s Tale #1 [2025-06-10 19:30] 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h
DDHC-KftGV-08 Vidorants Vault [2025-06-17 21:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-KftGV-Shard of the Accursed [2025-06-18 19:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
PS-DC-HYS-03 No Time to Die [2025-06-19 19:30] 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h

Used 10 Downtime for 1 Level

2025-05-06 13:00 D&D Adventurers League Service Awards 2025v2 10000 Mindguard Crown Show

Very Rare

Mindguard Crown + 10000gp

Adventures used for Hours

DDHC-HotDQ Hoard of the Dragon Queen S10 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL09-01 Escape from Elturel #4 (Beginner Round) 14h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h, Running New Players: 4h, Running Learn-to-Play: 3h

2025-03-13 18:05 Service Rewards 50th Anniversary 1.2 10883 10 Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Blessing of Health, Sylvan Talon Dagger Show

Gain Player Rewards

DDHC-KftGV-13 Fire and Darkness 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Gained

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.

Bastion Turn

Harvest: Talisman. (Reliquary) = Talisman worth 1000gp
Craft: Holy Water. (Sacristy) (Spend 500gp) = Holy Water (7d8 Radiant Damage)
Craft: Magic Item (Armament). (Smity) = Sylvan Talon Dagger

2025-02-13 17:10 Keys from the Golden Vault - Heart of Ashes #2 1 2000 10 Shield +1, Necklace of Fireballs, Battleaxe +1, Flame Tongue Longsword, +2 Amulet of the Devout, Gold Dragon Scale Mail Show

Gain Player Rewards

Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bought

Sold

Gained

8x Arrows +1
Weapon (arrow), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Used

2025-02-13 17:05 KftGV - Affair on the Concordant Express 1202 10 Silvered Greatsword +3, Wand of Magic Missiles, Rod of the Pact Keeper +2, Silver Horn of Valhalla, Mithral Half Plate, Vicious Shortsword Show

DM REWARD: Gain Player Rewards

Bought

Sold

Gained

1x Potion of Greater Healing
Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Used

2025-02-13 08:00 DDHC-WDH Waterdeep: Dragon Heist Ch. 4: Dragon Season + Ch. 7: Maestro's Fall 14673.16 10 Hat of Disguise, Cracked Driftglobe, Ring of Warmth, +1 Dagger, Wand of Web, Portable Hole, +3 Rapier, Ring of Truth Telling, Knave's Eye Patch, Cloak of Invisibility, Bracer of Flying Daggers, +3 Leather Armor Show

Bought

Sold

Gained

1x Potion of Healing
1x Potion of Water Breathing
1x Spell Scroll of Darkvision
3x Pistols
1060x Bullets
12x Smokepowder (Packets)
Trinket: Chess Set featuring jade pieces shaped like drow (Paid 2000gp for group)
Trinket: Obsidian Dice (Paid group 25gp)

Used

3x Potion of Superior Healing
1x Oil of Slipperiness
1x Potion of Poison Resistance

2025-02-07 19:35 Trade Log -2300 Show Trade Log

Bought

4x Superior Healing Potion for 2000gp
3x Greater Healing Potion for 300gp

2025-02-07 19:30 KftGV - Vidorants Vault 5 4975 -30 Ring of Evasion, Battleaxe +1, Shortsword +1, Scale Mail +1, Gloves of Thievery, Vicious Scimitar Show

Bought

5x Potion of Superior Healing for 2500gp (End of Session)

Sold

Gained

Potion of Greater Healing
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Poison Resistance
Potion, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester

Used

2x Potion of Greater Healing

Spend 40 Downtime for 4 Levels

2025-01-24 19:30 KftGV - Reach for the Stars 1 255 10 Ring of Jumping, Wand of Magic Missiles, Dagger of Warning Show

Bought

3x Potion of Greater Healing for 300gp (End of Session)

Sold

Gained

Potion of Healing
Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Assassin's Blood Poison
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep,

Used

2x Potion of Healing

2025-01-17 19:30 DDHC-WDH Waterdeep: Dragon Heist Ch. 2: Faction Missions & Chapter 3: Fireballs 2 550 10 Horseshoes of Speed Show

Bought

5x Potion of Healing for 250gp

Sold

Gained

Used

2025-01-03 19:30 DDHC-WDH Waterdeep: Dragon Heist Ch. 1: A Friend in Need 1 187.5 10 Show

Bought

Sold

Gained

Paper Bird (9/9)

Used

2025-01-03 18:00 Character Creation (2024 Updated) 32 Show

Name: Lady Selene Moonstar

Race: Human

Class: Paladin

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 15
Int: 8
Wis: 8
Cha: 15 + 1

Background: Artisan

Origin Feat: Tough, Alert

Bought

10x Rations for 5gp
2x Waterskin for 1gp

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Bastion Overview [Build: 2025-02-13] Show

Reliquary

Level 13 Bastion Facility
Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Cramped [4 sq]

Hirelings: 1

Order: Harvest

This vault holds sacred objects.
Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Meditation Chamber

Level 13 Bastion Facility
Prerequisite: None

Space: Cramped [4 sq]

Hirelings: 1

Order: Empower

A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Sacristy

Level 9 Bastion Facility
Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

Greenhouse

Level 9 Bastion Facility
Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 1

Order: Harvest

A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Fruit of Restoration. One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.

Harvest Options. When you issue the Harvest order to this facility, choose one of the following options:

Harvest: Healing Herbs. You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 7 days and costs no money.

Harvest: Poison. You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. See "Poison" in chapter 3 for each poison's effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.

Smithy

Level 5 Bastion Facility
Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 2

Order: Craft

This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.

Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-06-29 18:00 DDEP4 - Reclamation of Phlan 10 Show

Bought

Sold

Gained

Story Award: Hero of the Welcomers
Hero of the Welcomers. Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Used

1x Potion of Invulnerability
1x Spell Scroll of Spirit Shroud

2025-06-29 17:00 Trade Log Show Trade Log

DDEP4 - Reclamation of Phlan Trading Post

Activity: Trading
Character: Lady Selene Moonstar “Captain of the Watch“
Purchase: Wraps of Unarmed Power +3
Payment: Rapier +3

2025-06-23 22:00 Trade Log Show Trade Log

Bought

20x Potion of Water Breathing for 2000gp
5x Potion of Fire Giant Strength for 5000gp
5x Potion of Gaseous Form for 5000gp
10x Potion of Heroism for 10000gp
15x Potion of Invulnerability for 15000gp
5x Potion of Superior Healing for 5000gp
1x Potion of Flying for 10000gp
20x Spell Scroll of Spirit Shroud for 3000gp
20x Spell Scroll of Darkvision for 2000gp
5x Spell Scroll of Death Ward for 5000gp

20x Holy Water for 500gp
20x A pinch of diamond dust worth 25 gp for 500gp

2025-06-19 19:35 D&D Adventurers League Service Awards 2025v2 Show

Uncommon

Helm of Comprehending Languages + 10 Downtime + 1 Level

Rare

Badge of the Watch + 2500gp + 1 Level

Very Rare

Tome of Leadership and Influence + 10000gp + 1 Level
Manual of Quickness of Action + 10000gp + 1 Level

Adventures used for Hours

DDHC - Planescape: Adventures in the Multiverse S11 [2025-05-18 12:00] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC - Planescape: Adventures in the Multiverse S12 [2025-06-08 19:30] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM The Scrivener´s Tale #1 [2025-06-10 19:30] 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h
DDHC-KftGV-08 Vidorants Vault [2025-06-17 21:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-KftGV-Shard of the Accursed [2025-06-18 19:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
PS-DC-HYS-03 No Time to Die [2025-06-19 19:30] 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h

Used 10 Downtime for 1 Level

2025-05-06 13:00 D&D Adventurers League Service Awards 2025v2 Show

Very Rare

Mindguard Crown + 10000gp

Adventures used for Hours

DDHC-HotDQ Hoard of the Dragon Queen S10 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL09-01 Escape from Elturel #4 (Beginner Round) 14h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h, Running New Players: 4h, Running Learn-to-Play: 3h

2025-03-13 18:05 Service Rewards 50th Anniversary 1.2 10 Show

Gain Player Rewards

DDHC-KftGV-13 Fire and Darkness 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Gained

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.

Bastion Turn

Harvest: Talisman. (Reliquary) = Talisman worth 1000gp
Craft: Holy Water. (Sacristy) (Spend 500gp) = Holy Water (7d8 Radiant Damage)
Craft: Magic Item (Armament). (Smity) = Sylvan Talon Dagger

2025-02-13 17:10 Keys from the Golden Vault - Heart of Ashes #2 10 Show

Gain Player Rewards

Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bought

Sold

Gained

8x Arrows +1
Weapon (arrow), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Used

2025-02-13 17:05 KftGV - Affair on the Concordant Express 10 Show

DM REWARD: Gain Player Rewards

Bought

Sold

Gained

1x Potion of Greater Healing
Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Used

2025-02-13 08:00 DDHC-WDH Waterdeep: Dragon Heist Ch. 4: Dragon Season + Ch. 7: Maestro's Fall 10 Show

Bought

Sold

Gained

1x Potion of Healing
1x Potion of Water Breathing
1x Spell Scroll of Darkvision
3x Pistols
1060x Bullets
12x Smokepowder (Packets)
Trinket: Chess Set featuring jade pieces shaped like drow (Paid 2000gp for group)
Trinket: Obsidian Dice (Paid group 25gp)

Used

3x Potion of Superior Healing
1x Oil of Slipperiness
1x Potion of Poison Resistance

2025-02-07 19:35 Trade Log Show Trade Log

Bought

4x Superior Healing Potion for 2000gp
3x Greater Healing Potion for 300gp

2025-02-07 19:30 KftGV - Vidorants Vault -30 Show

Bought

5x Potion of Superior Healing for 2500gp (End of Session)

Sold

Gained

Potion of Greater Healing
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Poison Resistance
Potion, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester

Used

2x Potion of Greater Healing

Spend 40 Downtime for 4 Levels

2025-01-24 19:30 KftGV - Reach for the Stars 10 Show

Bought

3x Potion of Greater Healing for 300gp (End of Session)

Sold

Gained

Potion of Healing
Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Assassin's Blood Poison
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep,

Used

2x Potion of Healing

2025-01-17 19:30 DDHC-WDH Waterdeep: Dragon Heist Ch. 2: Faction Missions & Chapter 3: Fireballs 10 Show

Bought

5x Potion of Healing for 250gp

Sold

Gained

Used

2025-01-03 19:30 DDHC-WDH Waterdeep: Dragon Heist Ch. 1: A Friend in Need 10 Show

Bought

Sold

Gained

Paper Bird (9/9)

Used

2025-01-03 18:00 Character Creation (2024 Updated) Show

Name: Lady Selene Moonstar

Race: Human

Class: Paladin

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 15
Int: 8
Wis: 8
Cha: 15 + 1

Background: Artisan

Origin Feat: Tough, Alert

Bought

10x Rations for 5gp
2x Waterskin for 1gp

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Bastion Overview [Build: 2025-02-13] Show

Reliquary

Level 13 Bastion Facility
Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Cramped [4 sq]

Hirelings: 1

Order: Harvest

This vault holds sacred objects.
Reliquary Charm. After spending a Long Rest in your Bastion, you gain a magical Charm (see "Supernatural Gifts" in chapter 3) that lasts for 7 days or until you use it. The Charm allows you to cast Greater Restoration once without expending a spell slot or using Material components. You can't gain this Charm again while you still have it.

Harvest: Talisman. When you issue the Harvest order to this facility, you commission its hireling to produce a specially prepared talisman for your use. The talisman usually takes the form of an amulet, a rune-carved box, or a statuette, but it can be any Tiny, nonmagical object that has religious significance. The work takes 7 days and costs no money. You can use this talisman in place of one spell's Material components, provided the components have a cost of 1,000 GP or less. If the spell normally consumes its components, the talisman isn't consumed. After the talisman has been used in this way, it can't be used again until you return it to your Reliquary and use another Harvest order to prepare it.

Meditation Chamber

Level 13 Bastion Facility
Prerequisite: None

Space: Cramped [4 sq]

Hirelings: 1

Order: Empower

A Meditation Chamber is a relaxing space that helps align one's mind, body, and spirit.
Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion's hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a Bastion event, you can roll twice and choose either result.

Fortify Self. You can meditate in this facility over a period of 7 days. If you leave the Bastion during this time, you gain no benefit. Otherwise, at the end of the seventh day, you gain Advantage on two kinds of saving throws for the next 7 days, determined randomly by rolling on the table below. Reroll if you get a duplicate result.

1d6 Saving Throw
1 Strength
2 Dexterity
3 Constitution
4 Intelligence
5 Wisdom
6 Charisma

Sacristy

Level 9 Bastion Facility
Prerequisite: Ability to use a Holy Symbol or Druidic Focus as a Spellcasting Focus

Space: Roomy [16 sq]

Hirelings: 1

Order: Craft

A Sacristy serves as a preparation and storage room for the sacred items and religious vestments.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Holy Water. You commission the facility's hireling to craft a flask of Holy Water. The work takes 7 days and costs no money. You can spend GP during the creation process to increase the potency of the Holy Water. For every 100 GP you spend, up to a maximum of 500 GP, the damage dealt by the Holy Water increases by 1d8.

Craft: Magic Item (Relic). You commission the facility's hireling to craft a Common or an Uncommon magic item chosen by you from the Relics tables in chapter 7. The facility has the tool required to craft the item, and the hireling has proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hireling can assist), and you must have all those spells prepared every day you spend crafting the item.

Spell Refreshment. Having a Sacristy allows you to regain one expended spell slot of level 5 or lower after spending an entire Short Rest in your Bastion. You can't gain this benefit again until you finish a Long Rest.

Greenhouse

Level 9 Bastion Facility
Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 1

Order: Harvest

A Greenhouse is an enclosure where rare plants and fungi are nurtured in a controlled climate.
Fruit of Restoration. One plant in your Greenhouse has three magical fruits growing on it. Any creature that eats one of these fruits gains the benefit of a Lesser Restoration spell. Fruits that aren't eaten within 24 hours of being picked lose their magic. The plant replaces all picked fruits daily at dawn, and it can't be transplanted without killing it.

Harvest Options. When you issue the Harvest order to this facility, choose one of the following options:

Harvest: Healing Herbs. You commission the facility's hireling to create a Potion of Healing (greater) made from healing herbs. The work takes 7 days and costs no money.

Harvest: Poison. You commission the facility's hireling to extract one application of a poison from rare plants or fungi. Choose the type of poison from the following options: Assassin's Blood, Malice, Pale Tincture, or Truth Serum. See "Poison" in chapter 3 for each poison's effect. Once harvested, the poison can be contained in a vial. The work takes 7 days and costs no money.

Smithy

Level 5 Bastion Facility
Prerequisite: None

Space: Roomy [16 sq]

Hirelings: 2

Order: Craft

This Smithy contains a forge, an anvil, and other tools needed to craft weapons, armor, and other equipment.
Craft Options. When you issue the Craft order to this facility, choose one of the following options:

Craft: Smith's Tools. The facility's hirelings craft anything that can be made with Smith's Tools, using the rules in the Player's Handbook.

Craft: Magic Item (Armament). If you are level 9+, can you commission the facility's hirelings to craft a Common or an Uncommon magic item chosen by you from the Armaments tables in chapter 7. The facility has the tool required to craft the item, and the hirelings have proficiency with that tool as well as proficiency in the Arcana skill. See the "Crafting Magic Items" section in chapter 7 for the time and money that must be spent to craft the item. If the item allows its user to cast any spells from it, you must craft the item yourself (the facility's hirelings can assist), and you must have all those spells prepared every day you spend crafting the item.

2025-06-29 18:00 DDEP4 - Reclamation of Phlan 1920 10 Skyfist (Dwarven Thrower), Oblivion (Staff of Power) Show

Bought

Sold

Gained

Story Award: Hero of the Welcomers
Hero of the Welcomers. Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense.

Used

1x Potion of Invulnerability
1x Spell Scroll of Spirit Shroud

2025-06-29 17:00 Trade Log +3 Rapier > Wraps of Unarmed Power +3 Show Trade Log

DDEP4 - Reclamation of Phlan Trading Post

Activity: Trading
Character: Lady Selene Moonstar “Captain of the Watch“
Purchase: Wraps of Unarmed Power +3
Payment: Rapier +3

2025-06-23 22:00 Trade Log -62000 Show Trade Log

Bought

20x Potion of Water Breathing for 2000gp
5x Potion of Fire Giant Strength for 5000gp
5x Potion of Gaseous Form for 5000gp
10x Potion of Heroism for 10000gp
15x Potion of Invulnerability for 15000gp
5x Potion of Superior Healing for 5000gp
1x Potion of Flying for 10000gp
20x Spell Scroll of Spirit Shroud for 3000gp
20x Spell Scroll of Darkvision for 2000gp
5x Spell Scroll of Death Ward for 5000gp

20x Holy Water for 500gp
20x A pinch of diamond dust worth 25 gp for 500gp

2025-06-19 19:35 D&D Adventurers League Service Awards 2025v2 22500 Tome of Leadership and Influence, Helm of Comprehending Languages, Manual of Quickness of Action, Badge of the Watch Show

Uncommon

Helm of Comprehending Languages + 10 Downtime + 1 Level

Rare

Badge of the Watch + 2500gp + 1 Level

Very Rare

Tome of Leadership and Influence + 10000gp + 1 Level
Manual of Quickness of Action + 10000gp + 1 Level

Adventures used for Hours

DDHC - Planescape: Adventures in the Multiverse S11 [2025-05-18 12:00] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC - Planescape: Adventures in the Multiverse S12 [2025-06-08 19:30] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-CM The Scrivener´s Tale #1 [2025-06-10 19:30] 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h
DDHC-KftGV-08 Vidorants Vault [2025-06-17 21:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDHC-KftGV-Shard of the Accursed [2025-06-18 19:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
PS-DC-HYS-03 No Time to Die [2025-06-19 19:30] 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h

Used 10 Downtime for 1 Level

2025-05-06 13:00 D&D Adventurers League Service Awards 2025v2 10000 Mindguard Crown Show

Very Rare

Mindguard Crown + 10000gp

Adventures used for Hours

DDHC-HotDQ Hoard of the Dragon Queen S10 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
DDAL09-01 Escape from Elturel #4 (Beginner Round) 14h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h, Running New Players: 4h, Running Learn-to-Play: 3h

2025-03-13 18:05 Service Rewards 50th Anniversary 1.2 10883 10 Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Ring of Telekinesis, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Blessing of Health, Sylvan Talon Dagger Show

Gain Player Rewards

DDHC-KftGV-13 Fire and Darkness 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Gained

Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Potion of Fire Resistance
When you drink this potion, you gain resistance to fire damage for 1 hour.

Bastion Turn

Harvest: Talisman. (Reliquary) = Talisman worth 1000gp
Craft: Holy Water. (Sacristy) (Spend 500gp) = Holy Water (7d8 Radiant Damage)
Craft: Magic Item (Armament). (Smity) = Sylvan Talon Dagger

2025-02-13 17:10 Keys from the Golden Vault - Heart of Ashes #2 2000 10 Shield +1, Necklace of Fireballs, Battleaxe +1, Flame Tongue Longsword, +2 Amulet of the Devout, Gold Dragon Scale Mail Show

Gain Player Rewards

Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h

Bought

Sold

Gained

8x Arrows +1
Weapon (arrow), uncommon
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Oil of Sharpness
Potion, very rare
This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls.

Used

2025-02-13 17:05 KftGV - Affair on the Concordant Express 1202 10 Silvered Greatsword +3, Wand of Magic Missiles, Rod of the Pact Keeper +2, Silver Horn of Valhalla, Mithral Half Plate, Vicious Shortsword Show

DM REWARD: Gain Player Rewards

Bought

Sold

Gained

1x Potion of Greater Healing
Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Used

2025-02-13 08:00 DDHC-WDH Waterdeep: Dragon Heist Ch. 4: Dragon Season + Ch. 7: Maestro's Fall 14673.16 10 Hat of Disguise, Cracked Driftglobe, Ring of Warmth, +1 Dagger, Wand of Web, Portable Hole, +3 Rapier, Ring of Truth Telling, Knave's Eye Patch, Cloak of Invisibility, Bracer of Flying Daggers, +3 Leather Armor Show

Bought

Sold

Gained

1x Potion of Healing
1x Potion of Water Breathing
1x Spell Scroll of Darkvision
3x Pistols
1060x Bullets
12x Smokepowder (Packets)
Trinket: Chess Set featuring jade pieces shaped like drow (Paid 2000gp for group)
Trinket: Obsidian Dice (Paid group 25gp)

Used

3x Potion of Superior Healing
1x Oil of Slipperiness
1x Potion of Poison Resistance

2025-02-07 19:35 Trade Log -2300 Show Trade Log

Bought

4x Superior Healing Potion for 2000gp
3x Greater Healing Potion for 300gp

2025-02-07 19:30 KftGV - Vidorants Vault 4975 -30 Ring of Evasion, Battleaxe +1, Shortsword +1, Scale Mail +1, Gloves of Thievery, Vicious Scimitar Show

Bought

5x Potion of Superior Healing for 2500gp (End of Session)

Sold

Gained

Potion of Greater Healing
Potion of Animal Friendship
Potion, uncommon
When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.

Potion of Fire Resistance
Potion, uncommon
When you drink this potion, you gain resistance to fire damage for 1 hour.

Potion of Poison Resistance
Potion, uncommon
When you drink this potion, you gain resistance to poison damage for 1 hour.

Potion of Water Breathing
Potion, uncommon
You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester

Used

2x Potion of Greater Healing

Spend 40 Downtime for 4 Levels

2025-01-24 19:30 KftGV - Reach for the Stars 255 10 Ring of Jumping, Wand of Magic Missiles, Dagger of Warning Show

Bought

3x Potion of Greater Healing for 300gp (End of Session)

Sold

Gained

Potion of Healing
Potion of Gaseous Form
Potion, rare
When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water.

Oil of Slipperiness
Potion, uncommon
This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours.
Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours.

Assassin's Blood Poison
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned.
Far Realm Potion
Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.

Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep,

Used

2x Potion of Healing

2025-01-17 19:30 DDHC-WDH Waterdeep: Dragon Heist Ch. 2: Faction Missions & Chapter 3: Fireballs 550 10 Horseshoes of Speed Show

Bought

5x Potion of Healing for 250gp

Sold

Gained

Used

2025-01-03 19:30 DDHC-WDH Waterdeep: Dragon Heist Ch. 1: A Friend in Need 187.5 10 Show

Bought

Sold

Gained

Paper Bird (9/9)

Used

2025-01-03 18:00 Character Creation (2024 Updated) 32 Show

Name: Lady Selene Moonstar

Race: Human

Class: Paladin

Ability Scores: Point Buy

Str: 8
Dex: 15 + 2
Con: 15
Int: 8
Wis: 8
Cha: 15 + 1

Background: Artisan

Origin Feat: Tough, Alert

Bought

10x Rations for 5gp
2x Waterskin for 1gp