Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
+1 Scale Mail
uncommon
DDHC-KftGV-08 Vidorant's Vault
Show
Gloves of Thievery
uncommon
DDHC-KftGV-08 Vidorant's Vault
Show
+1 Battleaxe
uncommon
DDHC-KftGV-08 Vidorant's Vault
Show
+1 Shortsword
uncommon
DDHC-KftGV-08 Vidorant's Vault
Show
Ring of Evasion
rare
DDHC-KftGV-08 Vidorant's Vault
Show
Winged Boots
uncommon
DDEX2-10 Cloaks and Shadows
DDEX2-10 Cloaks and Shadows
Show
Notes:
Wondrous Item, Uncommon (Requires Attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Ring of Mind Shielding
uncommon
DDEX2-6 Breath of the Yellow Rose
DDEX2-6 Breath of the Yellow Rose
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.
You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication.
Mithral Armor
uncommon
DDHC0-DoIP-2 Butterskull Ranch
DDHC0-DoIP Butterskull Ranch
Show
Notes:
Armor (medium or heavy, but not hide), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
Dread Helm
common
DDHC0-DoIP Axeholm
DDHC0-DoIP Axeholm
Show
Notes:
Wondrous item, common
While you're wearing this fearsome steel helm, your eyes glow red and the rest of your face is hidden in shadow.
Gauntlets of Ogre Power
uncommon
DDHC0-DoIP Axeholm
DDHC0-DoIP Axeholm
Show
Notes:
Wondrous item, uncommon (requires attunement)
Your Strength score is 19 while you wear these gauntlets. They have no effect on you if your Strength is 19 or higher without them.
Shield +1
uncommon
DDHC0-DoIP Circle of Thunder
DDHC0-DoIP Circle of Thunder
Show
Notes:
Shield (shield), uncommon
6 lb.
AC +2
While holding this Shield, you have a +1 bonus to Armor Class, in addition to the Shield's normal bonus to AC.
Rapier Dragonslayer (Story Item)
rare
DDHC0-DoIP Dragons Burrow
DDHC0-DoIP Dragons Barrow
Show
Notes:
Weapon (Rapier), rare
Martial weapon, melee weapon
2 lb.
1d8 Piercing
Finesse
Mastery: Vex
You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.
The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon.
Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Lute of Illusions
common
DDHC0-DoIP Dragons Burrow
DDHC0-DoIP Dragons Barrow
Show
Notes:
Wondrous item, common
While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Mystery Key
common
DDHC0-DoIP- Shrine of Savras
DDHC0-DoIP Shrine of Savras
Show
Notes:
Wondrous item, common
A question mark is worked into the head of this key. The key has a 5 percent chance of unlocking any lock into which it's inserted. Once it unlocks something, the key disappears.
Staff of Birdcalls
common
DDHC0-DoIP Woodland Manse
DDHC0-DoIP Woodland Manse
Show
Notes:
Staff, weapon, common
Simple weapon, melee weapon
4 lb.
1d6 Bludgeoning
Versatile (1d8)
Mastery: Topple
This wooden staff is decorated with bird carvings. It has 10 charges. While holding it, you can take a Magic action to expend 1 charge from the staff and cause it to create one of the following sounds, which can be heard out to 120 feet: a finch's chirp, a raven's caw, a duck's quack, a chicken's cluck, a goose's honk, a loon's call, a turkey's gobble, a seagull's cry, an owl's hoot, or an eagle's shriek.
Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever.
Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Cloak of Billowing
common
DDHC0-DoIP Woodland Manse
DDHC0-DoIP Woodland Manse
Show
Notes:
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to make it billow dramatically for 1 minute.
Immovable Rod
uncommon
DDHC0-DoIP Woodland Manse
DDHC0-DoIP Woodland Manse
Show
Notes:
Rod, uncommon
2 lb.
This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another creature takes a Utilize action to push the button again, the rod doesn't move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can take a Utilize action to make a DC 30 Strength (Athletics) check, moving the fixed rod up to 10 feet on a successful check.
Boots of Elvenkind
uncommon
DDHC0-DoIP Woodland Manse
DDHC0-DoIP Woodland Manse
Show
Notes:
Wondrous item, uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have Advantage on Dexterity (Stealth) checks.
Eyes of Minute Seeing
uncommon
DDHC-CM-14
Service Rewards S12c
Show
Notes:
Wondrous item, uncommon
These crystal lenses fit over the eyes. While wearing them, your vision improves significantly out to a range of 1 foot, granting you Darkvision within that range and Advantage on Intelligence (Investigation) checks made to examine something within that range.
Goggles of Night
uncommon
DDHC-DoIP Mountain's Toe Gold Mine
DDHC-DoIP Mountain's Toe Gold Mine
Show
Notes:
Wondrous item, uncommon
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
| Name | Rarity | Location ▲ | Table | Result | Source | |
|---|---|---|---|---|---|---|
| +1 Scale Mail | uncommon | DDHC-KftGV-08 Vidorant's Vault | Show | |||
| Gloves of Thievery | uncommon | DDHC-KftGV-08 Vidorant's Vault | Show | |||
| +1 Battleaxe | uncommon | DDHC-KftGV-08 Vidorant's Vault | Show | |||
| +1 Shortsword | uncommon | DDHC-KftGV-08 Vidorant's Vault | Show | |||
| Ring of Evasion | rare | DDHC-KftGV-08 Vidorant's Vault | Show | |||
| Winged Boots | uncommon | DDEX2-10 Cloaks and Shadows | DDEX2-10 Cloaks and Shadows | Show | ||
|
Notes:
Wondrous Item, Uncommon (Requires Attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use. |
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| Ring of Mind Shielding | uncommon | DDEX2-6 Breath of the Yellow Rose | DDEX2-6 Breath of the Yellow Rose | Show | ||
|
Notes:
Ring, uncommon (requires attunement) You can take a Magic action to cause the ring to become imperceptible until you take another Magic action to make it perceptible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can't prevent this telepathic communication. |
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| Mithral Armor | uncommon | DDHC0-DoIP-2 Butterskull Ranch | DDHC0-DoIP Butterskull Ranch | Show | ||
|
Notes:
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
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| Dread Helm | common | DDHC0-DoIP Axeholm | DDHC0-DoIP Axeholm | Show | ||
|
Notes:
Wondrous item, common |
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| Gauntlets of Ogre Power | uncommon | DDHC0-DoIP Axeholm | DDHC0-DoIP Axeholm | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement) |
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| Shield +1 | uncommon | DDHC0-DoIP Circle of Thunder | DDHC0-DoIP Circle of Thunder | Show | ||
|
Notes:
Shield (shield), uncommon |
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| Rapier Dragonslayer (Story Item) | rare | DDHC0-DoIP Dragons Burrow | DDHC0-DoIP Dragons Barrow | Show | ||
|
Notes:
Weapon (Rapier), rare The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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| Lute of Illusions | common | DDHC0-DoIP Dragons Burrow | DDHC0-DoIP Dragons Barrow | Show | ||
|
Notes:
Wondrous item, common |
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| Mystery Key | common | DDHC0-DoIP- Shrine of Savras | DDHC0-DoIP Shrine of Savras | Show | ||
|
Notes:
Wondrous item, common |
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| Staff of Birdcalls | common | DDHC0-DoIP Woodland Manse | DDHC0-DoIP Woodland Manse | Show | ||
|
Notes:
Staff, weapon, common Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff explodes in a harmless cloud of bird feathers and is lost forever. Versatile. A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack. Mastery: Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition. |
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| Cloak of Billowing | common | DDHC0-DoIP Woodland Manse | DDHC0-DoIP Woodland Manse | Show | ||
|
Notes:
Wondrous item, common |
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| Immovable Rod | uncommon | DDHC0-DoIP Woodland Manse | DDHC0-DoIP Woodland Manse | Show | ||
|
Notes:
Rod, uncommon |
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| Boots of Elvenkind | uncommon | DDHC0-DoIP Woodland Manse | DDHC0-DoIP Woodland Manse | Show | ||
|
Notes:
Wondrous item, uncommon |
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| Eyes of Minute Seeing | uncommon | DDHC-CM-14 | Service Rewards S12c | Show | ||
|
Notes:
Wondrous item, uncommon |
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| Goggles of Night | uncommon | DDHC-DoIP Mountain's Toe Gold Mine | DDHC-DoIP Mountain's Toe Gold Mine | Show | ||
|
Notes:
Wondrous item, uncommon |
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