Gor "Gator" Rok

Season:
Forgotten realms
Race:
Lizard folk
Class:
Barbarian 5
Background:
Sailor
Lifestyle:
None
Current Level:
13
Total GP:
13886.79
Total Downtime:
50
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
17
Magic Item Limit:
6
Ilmater’s Bleeding Heart (Periapt of Wound Closure),
Circlet of Blasting,
Cloak of Protection,
Ordine Sage’s Robes (Robe of Useful Items),
Mariner’s Armor,
Ammunition, +1,
Greatsword +2,
Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly),
Folding Boat,
Flame Tongue Longsword,
Pearl of Power,
Candle of the Deep,
Walloping Arrow,
Bracers of Defense,
Periapt of Proof against Poison,
Carpet of Flying, 4 ft. × 6 ft,
Ring of Free Action

Log Entries

Date Played Adventure Title Session ▲ Levels GP Downtime Magic Items
2024-09-13 23:40 FR-DC-FOS-15 Celebration and Circumvention 1 5000 10 Carpet of Flying, 4 ft. × 6 ft Show

Spieler
1. (13) Trava- Enikerym Lohaya - Half-Elf - Samurai 13
2. (13) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 12/War Cleric 1
3. (11) WasabiPrime - Silk - Changeling - Rogue - 11
4. (12) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 12

2024-09-26 14:18 Trade Log -5 Half Plate Armor +1 > Ring of Free Action Show Trade Log

Traded Half Plate +1 for Ring of free action with Ulgier

2024-09-27 13:20 PHB 2024 Regel Rebuild 30 Show

Species
Lizardfolk (Mordekainens Monsters of the Multiverse)
Bite:
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath:
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws:
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor:
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Natures Intuition:
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Survival, Perception
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Background: Farmer
Ability Scores:
Strength +2
Constitution: +1
Feat: Tough
Skill Proficiencies: Animal Handling, Nature
Tool Proficiencies: Carpenter´s Tools
Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP
B: 50 GP

Ability Scores
Strength: 15 (1) +2 (from Background) =17 (3)
Dexterity: 13 (2) +1 (From Feat) = 16 (3)
Constitution: 14 (1) +2 (From Background) = 15 (2)
Itelligenz: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

Class-Barbarian
Skill Proficiencies: Athletics, Intimidation
Weapon Proficiencies: Simple and Martial Weapons
Armor Training: Light, Medium Armor and Shields
Choose A or B: (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP
B: 75GP

Bought:
Explorers Pack 10GP
Clothes Traveler´s 2GP
Carpenter´s Tools 8GP
Greatsword 50GP
4x Javelins 20GP
Mace 5GP

Date Played Adventure Title Tier Session ▲ ACP TCP Downtime Renown
2024-09-13 23:40 FR-DC-FOS-15 Celebration and Circumvention 10 Show

Spieler
1. (13) Trava- Enikerym Lohaya - Half-Elf - Samurai 13
2. (13) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 12/War Cleric 1
3. (11) WasabiPrime - Silk - Changeling - Rogue - 11
4. (12) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 12

2024-09-26 14:18 Trade Log -5 Show Trade Log

Traded Half Plate +1 for Ring of free action with Ulgier

2024-09-27 13:20 PHB 2024 Regel Rebuild Show

Species
Lizardfolk (Mordekainens Monsters of the Multiverse)
Bite:
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath:
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws:
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor:
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Natures Intuition:
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Survival, Perception
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Background: Farmer
Ability Scores:
Strength +2
Constitution: +1
Feat: Tough
Skill Proficiencies: Animal Handling, Nature
Tool Proficiencies: Carpenter´s Tools
Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP
B: 50 GP

Ability Scores
Strength: 15 (1) +2 (from Background) =17 (3)
Dexterity: 13 (2) +1 (From Feat) = 16 (3)
Constitution: 14 (1) +2 (From Background) = 15 (2)
Itelligenz: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

Class-Barbarian
Skill Proficiencies: Athletics, Intimidation
Weapon Proficiencies: Simple and Martial Weapons
Armor Training: Light, Medium Armor and Shields
Choose A or B: (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP
B: 75GP

Bought:
Explorers Pack 10GP
Clothes Traveler´s 2GP
Carpenter´s Tools 8GP
Greatsword 50GP
4x Javelins 20GP
Mace 5GP

Date Played Adventure Title Session ▲ XP GP Downtime Renown Magic Items
2024-09-13 23:40 FR-DC-FOS-15 Celebration and Circumvention 5000 10 Carpet of Flying, 4 ft. × 6 ft Show

Spieler
1. (13) Trava- Enikerym Lohaya - Half-Elf - Samurai 13
2. (13) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 12/War Cleric 1
3. (11) WasabiPrime - Silk - Changeling - Rogue - 11
4. (12) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 12

2024-09-26 14:18 Trade Log -5 Half Plate Armor +1 > Ring of Free Action Show Trade Log

Traded Half Plate +1 for Ring of free action with Ulgier

2024-09-27 13:20 PHB 2024 Regel Rebuild 30 Show

Species
Lizardfolk (Mordekainens Monsters of the Multiverse)
Bite:
You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Hold Breath:
You can hold your breath for up to 15 minutes at a time.
Hungry Jaws:
You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Natural Armor:
You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor.
Natures Intuition:
Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Survival, Perception
Speed
Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed.

Background: Farmer
Ability Scores:
Strength +2
Constitution: +1
Feat: Tough
Skill Proficiencies: Animal Handling, Nature
Tool Proficiencies: Carpenter´s Tools
Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP
B: 50 GP

Ability Scores
Strength: 15 (1) +2 (from Background) =17 (3)
Dexterity: 13 (2) +1 (From Feat) = 16 (3)
Constitution: 14 (1) +2 (From Background) = 15 (2)
Itelligenz: 8 (-1)
Wisdom: 12 (1)
Charisma: 10 (0)

Class-Barbarian
Skill Proficiencies: Athletics, Intimidation
Weapon Proficiencies: Simple and Martial Weapons
Armor Training: Light, Medium Armor and Shields
Choose A or B: (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP
B: 75GP

Bought:
Explorers Pack 10GP
Clothes Traveler´s 2GP
Carpenter´s Tools 8GP
Greatsword 50GP
4x Javelins 20GP
Mace 5GP