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Adventure Title
DDHC0-DoIP Dragons Barrow
Session
Date Played
2025-08-28 20:00:00 UTC
Levels Gained
1
GP +/-
700
Downtime +/-
10.0
Location Played
Private Session
DM Name
Karrakasz/Neels
DM DCI Number
000000000
Notes
#### **Bought** 1x tears inside a gem worth at least 300 gp (End of Session) #### **Sold** #### **Gained** 1x Necklace of Fireballs (8 Beads) #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Lute of Illusions Common DDHC0-DoIP Dragons Burrow true
Wondrous item, common While you are playing this musical instrument, you can take a Magic action to create harmless, illusory visual effects within a 5-foot Emanation originating from the instrument. If you are a Bard, the size of the Emanation increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing.
Rapier Dragonslayer (Story Item) Rare DDHC0-DoIP Dragons Burrow true
Weapon (Rapier), rare Martial weapon, melee weapon 2 lb. 1d8 Piercing Finesse Mastery: Vex You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. The weapon deals an extra 3d6 damage of the weapon's type if the target is a Dragon. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.