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Adventure Title
DDEX2-10 Cloaks and Shadows
Session
Date Played
2024-08-09 19:00:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
Unofficial Roll20 D&D AL Deutschland
DM Name
Boerns2010
DM DCI Number
000000000
Notes
#### **Players/Characters** #### **Bought** 4x Potion of Greater Healing for 200gp (At the End of Sessions) #### **Sold** #### **Gained** **Potion of Flying** *Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it.* #### **Used**

Magic Items

Name Rarity Location Table Result Counts?
Winged Boots Uncommon DDEX2-10 Cloaks and Shadows true
Wondrous Item, Uncommon (Requires Attunement) While you wear these boots, you have a flying speed equal to your walking speed. You can use the boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minimum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land. The boots regain 2 hours of flying capability for every 12 hours they aren't in use.
Wingwear Uncommon DDEX2-10 Cloaks and Shadows true
Wondrous item, uncommon (requires attunement) This snug uniform has symbols of air stitched into it and leathery flaps that stretch along the arms, waist, and legs to create wings for gliding. A suit of wingwear has a maximum of 3 charges. While you wear the suit, you can use a bonus action and expend 1 charge to gain a flying speed of 30 feet until you land. At the end of each of your turns, your altitude drops by 5 feet. Your altitude drops instantly to 0 feet at the end of your turn if you didn't fly at least 30 feet horizontally on that turn. When your altitude drops to 0 feet, you land (or fall), and you must expend another charge to use the suit again. The suit regains all of its expended charges after spending at least 1 hour in an elemental air node.