Kassian Vex

Season:
Forgotten Realms
Race:
Yuan-Ti
Class:
Armorer Artificer 16
Background:
Baldur's Gate Guild Artisan
Lifestyle:
Aristocratic
Current Level:
16
Total GP:
25343.25
Total Downtime:
75
Tag:
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
72
Magic Item Limit:
6
Boltthrower (Javelin of Lightning),
Music Box (Talking Doll),
Helm of Comprehending Languages,
Bag of Holding,
+1 Heavy Crossbow,
Boots of Levitation,
Ioun Stone, Language Knowledge (Netherese),
Polymorph Blade,
Shortsword of the Medusa,
Manual of Flesh Golems,
Galder's Bubble Pipe,
Leather Golem Armor,
Boots of Striding and Springing,
Apparatus of Kwalish,
Manual of Iron Golems,
Folding Boat,
Wings of Flying,
Tan Bag of Tricks,
Manual of Bodily Health,
Wayfarer's Boots,
Brazier of Commanding Fire Elementals,
Mace of Terror,
Bronze Griffon Figurine of Wondrous Power,
Blessing of Health,
Crystal Ball of True Seeing,
Hat of Disguise (Diadem),
Ring of Spell Storing,
Watchful Helm,
Staff of Fate,
Ioun Stone, Awareness,
Eyes of Minute Seeing,
Sun Blade,
+2 Studded Leather Armor,
Ring of Lightning Resistance,
Ring of Necrotic Resistance,
Ring of Force Resistance,
Staff of Healing,
Wand of Lightning Bolts,
Amulet of Health,
Tome of Clear Thought,
Ring of Acid Resistance,
Wand of Polymorph,
Staff of Withering,
+2 Longbow,
Staff of Frost,
Needler Pistol,
Needler Pistol,
Needler Pistol,
Laser Pistol,
Laser Pistol,
Laser Pistol,
Laser Pistol,
Laser Pistol,
Laser Pistol,
Laser Rifle,
Laser Rifle,
Laser Rifle,
Antimatter Rifle,
Paralysis Pistol,
Paralysis Pistol,
Antimatter Rifle,
Powered Armor,
Antigravity Belt,
Heward's Handy Haversack,
Amulet of the Planes,
Cloak of the Bat,
Mithral Chain Mail,
Scintilmorn,
Illithid Staff (Staff of Power),
Gold Dragon Scale Mail,
Powered Armor,
+3 Shield

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2024-12-22 00:45 DDHC-KftGV-13 Fire and Darkness #3 8733 10 Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Blessing of Health Show

Hours used for Player Rewards

Gained
Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 1622 10 Crystal Ball of True Seeing, Hat of Disguise (Diadem), Ring of Spell Storing, Watchful Helm, Staff of Fate, Ioun Stone, Awareness, Eyes of Minute Seeing, Sun Blade Show

Bought

Sold

Gained

Story Award: Future Services of Candlekeep
Trinkets:
1x An eye patch set with a sapphire-and-moonstone eye
1x Amethyst pendant inscribed with an open eye

Used

3x Potion of Greater Healing
1x Potion of Heroism

2025-04-01 19:00 Trade Log -6750 Show Trade Log

Buying Books (Atlases/Encyclopedias) for 250gp each for a total of 6750gp
1. "The Art of the Arcane: A Practical Guide to Spellcasting and Magical Theory"
Focus: Arcane magic, spellcasting, and magical theory.
2. "Shadows of the Underdark: A Comprehensive Study of the Subterranean Realms"
Focus: The Underdark, its inhabitants, and its mysteries.
3. "The History of the Forgotten Realms: A Timeline of Gods, Heroes, and Catastrophes"
Focus: History of the Forgotten Realms.
4. "The Guide to Adventuring: A Practical Handbook for Heroes and Heroines"
Focus: Practical skills and knowledge for adventurers.
5. "Whispers of the Wild: A Naturalist's Compendium of Faerûnian Flora and Fauna"
Focus: Nature, biology, ecology, and the environment of the Forgotten Realms.
6. "The Codex of the Common Tongue: A Linguistic Guide to the Languages of Faerûn"
Focus: Linguistics, languages, and cultures of the Forgotten Realms.
7. "The Art of Diplomacy and Intrigue: A Handbook for Navigating the Political Landscape of the Realms"
Focus: Politics, diplomacy, and social dynamics in the Forgotten Realms.
8. "The Culinary Compendium of Faerûn: A Gastronomic Journey Through the Realms"
Focus: Culinary arts, food history, and cultural traditions of the Forgotten Realms.
9. "The Atlas of the Astral Sea: A Cartographer's Guide to the Planes"
Focus: Cosmology, planar travel, and the nature of reality within the D&D multiverse.
10. "The Dragon's Hoard: A Collector's Guide to Treasures, Artifacts, and Relics"
Focus: Art history, archaeology, and the study of magical items and artifacts in the Forgotten Realms.
11. "The Codex of Combat: A Tactical Manual for Warriors, Rogues, and Spellcasters"
Focus: Military strategy, combat tactics, and the art of warfare in the Forgotten Realms.
12. "The Song of the Spheres: An Anthology of Music, Poetry, and Folklore from the Realms"
Focus: Music, poetry, folklore, and the arts in the Forgotten Realms.
13. "The School of Shadow: A Comprehensive Guide to Stealth, Subterfuge, and the Unseen Arts"
Focus: Stealth, espionage, trickery, and the skills of rogues and assassins.
14. "The Lore of the Lost: A Scholar's Compendium of Forgotten Civilizations and Vanished Realms"
Focus: History, archaeology, and the study of lost civilizations and forgotten places in the Forgotten Realms.
15. "The Secrets of the Feywild: A Guide to the Enchanted Realm"
Focus: The Feywild, its inhabitants, and its magic.
16. "The Art of Alchemy: A Practical Guide to the Transformation of Matter"
Focus: Alchemy, potion-making, and the transmutation of substances.
17. "The Book of Beasts: A Bestiary of the Monstrous and the Magnificent"
Focus: Monster identification, lore, and behavior.
18. "The Codex of the Divine: A Comprehensive Study of the Gods and Goddesses of Faerûn"
Focus: Religion, mythology, and the deities of the Forgotten Realms.
19. "The Craft of the Weaver: A Practical Guide to the Weave and its Manipulation"
Focus: Magic, spellcasting, and the Weave in the Forgotten Realms.
20. "The Merchant's Handbook: A Guide to Trade, Commerce, and the Economy of Faerûn"
Focus: Economics, trade, and commerce in the Forgotten Realms.
21. "The Celestial Cartography: Mapping the Stars and Beyond"
Focus: Astronomy, astrology, and the celestial bodies of the Forgotten Realms.
22. "The Necromantic Arts: A Practitioner's Guide to Life, Death, and Undeath"
Focus: Necromancy, the study of life, death, and undeath.
23. "The Codex of Curses: A Grimoire of Hexes, Malisons, and Ill Omens"
Focus: Curses, hexes, and the darker aspects of magic.
24. "The Elemental Codex: A Comprehensive Guide to the Elemental Planes"
Focus: The Elemental Planes, their inhabitants, and their magic.
25. "The History of Magic: A Chronicle of Arcane Arts and Their Practitioners"
Focus: The history of magic, magical practices, and influential mages.
26. "The Art of the Forge: A Smith's Handbook to Weapons, Armor, and Enchantments"
Focus: Blacksmithing, weapon-making, armor-making, and enchantment.
27. "The Way of the Monk: Disciplines, Philosophies, and Combat Techniques"
Focus: Monasticism, martial arts, and spiritual practices.

2025-06-14 12:00 Trade Log -5 Heward's Hireling Armor > +2 Studded Leather Armor Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-06-14 12:00 DDHC-CM- Alkazaar's Appendix 9700 10 Carpet of Flying, 3 ft. × 5 ft., Ring of Lightning Resistance, Ring of Necrotic Resistance, Ring of Force Resistance, Staff of Healing, Wand of Lightning Bolts, Amulet of Health, Tome of Clear Thought, Candle of Invocation (Mount Celestia), Ring of Acid Resistance, Wand of Polymorph, Staff of Withering, +2 Longbow, Dwarven Half Plate, Animated Shield Show

Bought

Sold

Gained

Charm of Balance
Supernatural Gift (Charm)
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
1x Spell Scroll of Wish

Used

2025-06-16 13:00 Trade Log -5 Candle of Invocation (Mount Celestia) > Staff of Frost Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910

2025-07-15 13:00 Trade Log -5 Gambler's Blade Greatsword > Heward's Handy Haversack Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104575

2024-11-14 19:00 DDAL00-06 Lost Laboratories of Kwalish 4 3 690 -20 Manual of Bodily Health, Boots of Striding and Springing, Apparatus of Kwalish, Manual of Iron Golems, Folding Boat, Wings of Flying, Tan Bag of Tricks Show

Bought

15x Potion of Greater Healing for 1500gp

Sold

Gained

Spell Scrolls: animate dead, flock of familiars (see appendix E), greater restoration, Galder’s speedy courier

Used

20 Downtime for 2 Levels

2024-11-07 19:00 DDAL00-06 Lost Laboratories of Kwalish 3 10 Show
2025-07-13 20:00 DDHC-QftIS Expedition into the Barrier Peaks 3 3606.25 10 Powered Armor, Needler Pistol, Needler Pistol, Needler Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Rifle, Laser Rifle, Laser Rifle, Antimatter Rifle, Paralysis Pistol, Paralysis Pistol, Antimatter Rifle, Powered Armor, Antigravity Belt Show

Bought

Sold

Gained

1x Proficiency: Firearms (Futuristic)
1x Aurumvorax (Pet Trinket)
1x Chalky moon rock (Trinket)
22x Sleep Grenade
24x Concussion Grenade
8x Smoke Grenade
147x Energy Cells

Used

3x Potion of Greater Healing

2024-11-02 19:00 DDAL00-06 Lost Laboratories of Kwalish 2 2303 10 Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Manual of Flesh Golems, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Galder's Bubble Pipe, Shortsword of the Medusa Show

Bought

Sold

Gained

Spell Scrolls: Galder's Tower,
7x Force Spike
Melee or Ranged Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10+ 2) force damage.
The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.

10x Energy Cells
Trinket: An amulet that displays your current health as a green bar above your head, with the bar retracting as your hit point total decreases

Used

2025-04-30 21:00 DDHC-QftIS Expedition into the Barrier Peaks 2 10 Show

Bought

Sold

Gained

Trinkets:
Glow-in-the-dark ink pen
Empty metal bottle that maintains the temperature of liquids stored in it for 1d4 hours

Used

2024-10-24 19:00 DDAL00-06 Lost Laboratories of Kwalish 1 182 Show

Bought

Clothing, cold weather for 10gp
Crampons (2) for 2gp
Snowshoes for 2gp
4x Hempen Rope for 4gp

Sold

Gained

Trinket: An instruction manual for activating a mysterious, world-destroying device
Trinket: Two strips of cloth-like material, each coated with a soft, hair-like fuzz on one side
Trinket: A handheld tube that sucks in dust when squeezed and captures it in a detachable compartment
Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Used

Void Card drawn....

2025-04-20 19:00 DDHC-QftIS Expedition into the Barrier Peaks 1 10 Show

Bought

Sold

Gained

Trinkets
Set of polyhedral dice that buzz and flash when they land on their highest result
Severed bundle of important-looking wires
Collar that, when placed on a Medium or smaller Beast, translates its cries into Common
Dehydrated ration in a metallic wrapper
1x Books: Alientechnology, Alien Specimen and more

Used

1x Potion of Greater Healing

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2024-12-22 00:45 DDHC-KftGV-13 Fire and Darkness #3 10 Show

Hours used for Player Rewards

Gained
Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 10 Show

Bought

Sold

Gained

Story Award: Future Services of Candlekeep
Trinkets:
1x An eye patch set with a sapphire-and-moonstone eye
1x Amethyst pendant inscribed with an open eye

Used

3x Potion of Greater Healing
1x Potion of Heroism

2025-04-01 19:00 Trade Log Show Trade Log

Buying Books (Atlases/Encyclopedias) for 250gp each for a total of 6750gp
1. "The Art of the Arcane: A Practical Guide to Spellcasting and Magical Theory"
Focus: Arcane magic, spellcasting, and magical theory.
2. "Shadows of the Underdark: A Comprehensive Study of the Subterranean Realms"
Focus: The Underdark, its inhabitants, and its mysteries.
3. "The History of the Forgotten Realms: A Timeline of Gods, Heroes, and Catastrophes"
Focus: History of the Forgotten Realms.
4. "The Guide to Adventuring: A Practical Handbook for Heroes and Heroines"
Focus: Practical skills and knowledge for adventurers.
5. "Whispers of the Wild: A Naturalist's Compendium of Faerûnian Flora and Fauna"
Focus: Nature, biology, ecology, and the environment of the Forgotten Realms.
6. "The Codex of the Common Tongue: A Linguistic Guide to the Languages of Faerûn"
Focus: Linguistics, languages, and cultures of the Forgotten Realms.
7. "The Art of Diplomacy and Intrigue: A Handbook for Navigating the Political Landscape of the Realms"
Focus: Politics, diplomacy, and social dynamics in the Forgotten Realms.
8. "The Culinary Compendium of Faerûn: A Gastronomic Journey Through the Realms"
Focus: Culinary arts, food history, and cultural traditions of the Forgotten Realms.
9. "The Atlas of the Astral Sea: A Cartographer's Guide to the Planes"
Focus: Cosmology, planar travel, and the nature of reality within the D&D multiverse.
10. "The Dragon's Hoard: A Collector's Guide to Treasures, Artifacts, and Relics"
Focus: Art history, archaeology, and the study of magical items and artifacts in the Forgotten Realms.
11. "The Codex of Combat: A Tactical Manual for Warriors, Rogues, and Spellcasters"
Focus: Military strategy, combat tactics, and the art of warfare in the Forgotten Realms.
12. "The Song of the Spheres: An Anthology of Music, Poetry, and Folklore from the Realms"
Focus: Music, poetry, folklore, and the arts in the Forgotten Realms.
13. "The School of Shadow: A Comprehensive Guide to Stealth, Subterfuge, and the Unseen Arts"
Focus: Stealth, espionage, trickery, and the skills of rogues and assassins.
14. "The Lore of the Lost: A Scholar's Compendium of Forgotten Civilizations and Vanished Realms"
Focus: History, archaeology, and the study of lost civilizations and forgotten places in the Forgotten Realms.
15. "The Secrets of the Feywild: A Guide to the Enchanted Realm"
Focus: The Feywild, its inhabitants, and its magic.
16. "The Art of Alchemy: A Practical Guide to the Transformation of Matter"
Focus: Alchemy, potion-making, and the transmutation of substances.
17. "The Book of Beasts: A Bestiary of the Monstrous and the Magnificent"
Focus: Monster identification, lore, and behavior.
18. "The Codex of the Divine: A Comprehensive Study of the Gods and Goddesses of Faerûn"
Focus: Religion, mythology, and the deities of the Forgotten Realms.
19. "The Craft of the Weaver: A Practical Guide to the Weave and its Manipulation"
Focus: Magic, spellcasting, and the Weave in the Forgotten Realms.
20. "The Merchant's Handbook: A Guide to Trade, Commerce, and the Economy of Faerûn"
Focus: Economics, trade, and commerce in the Forgotten Realms.
21. "The Celestial Cartography: Mapping the Stars and Beyond"
Focus: Astronomy, astrology, and the celestial bodies of the Forgotten Realms.
22. "The Necromantic Arts: A Practitioner's Guide to Life, Death, and Undeath"
Focus: Necromancy, the study of life, death, and undeath.
23. "The Codex of Curses: A Grimoire of Hexes, Malisons, and Ill Omens"
Focus: Curses, hexes, and the darker aspects of magic.
24. "The Elemental Codex: A Comprehensive Guide to the Elemental Planes"
Focus: The Elemental Planes, their inhabitants, and their magic.
25. "The History of Magic: A Chronicle of Arcane Arts and Their Practitioners"
Focus: The history of magic, magical practices, and influential mages.
26. "The Art of the Forge: A Smith's Handbook to Weapons, Armor, and Enchantments"
Focus: Blacksmithing, weapon-making, armor-making, and enchantment.
27. "The Way of the Monk: Disciplines, Philosophies, and Combat Techniques"
Focus: Monasticism, martial arts, and spiritual practices.

2025-06-14 12:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-06-14 12:00 DDHC-CM- Alkazaar's Appendix 10 Show

Bought

Sold

Gained

Charm of Balance
Supernatural Gift (Charm)
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
1x Spell Scroll of Wish

Used

2025-06-16 13:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910

2025-07-15 13:00 Trade Log -5 Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104575

2024-11-14 19:00 DDAL00-06 Lost Laboratories of Kwalish 4 -20 Show

Bought

15x Potion of Greater Healing for 1500gp

Sold

Gained

Spell Scrolls: animate dead, flock of familiars (see appendix E), greater restoration, Galder’s speedy courier

Used

20 Downtime for 2 Levels

2024-11-07 19:00 DDAL00-06 Lost Laboratories of Kwalish 3 10 Show
2025-07-13 20:00 DDHC-QftIS Expedition into the Barrier Peaks 3 10 Show

Bought

Sold

Gained

1x Proficiency: Firearms (Futuristic)
1x Aurumvorax (Pet Trinket)
1x Chalky moon rock (Trinket)
22x Sleep Grenade
24x Concussion Grenade
8x Smoke Grenade
147x Energy Cells

Used

3x Potion of Greater Healing

2024-11-02 19:00 DDAL00-06 Lost Laboratories of Kwalish 2 10 Show

Bought

Sold

Gained

Spell Scrolls: Galder's Tower,
7x Force Spike
Melee or Ranged Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10+ 2) force damage.
The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.

10x Energy Cells
Trinket: An amulet that displays your current health as a green bar above your head, with the bar retracting as your hit point total decreases

Used

2025-04-30 21:00 DDHC-QftIS Expedition into the Barrier Peaks 2 10 Show

Bought

Sold

Gained

Trinkets:
Glow-in-the-dark ink pen
Empty metal bottle that maintains the temperature of liquids stored in it for 1d4 hours

Used

2024-10-24 19:00 DDAL00-06 Lost Laboratories of Kwalish 1 Show

Bought

Clothing, cold weather for 10gp
Crampons (2) for 2gp
Snowshoes for 2gp
4x Hempen Rope for 4gp

Sold

Gained

Trinket: An instruction manual for activating a mysterious, world-destroying device
Trinket: Two strips of cloth-like material, each coated with a soft, hair-like fuzz on one side
Trinket: A handheld tube that sucks in dust when squeezed and captures it in a detachable compartment
Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Used

Void Card drawn....

2025-04-20 19:00 DDHC-QftIS Expedition into the Barrier Peaks 1 10 Show

Bought

Sold

Gained

Trinkets
Set of polyhedral dice that buzz and flash when they land on their highest result
Severed bundle of important-looking wires
Collar that, when placed on a Medium or smaller Beast, translates its cries into Common
Dehydrated ration in a metallic wrapper
1x Books: Alientechnology, Alien Specimen and more

Used

1x Potion of Greater Healing

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2024-12-22 00:45 DDHC-KftGV-13 Fire and Darkness #3 8733 10 Brazier of Commanding Fire Elementals, Mace of Terror, Bronze Griffon Figurine of Wondrous Power, Blessing of Health Show

Hours used for Player Rewards

Gained
Midnight Tears Poison
A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.

2025-04-01 19:00 DDHC-CM-14 The Canopic Being 1622 10 Crystal Ball of True Seeing, Hat of Disguise (Diadem), Ring of Spell Storing, Watchful Helm, Staff of Fate, Ioun Stone, Awareness, Eyes of Minute Seeing, Sun Blade Show

Bought

Sold

Gained

Story Award: Future Services of Candlekeep
Trinkets:
1x An eye patch set with a sapphire-and-moonstone eye
1x Amethyst pendant inscribed with an open eye

Used

3x Potion of Greater Healing
1x Potion of Heroism

2025-04-01 19:00 Trade Log -6750 Show Trade Log

Buying Books (Atlases/Encyclopedias) for 250gp each for a total of 6750gp
1. "The Art of the Arcane: A Practical Guide to Spellcasting and Magical Theory"
Focus: Arcane magic, spellcasting, and magical theory.
2. "Shadows of the Underdark: A Comprehensive Study of the Subterranean Realms"
Focus: The Underdark, its inhabitants, and its mysteries.
3. "The History of the Forgotten Realms: A Timeline of Gods, Heroes, and Catastrophes"
Focus: History of the Forgotten Realms.
4. "The Guide to Adventuring: A Practical Handbook for Heroes and Heroines"
Focus: Practical skills and knowledge for adventurers.
5. "Whispers of the Wild: A Naturalist's Compendium of Faerûnian Flora and Fauna"
Focus: Nature, biology, ecology, and the environment of the Forgotten Realms.
6. "The Codex of the Common Tongue: A Linguistic Guide to the Languages of Faerûn"
Focus: Linguistics, languages, and cultures of the Forgotten Realms.
7. "The Art of Diplomacy and Intrigue: A Handbook for Navigating the Political Landscape of the Realms"
Focus: Politics, diplomacy, and social dynamics in the Forgotten Realms.
8. "The Culinary Compendium of Faerûn: A Gastronomic Journey Through the Realms"
Focus: Culinary arts, food history, and cultural traditions of the Forgotten Realms.
9. "The Atlas of the Astral Sea: A Cartographer's Guide to the Planes"
Focus: Cosmology, planar travel, and the nature of reality within the D&D multiverse.
10. "The Dragon's Hoard: A Collector's Guide to Treasures, Artifacts, and Relics"
Focus: Art history, archaeology, and the study of magical items and artifacts in the Forgotten Realms.
11. "The Codex of Combat: A Tactical Manual for Warriors, Rogues, and Spellcasters"
Focus: Military strategy, combat tactics, and the art of warfare in the Forgotten Realms.
12. "The Song of the Spheres: An Anthology of Music, Poetry, and Folklore from the Realms"
Focus: Music, poetry, folklore, and the arts in the Forgotten Realms.
13. "The School of Shadow: A Comprehensive Guide to Stealth, Subterfuge, and the Unseen Arts"
Focus: Stealth, espionage, trickery, and the skills of rogues and assassins.
14. "The Lore of the Lost: A Scholar's Compendium of Forgotten Civilizations and Vanished Realms"
Focus: History, archaeology, and the study of lost civilizations and forgotten places in the Forgotten Realms.
15. "The Secrets of the Feywild: A Guide to the Enchanted Realm"
Focus: The Feywild, its inhabitants, and its magic.
16. "The Art of Alchemy: A Practical Guide to the Transformation of Matter"
Focus: Alchemy, potion-making, and the transmutation of substances.
17. "The Book of Beasts: A Bestiary of the Monstrous and the Magnificent"
Focus: Monster identification, lore, and behavior.
18. "The Codex of the Divine: A Comprehensive Study of the Gods and Goddesses of Faerûn"
Focus: Religion, mythology, and the deities of the Forgotten Realms.
19. "The Craft of the Weaver: A Practical Guide to the Weave and its Manipulation"
Focus: Magic, spellcasting, and the Weave in the Forgotten Realms.
20. "The Merchant's Handbook: A Guide to Trade, Commerce, and the Economy of Faerûn"
Focus: Economics, trade, and commerce in the Forgotten Realms.
21. "The Celestial Cartography: Mapping the Stars and Beyond"
Focus: Astronomy, astrology, and the celestial bodies of the Forgotten Realms.
22. "The Necromantic Arts: A Practitioner's Guide to Life, Death, and Undeath"
Focus: Necromancy, the study of life, death, and undeath.
23. "The Codex of Curses: A Grimoire of Hexes, Malisons, and Ill Omens"
Focus: Curses, hexes, and the darker aspects of magic.
24. "The Elemental Codex: A Comprehensive Guide to the Elemental Planes"
Focus: The Elemental Planes, their inhabitants, and their magic.
25. "The History of Magic: A Chronicle of Arcane Arts and Their Practitioners"
Focus: The history of magic, magical practices, and influential mages.
26. "The Art of the Forge: A Smith's Handbook to Weapons, Armor, and Enchantments"
Focus: Blacksmithing, weapon-making, armor-making, and enchantment.
27. "The Way of the Monk: Disciplines, Philosophies, and Combat Techniques"
Focus: Monasticism, martial arts, and spiritual practices.

2025-06-14 12:00 Trade Log -5 Heward's Hireling Armor > +2 Studded Leather Armor Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060

2025-06-14 12:00 DDHC-CM- Alkazaar's Appendix 9700 10 Carpet of Flying, 3 ft. × 5 ft., Ring of Lightning Resistance, Ring of Necrotic Resistance, Ring of Force Resistance, Staff of Healing, Wand of Lightning Bolts, Amulet of Health, Tome of Clear Thought, Candle of Invocation (Mount Celestia), Ring of Acid Resistance, Wand of Polymorph, Staff of Withering, +2 Longbow, Dwarven Half Plate, Animated Shield Show

Bought

Sold

Gained

Charm of Balance
Supernatural Gift (Charm)
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
1x Spell Scroll of Wish

Used

2025-06-16 13:00 Trade Log -5 Candle of Invocation (Mount Celestia) > Staff of Frost Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910

2025-07-15 13:00 Trade Log -5 Gambler's Blade Greatsword > Heward's Handy Haversack Show Trade Log

Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104575

2024-11-14 19:00 DDAL00-06 Lost Laboratories of Kwalish 4 690 -20 Manual of Bodily Health, Boots of Striding and Springing, Apparatus of Kwalish, Manual of Iron Golems, Folding Boat, Wings of Flying, Tan Bag of Tricks Show

Bought

15x Potion of Greater Healing for 1500gp

Sold

Gained

Spell Scrolls: animate dead, flock of familiars (see appendix E), greater restoration, Galder’s speedy courier

Used

20 Downtime for 2 Levels

2024-11-07 19:00 DDAL00-06 Lost Laboratories of Kwalish 3 10 Show
2025-07-13 20:00 DDHC-QftIS Expedition into the Barrier Peaks 3 3606.25 10 Powered Armor, Needler Pistol, Needler Pistol, Needler Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Pistol, Laser Rifle, Laser Rifle, Laser Rifle, Antimatter Rifle, Paralysis Pistol, Paralysis Pistol, Antimatter Rifle, Powered Armor, Antigravity Belt Show

Bought

Sold

Gained

1x Proficiency: Firearms (Futuristic)
1x Aurumvorax (Pet Trinket)
1x Chalky moon rock (Trinket)
22x Sleep Grenade
24x Concussion Grenade
8x Smoke Grenade
147x Energy Cells

Used

3x Potion of Greater Healing

2024-11-02 19:00 DDAL00-06 Lost Laboratories of Kwalish 2 2303 10 Ioun Stone, Language Knowledge (Netherese), Ioun Stone, Historical Knowledge, Polymorph Blade, Manual of Flesh Golems, Heward's Hireling Armor, Gambler's Blade Greatsword, Leather Golem Armor, Galder's Bubble Pipe, Shortsword of the Medusa Show

Bought

Sold

Gained

Spell Scrolls: Galder's Tower,
7x Force Spike
Melee or Ranged Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10+ 2) force damage.
The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.

10x Energy Cells
Trinket: An amulet that displays your current health as a green bar above your head, with the bar retracting as your hit point total decreases

Used

2025-04-30 21:00 DDHC-QftIS Expedition into the Barrier Peaks 2 10 Show

Bought

Sold

Gained

Trinkets:
Glow-in-the-dark ink pen
Empty metal bottle that maintains the temperature of liquids stored in it for 1d4 hours

Used

2024-10-24 19:00 DDAL00-06 Lost Laboratories of Kwalish 1 182 Show

Bought

Clothing, cold weather for 10gp
Crampons (2) for 2gp
Snowshoes for 2gp
4x Hempen Rope for 4gp

Sold

Gained

Trinket: An instruction manual for activating a mysterious, world-destroying device
Trinket: Two strips of cloth-like material, each coated with a soft, hair-like fuzz on one side
Trinket: A handheld tube that sucks in dust when squeezed and captures it in a detachable compartment
Charm of the Traveler's Haven
This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you.
Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach.

Used

Void Card drawn....

2025-04-20 19:00 DDHC-QftIS Expedition into the Barrier Peaks 1 10 Show

Bought

Sold

Gained

Trinkets
Set of polyhedral dice that buzz and flash when they land on their highest result
Severed bundle of important-looking wires
Collar that, when placed on a Medium or smaller Beast, translates its cries into Common
Dehydrated ration in a metallic wrapper
1x Books: Alientechnology, Alien Specimen and more

Used

1x Potion of Greater Healing