Adventure Logsheet
Race: Plasmoid (C.Y.O) Ability Scores: Point Buy Str: 8 Dex: 15 + 1 Con: 11 Int: 13 Wis: 15 + 2 Cha: 10 Creation Feat: Tough Racial Proficiencies Weapon: Armor: Skill: Tools: Racial Feat: Languages: Common, Elvish Class: Light Domain Cleric Class Proficiencies Weapons: Simple weapons Armor: Light Armor, Medium Armor, Shields Tools: Saving Throws: Skills: Insight, Religion Expertise: Languages: Starting Equipment Mace Scale Mail Dagger Equipment Pack: Priest's Pack Backpack blanket candle (10) tinderbox alms box block of incense (2) censer vestments rations (2) waterskin Background: Astral Drifter (Sune) (Customized) Feature: Longevity, Divine Contact (Sune) Skill Proficiencies: Perception, Medicine Tool Proficiencies: Languages: Celestial, Dwarvish Background Feat: Background Equipment Traveler’s clothes Diary Ink pen Bottle of ink
Bought Sold Gained Potion of Growth Potion of Healing Used
REPEATABLE REWARD Rapier,+2 + 50000gp (Cornelia Soruanim) + 1 Level (Rose Morningdew) DDAL 10-00 Ice Road Trackers #1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h Keys from the Golden Vault - The Stygian Gambit #2 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Keys from the Golden Vault - The Murkmire Malevolence #2 12h = Dungeon Mastering, Using Safety Tools Prep Time: 2h DDHC-CoS Curse of Strahd S11 11h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Adventure Logsheet
Repeatable Reward Rod of Absorption + 30 Downtime (Rachel O'Malley) + 1 Level (Rose Morningdew) DDAL 10-03 - Divining Evil #2 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h Keys from the Golden Vault - Prisoner 13 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h RMH EP 01 - The Grand Masquerade 9h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h Keys from the Golden Vault - Reach for the Stars 7h =Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDAL 10-03 - Divining Evil #1 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDAL 10-02 Gnashing Teeth 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Race: Half-Elf (C.Y.O) Ability Scores: Point Buy Str: 9 Dex: 14 + 2 Con: 14 Int: 13 + 1 Wis: 13 + 1 Cha: 10 Creation Feat: Tough Racial Proficiencies Weapon: Armor: Skill: Acrobatics, Arcana Tools: Racial Feat: Languages: Common, Elvish, Draconish Class: Rogue Class Proficiencies Weapons: Simple weapons, Hand Crossbow, Longsword, Rapier, Shortsword Armor: Light Armor Tools: Thieves' Tools Saving Throws: Skills: Perception, Investigation, Stealth, Sleight of Hand Expertise: Investigation, Perception Languages: Thieves' Cant Starting Equipment Leather Armor, Dagger (2), Thieves' Tools Rapier Shortbow, Quiver, Arrows (20) Equipment Pack: Explorer's Pack Includes a backpack a bedroll a mess kit a tinderbox 10 torches 10 days of rations a waterskin 50 feet of hempen rope Background: Archaeologist Feature: Historical Knowledge Skill Proficiencies: History, Religion Tool Proficiencies: Cartographer's Set Languages: Primordial Background Equipment A wooden case containing a map to a ruin or dungeon a bullseye lantern a miner's pick a set of traveler's clothes a shovel a two-person tent a trinket recovered from a dig site (A shard of obsidian that always feels warm to the touch) a pouch containing 25gp
Common and Uncommon Helm of Comprehending Languages + 250gp + 1 Level (Catherine Deneuve) DDHC-CoS Curse of Strahd S15 6h = Dungeon Mastering, Using Safety Tools, Prep Time: 1h
Adventure Logsheet
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Bought 1x Light Crossbow for 25gp 1x Studded Leather Armor for 45gp 2x Crossbow bolts (20) for 2gp 2x Potion of Healing for 100gp 1x Heavy Crossbow for 50gp
Bought Sold Gained 1x Potion of Gaseous For 1x Potion of Heroism Used 10 Downtime for 1 Level
Rare Boots of Levitation + 20 Downtime + 1 Level (Catherine Deneuve) Adventures used for Hours DDHC - Planescape: Adventures in the Multiverse S7 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 3h Spend 30 Downtime for 3 Levels
Adventure Logsheet
Bought Clothing, cold weather for 10gp Crampons (2) for 2gp Snowshoes for 2gp 4x Hempen Rope for 4gp Sold Gained Trinket: An instruction manual for activating a mysterious, world-destroying device Trinket: Two strips of cloth-like material, each coated with a soft, hair-like fuzz on one side Trinket: A handheld tube that sucks in dust when squeezed and captures it in a detachable compartment Charm of the Traveler's Haven This charm has 3 charges. As an action, you can expend 1 of the charm's charges to cast the Leomund's Tiny Hut spell, no components required. Once all its charges have been expended, this charm vanishes from you. Diese Tiny Hut hat die Form eines kleinen Baumes mit einem schützenden Laubdach. Used Void Card drawn....
Bought Sold Gained Spell Scrolls: Galder's Tower, 7x Force Spike Melee or Ranged Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10+ 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog. 10x Energy Cells Trinket: An amulet that displays your current health as a green bar above your head, with the bar retracting as your hit point total decreases Used
Adventure Logsheet
Bought 15x Potion of Greater Healing for 1500gp Sold Gained Spell Scrolls: animate dead, flock of familiars (see appendix E), greater restoration, Galder’s speedy courier Used 20 Downtime for 2 Levels
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/106831
Rare +2 Amulet of the Devout + 2500gp (St. Serena, Rauthat of Waterdeep) + 1 Level (Catherine Deneuve) Flame Tongue Greatsword + 2500gp (St. Serena, Rauthat of Waterdeep) + 1 Level (Catherine Deneuve) Boots of Levitation + 30 Downtime (St. Serena, Rauthat of Waterdeep) + 1 Level (Catherine Deneuve) Adventures used for Hours DDHC-HotDQ Hoard of the Dragon Queen S4 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC-HotDQ Hoard of the Dragon Queen S3 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC-HotDQ Hoard of the Dragon Queen S2 8h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h DDHC - Planescape: Adventures in the Multiverse 10h = Dungeon Mastering, Using Safety Tools, Prep Time: 2h
Adventure Logsheet
Name: Catherine Deneuve Race: Wood Elf Class: Rogue Ability Scores: Point Buy Str: 8 Dex: 15 + 2 Con: 14 + 1 Int: 13 Wis: 13 Cha: 9 Background: Archaeologist Origin Feat: Alert
Hours used for Player Rewards Gained Midnight Tears Poison A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one.
Bought 3x Spell Scroll of Catnap for 300gp 3x Spell Scroll of Pass without Trace for 300gp 3x Spell Scroll of Revivify for 300gp
Adventure Logsheet
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060
*** TRADE ENTRY ***
Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060
Bought Sold Gained Story Award: Future Services of Candlekeep Trinkets: 1x An eye patch set with a sapphire-and-moonstone eye 1x Amethyst pendant inscribed with an open eye Used 3x Potion of Greater Healing 1x Potion of Heroism
Adventure Logsheet
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Buying Books (Atlases/Encyclopedias) for 250gp each for a total of 6750gp 1. "The Art of the Arcane: A Practical Guide to Spellcasting and Magical Theory" Focus: Arcane magic, spellcasting, and magical theory. 2. "Shadows of the Underdark: A Comprehensive Study of the Subterranean Realms" Focus: The Underdark, its inhabitants, and its mysteries. 3. "The History of the Forgotten Realms: A Timeline of Gods, Heroes, and Catastrophes" Focus: History of the Forgotten Realms. 4. "The Guide to Adventuring: A Practical Handbook for Heroes and Heroines" Focus: Practical skills and knowledge for adventurers. 5. "Whispers of the Wild: A Naturalist's Compendium of Faerûnian Flora and Fauna" Focus: Nature, biology, ecology, and the environment of the Forgotten Realms. 6. "The Codex of the Common Tongue: A Linguistic Guide to the Languages of Faerûn" Focus: Linguistics, languages, and cultures of the Forgotten Realms. 7. "The Art of Diplomacy and Intrigue: A Handbook for Navigating the Political Landscape of the Realms" Focus: Politics, diplomacy, and social dynamics in the Forgotten Realms. 8. "The Culinary Compendium of Faerûn: A Gastronomic Journey Through the Realms" Focus: Culinary arts, food history, and cultural traditions of the Forgotten Realms. 9. "The Atlas of the Astral Sea: A Cartographer's Guide to the Planes" Focus: Cosmology, planar travel, and the nature of reality within the D&D multiverse. 10. "The Dragon's Hoard: A Collector's Guide to Treasures, Artifacts, and Relics" Focus: Art history, archaeology, and the study of magical items and artifacts in the Forgotten Realms. 11. "The Codex of Combat: A Tactical Manual for Warriors, Rogues, and Spellcasters" Focus: Military strategy, combat tactics, and the art of warfare in the Forgotten Realms. 12. "The Song of the Spheres: An Anthology of Music, Poetry, and Folklore from the Realms" Focus: Music, poetry, folklore, and the arts in the Forgotten Realms. 13. "The School of Shadow: A Comprehensive Guide to Stealth, Subterfuge, and the Unseen Arts" Focus: Stealth, espionage, trickery, and the skills of rogues and assassins. 14. "The Lore of the Lost: A Scholar's Compendium of Forgotten Civilizations and Vanished Realms" Focus: History, archaeology, and the study of lost civilizations and forgotten places in the Forgotten Realms. 15. "The Secrets of the Feywild: A Guide to the Enchanted Realm" Focus: The Feywild, its inhabitants, and its magic. 16. "The Art of Alchemy: A Practical Guide to the Transformation of Matter" Focus: Alchemy, potion-making, and the transmutation of substances. 17. "The Book of Beasts: A Bestiary of the Monstrous and the Magnificent" Focus: Monster identification, lore, and behavior. 18. "The Codex of the Divine: A Comprehensive Study of the Gods and Goddesses of Faerûn" Focus: Religion, mythology, and the deities of the Forgotten Realms. 19. "The Craft of the Weaver: A Practical Guide to the Weave and its Manipulation" Focus: Magic, spellcasting, and the Weave in the Forgotten Realms. 20. "The Merchant's Handbook: A Guide to Trade, Commerce, and the Economy of Faerûn" Focus: Economics, trade, and commerce in the Forgotten Realms. 21. "The Celestial Cartography: Mapping the Stars and Beyond" Focus: Astronomy, astrology, and the celestial bodies of the Forgotten Realms. 22. "The Necromantic Arts: A Practitioner's Guide to Life, Death, and Undeath" Focus: Necromancy, the study of life, death, and undeath. 23. "The Codex of Curses: A Grimoire of Hexes, Malisons, and Ill Omens" Focus: Curses, hexes, and the darker aspects of magic. 24. "The Elemental Codex: A Comprehensive Guide to the Elemental Planes" Focus: The Elemental Planes, their inhabitants, and their magic. 25. "The History of Magic: A Chronicle of Arcane Arts and Their Practitioners" Focus: The history of magic, magical practices, and influential mages. 26. "The Art of the Forge: A Smith's Handbook to Weapons, Armor, and Enchantments" Focus: Blacksmithing, weapon-making, armor-making, and enchantment. 27. "The Way of the Monk: Disciplines, Philosophies, and Combat Techniques" Focus: Monasticism, martial arts, and spiritual practices.
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/110369
Bought Sold Gained Trinkets Set of polyhedral dice that buzz and flash when they land on their highest result Severed bundle of important-looking wires Collar that, when placed on a Medium or smaller Beast, translates its cries into Common Dehydrated ration in a metallic wrapper 1x Books: Alientechnology, Alien Specimen and more Used 1x Potion of Greater Healing
Adventure Logsheet
Bought Sold Gained Trinkets: Glow-in-the-dark ink pen Empty metal bottle that maintains the temperature of liquids stored in it for 1d4 hours Used
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/104060
Bought Sold Gained Charm of Balance Supernatural Gift (Charm) When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you. Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. 1x Spell Scroll of Wish Used
Adventure Logsheet
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Magic Item traded with: https://www.adventurersleaguelog.com/users/41329/characters/102910