Show Log Entry
Adventure Title
KftGV - Vidorants Vault
KftGV - Vidorants Vault
Session
Date Played
2025-02-07 19:30:00 UTC
2025-02-07 19:30:00 UTC
Levels Gained
5
5
GP +/-
4975
4975
Downtime +/-
-30.0
-30.0
Location Played
Private Session
Private Session
DM Name
CatGuySenpai
CatGuySenpai
DM DCI Number
000000000
000000000
Notes
#### **Bought** 5x Potion of Superior Healing for 2500gp (End of Session) #### **Sold** #### **Gained** **Potion of Greater Healing** **Potion of Animal Friendship** *Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.* **Potion of Fire Resistance** *Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.* **Potion of Poison Resistance** *Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour.* **Potion of Water Breathing** *Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.* **Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester** #### **Used** 2x Potion of Greater Healing #### **Spend 40 Downtime for 4 Levels**
#### **Bought** 5x Potion of Superior Healing for 2500gp (End of Session) #### **Sold** #### **Gained** **Potion of Greater Healing** **Potion of Animal Friendship** *Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.* **Potion of Fire Resistance** *Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour.* **Potion of Poison Resistance** *Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour.* **Potion of Water Breathing** *Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.* **Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester** #### **Used** 2x Potion of Greater Healing #### **Spend 40 Downtime for 4 Levels**
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Evasion | Rare | KftGV - Vidorants Vault | true | ||
Ring, rare (requires attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing the ring, you can take a Reaction to expend 1 charge to succeed on that save instead. | |||||
Battleaxe +1 | Uncommon | KftGV - Vidorants Vault | true | ||
Weapon, uncommon Martial weapon, melee weapon 4 lb. 1d8 Slashing Versatile (1d10) Mastery: Topple You have a +1 bonus to attack and damage rolls made with this magic weapon. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. | |||||
Shortsword +1 | Uncommon | KftGV - Vidorants Vault | true | ||
Weapon, uncommon Martial weapon, melee weapon 2 lb. 1d6 Piercing Finesse, Light Mastery: Vex You have a +1 bonus to attack and damage rolls made with this magic weapon. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. | |||||
Scale Mail +1 | Rare | KftGV - Vidorants Vault | true | ||
Medium armor, rare 45 lb. AC 14 + Dex (max 2) You have a +1 bonus to AC while wearing this armor. The wearer has Disadvantage on Dexterity (Stealth) checks. | |||||
Gloves of Thievery | Uncommon | KftGV - Vidorants Vault | true | ||
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. | |||||
Vicious Scimitar | Rare | KftGV - Vidorants Vault (GV Award) | true | ||
Weapon, rare Martial weapon, melee weapon 3 lb. 1d6 Slashing Finesse, Light Mastery: Nick This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon's normal damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative. Mastery: Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn. |