Adventure Logsheet
Name: Lady Selene Moonstar Race: Human Class: Paladin Ability Scores: Point Buy Str: 8 Dex: 15 + 2 Con: 15 Int: 8 Wis: 8 Cha: 15 + 1 Background: Artisan Origin Feat: Tough, Alert Bought 10x Rations for 5gp 2x Waterskin for 1gp
Bought Sold Gained Paper Bird (9/9) Used
Bought 5x Potion of Healing for 250gp Sold Gained Used
Adventure Logsheet
Bought 3x Potion of Greater Healing for 300gp (End of Session) Sold Gained Potion of Healing Potion of Gaseous Form Potion, rare When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water. Oil of Slipperiness Potion, uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it’s wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a freedom of movement spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the grease spell in that area for 8 hours. Assassin's Blood Poison A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save, it takes 6 (1d12) poison damage and is poisoned for 24 hours. On a successful save, the creature takes half damage and isn’t poisoned. Far Realm Potion Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. Spell Scrolls: Armor of Agathys, 2x Arms of Hadar, Bane, Crown of Madness, Dimension Door, Sleep, Used 2x Potion of Healing
Bought 5x Potion of Superior Healing for 2500gp (End of Session) Sold Gained Potion of Greater Healing Potion of Animal Friendship Potion, uncommon When you drink this potion, you can cast the animal friendship spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. Potion of Fire Resistance Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. Potion of Poison Resistance Potion, uncommon When you drink this potion, you gain resistance to poison damage for 1 hour. Potion of Water Breathing Potion, uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. Spell Scrolls: 2x charm person, 1x cure wounds, 2x detect magic, 1x dispel magic, 1x false life, 4x identify, 1x invisibility, 2x lesser restoration, 1x nondetection, 1x sequester Used 2x Potion of Greater Healing Spend 40 Downtime for 4 Levels
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Bought 4x Superior Healing Potion for 2000gp 3x Greater Healing Potion for 300gp
Adventure Logsheet
Bought Sold Gained 1x Potion of Healing 1x Potion of Water Breathing 1x Spell Scroll of Darkvision 3x Pistols 1060x Bullets 12x Smokepowder (Packets) Trinket: Chess Set featuring jade pieces shaped like drow (Paid 2000gp for group) Trinket: Obsidian Dice (Paid group 25gp) Used 3x Potion of Superior Healing 1x Oil of Slipperiness 1x Potion of Poison Resistance
DM REWARD: Gain Player Rewards Bought Sold Gained 1x Potion of Greater Healing Potion of Fire Resistance Potion, uncommon When you drink this potion, you gain resistance to fire damage for 1 hour. Used
Gain Player Rewards Keys from the Golden Vault - Heart of Ashes #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Bought Sold Gained 8x Arrows +1 Weapon (arrow), uncommon You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. Oil of Sharpness Potion, very rare This clear, gelatinous oil sparkles with tiny, ultrathin silver shards. The oil can coat one slashing or piercing weapon or up to 5 pieces of slashing or piercing ammunition. Applying the oil takes 1 minute. For 1 hour, the coated item is magical and has a +3 bonus to attack and damage rolls. Used
Adventure Logsheet
Gain Player Rewards DDHC-KftGV-13 Fire and Darkness 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Gained Midnight Tears Poison A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. Potion of Fire Resistance When you drink this potion, you gain resistance to fire damage for 1 hour. Bastion Turn Harvest: Talisman. (Reliquary) = Talisman worth 1000gp Craft: Holy Water. (Sacristy) (Spend 500gp) = Holy Water (7d8 Radiant Damage) Craft: Magic Item (Armament). (Smity) = Sylvan Talon Dagger
Very Rare Mindguard Crown + 10000gp Adventures used for Hours DDHC-HotDQ Hoard of the Dragon Queen S10 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDAL09-01 Escape from Elturel #4 (Beginner Round) 14h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h, Running New Players: 4h, Running Learn-to-Play: 3h
Uncommon Helm of Comprehending Languages + 10 Downtime + 1 Level Rare +2 Amulet of the Devout + 2500gp + 1 Level Very Rare Tome of Understanding + 10000gp + 1 Level Manual of Bodily Health + 10000gp + 1 Level Adventures used for Hours DDHC - Planescape: Adventures in the Multiverse S11 [2025-05-18 12:00] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC - Planescape: Adventures in the Multiverse S12 [2025-06-08 19:30] 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC-CM The Scrivener´s Tale #1 [2025-06-10 19:30] 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h DDHC-KftGV-08 Vidorants Vault [2025-06-17 21:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC-KftGV-Shard of the Accursed [2025-06-18 19:00] 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h PS-DC-HYS-03 No Time to Die [2025-06-19 19:30] 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 4h Used 10 Downtime for 1 Level
Adventure Logsheet
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Bought 20x Potion of Water Breathing for 2000gp 5x Potion of Fire Giant Strength for 5000gp 5x Potion of Gaseous Form for 5000gp 10x Potion of Heroism for 10000gp 15x Potion of Invulnerability for 15000gp 5x Potion of Superior Healing for 5000gp 1x Potion of Flying for 10000gp 20x Spell Scroll of Spirit Shroud for 3000gp 20x Spell Scroll of Darkvision for 2000gp 5x Spell Scroll of Death Ward for 5000gp 20x Holy Water for 500gp 20x A pinch of diamond dust worth 25 gp for 500gp
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DDEP4 - Reclamation of Phlan Trading Post Activity: Trading Character: Lady Selene Moonstar “Captain of the Watch“ Purchase: Wraps of Unarmed Power +3 Payment: Rapier +3
Bought Sold Gained Story Award: Hero of the Welcomers Hero of the Welcomers. Working alongside the Welcomers – Phlan's thieves‐turned‐freedom fighters – you rid the town of its evil dragon overlord. The Welcomers are forever in your debt. Inside Phlan, you enjoy a Comfortable lifestyle without any expense. Used 1x Potion of Invulnerability 1x Spell Scroll of Spirit Shroud
Adventure Logsheet
Bought Sold Gained Charm of the Rubber (Charm of Ruin) Charm As an action, you can touch a nonmagical object, or a section of a larger nonmagical object, that fits in a 5-foot cube. The target is reduced to dust. Once used three times, the charm vanishes from you. Used
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/116738
Bought Sold Gained Story Award: Waterdeep Estate Several months later, the characters (if they’re still alive) receive the deed to a run-down estate in Waterdeep worth 15,000 gp along with an official property transfer notice signed by a magistrate and authorized by the Lords of Waterdeep. Accompanying the deed is a brief letter written in human blood that thanks the characters for destroying Keresta Delvingstone, whom the letter’s writer describes as a “thorn in my side for more than a century.” The letter is signed with the initials “A.M.” Story Award: House Moonstar Award Reward: In exchange for their help, Helion promises the friendship of House Moonstar, which comes with tangible benefits: The listed benefits are only available upon successful completion of Lady Wylynd’s request. House Moonstar Magic Item Trading (Downtime Activity). House Moonstar offers any available, tier-appropriate item from an FR sourcebook for trade (player choice) with one exception; House Moonstar will not trade away any of its moonblades. This downtime activity can only be done once per character. Special Training.House Moonstar’s contacts are not capable of training the characters to use a new feat. Used
Adventure Logsheet
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Story Award: House Moonstar Award
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Magic Items traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060
Name: Vespera Vellum, Advocatus Diaboli of Phlegethos Race: Tiefling Class: Cleric Ability Scores: Point Buy Str: 8 Dex: 14 Con: 14 + 1 Int: 12 Wis: 15 + 2 Cha: 8 Background: Acolyte (Asmodeus) Origin Feat: Tough
Adventure Logsheet
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/96273