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Adventure Title
DDHC-KftGV-13 Fire and Darkness #3
Session
Date Played
2024-12-22 00:45:00 UTC
Levels Gained
GP +/-
8733
Downtime +/-
10.0
Location Played
Private Session
DM Name
JinxedBear
DM DCI Number
000000000
Notes
#### **Hours used for Player Rewards** **Gained** **Midnight Tears Poison** *A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.*

Magic Items

Name Rarity Location Table Result Counts?
Brazier of Commanding Fire Elementals Rare DDHC-KftGV-13 Fire and Darkness true
Wondrous item, rare While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. The brazier weighs 5 pounds.
Mace of Terror Rare DDHC-KftGV-13 Fire and Darkness true
Weapon (Mace), rare (requires attunement) Simple weapon, melee weapon 4 lb. 1d6 Bludgeoning Mastery: Sap This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. While holding the weapon, you can take a Magic action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't make Opportunity Attacks. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the Dodge action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success. Mastery: Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Bronze Griffon Figurine of Wondrous Power Rare DDHC-KftGV-13 Fire and Darkness true
Wondrous item, rare A Figurine of Wondrous Power is a statuette small enough to fit in a pocket. If you take a Magic action to throw the figurine to a point on the ground within 60 feet of yourself, the figurine becomes a living creature specified in the figurine's description below. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is Friendly to you and your allies. It understands your languages, obeys your commands, and takes its turn immediately after you on your Initiative count. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if its creature form drops to 0 Hit Points or if you take a Magic action while touching the creature to make it revert to figurine form. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified below. Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can't be used again until 5 days have passed.
Blessing of Health Unique DDHC-KftGV-13 Fire and Darkness true
Blessing Your Constitution score increases by 2, up to a maximum of 22.