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Adventure Title
PHB 2024 Regel Rebuild
Session
Date Played
2024-09-27 13:20:00 UTC
Levels Gained
GP +/-
30
Downtime +/-
Location Played
DM Name
DM DCI Number
Notes
**Species** Lizardfolk (Mordekainens Monsters of the Multiverse) *Bite:* You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. *Hold Breath:* You can hold your breath for up to 15 minutes at a time. *Hungry Jaws:* You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. *Natural Armor:* You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. *Natures Intuition:* Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Survival, Perception *Speed* Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. **Background: Farmer** Ability Scores: Strength +2 Constitution: +1 Feat: Tough Skill Proficiencies: Animal Handling, Nature Tool Proficiencies: Carpenter´s Tools Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP B: 50 GP **Ability Scores** Strength: 15 (1) +2 (from Background) =17 (3) Dexterity: 13 (2) +1 (From Feat) = 16 (3) Constitution: 14 (1) +2 (From Background) = 15 (2) Itelligenz: 8 (-1) Wisdom: 12 (1) Charisma: 10 (0) **Class-Barbarian** Skill Proficiencies: Athletics, Intimidation Weapon Proficiencies: Simple and Martial Weapons Armor Training: Light, Medium Armor and Shields Choose A or B: (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP B: 75GP Bought: Explorers Pack 10GP Clothes Traveler´s 2GP Carpenter´s Tools 8GP Greatsword 50GP 4x Javelins 20GP Mace 5GP