Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result
Source
Ilmater’s Bleeding Heart (Periapt of Wound Closure)
uncommon
F
CCC-GHC-BK1-08_The_Hunt_for_Cutter_Jack (T1, 3-4h)
Show
Notes:
Wondrous Item (requires attunement)
This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest.
While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
Circlet of Blasting
uncommon
F
CCC-GHC-BK1-06_Legacy_and_Virtue (T1, 2-4h)
Show
Notes:
Wondrous item,
This circlet looks like a simple piece of silver jewelry. On close inspection though it is decorated with all manner of arcane runes from the schools of evocation and conjuration.
While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn.
Cloak of Protection
uncommon
WBW-DC-TLRMB-02 The Last Resort
Show
Notes:
(requires attunement)
You gain a +1 bonus to AC and saving throws while you wear this cloak.
Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
This Cloak of Protection is licensed memorabilia of the Mwynhad resort. It has a gold embroidered Mwynhad logo and many people may think you are fancier than you really are when you wear it.
Ordine Sage’s Robes (Robe of Useful Items)
uncommon
CCC-Tarot-01-01 Awakeing of Fates
Show
Notes:
Wondrous Item,
This Robe of Useful Items has silk patches of various shapes covering it.
While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents.
Once the last patch is removed, the robe becomes an ordinary garment.
It has patches for the following:
• a dagger
• steel mirror
• 10 ft. pole
• 50 ft. hempen rope
• a riding horse (mechanical in nature, otherwise the same)
• 4 potions of healing
• a 1st level spell scroll detect magic
• a bag of 100 gp
This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide.
Mariner’s Armor
uncommon
DDAL-DRW-09 Vile Bounty
Show
Notes:
Armor (studded leather),
Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes.
While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs.
Ammunition, +1
uncommon
DDAL-DRW-09 Vile Bounty
Show
Notes:
Weapon (crossbow bolt),
These four crossbow bolts are inscribed with the Dethek rune “alagh,” meaning “valor.”
You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical.
Greatsword +2
rare
Trade Log
Show
Notes:
You have a +2 bonus to Attack and Damage Rolls made with this Wooden Greatsword This Greatsword has mysterious symbols on it. These runes seem to have a connection to the light of a Solar. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional10 feet, or to extinguish the light.
Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly)
rare
SJ-DC-ROTU-00 Recesses of the Unknown, Prologue
Show
Notes:
Wondrous Item,
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.
The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.
The creature exists for a duration specific to each figurine.
At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.
Ebony Fly. This ebony statuette is carved in the likeness of a horsefly. It can become a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed.
Folding Boat
rare
Trade Log
Show
Notes:
Wondrous Item,
This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.
One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.
The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.
When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.
The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.
Pearl of Power
uncommon
DDAL-DRW-13 Night Thieves
Show
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Flame Tongue Longsword
rare
DDAL-DRW-13 Night Thieves
Show
Notes:
Melee weapon (martial, longsword), rare (requires attunement)
You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack.
Damage: 1d8 (1d10)
Damage Type: Slashing
Secondary Damage: 2d6
Secondary Damage Type: Fire
Properties: Versatile
Weight: 3
Candle of the Deep
common
FR-DC-FOS-13 Dark Connections
Show
Notes:
Wondrous item, common
The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle.
Minor Property: Delver
While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward.
Walloping Arrow
common
FR-DC-FOS-13 Dark Connections
Show
Notes:
Ammunition, common
This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone.
Bracers of Defense
rare
Trade Log
Show
Notes:
Wondrous Item, Requires Attunement These leather bracers are ribbed with metal and trimmed with an iridescent ribbon-like material that shimmers in starlight. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Periapt of Proof against Poison
rare
FR-DC-FOS-14 Money First
Show
Notes:
Wondrous item, rare
1 lb.
This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.
Carpet of Flying, 4 ft. × 6 ft
very_rare
FR-DC-FOS-15 Celebration and Circumvention
Show
Notes:
Wondrous item, very rare
You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it.
A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity.
Minor Property: Compass
The wielder can use an action to learn which way is north.
Ring of Free Action
rare
Trade Log
Show
Notes:
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
Name | Rarity | Location | Table | Result | Source | |
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Ilmater’s Bleeding Heart (Periapt of Wound Closure) | uncommon | F | CCC-GHC-BK1-08_The_Hunt_for_Cutter_Jack (T1, 3-4h) | Show | ||
Notes:
Wondrous Item (requires attunement) This pendant holds a silver sphere worked in the likeness of a heart pierced by nails. Whenever its magic is activated, the wearer feels a deep, throbbing ache in their chest. |
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Circlet of Blasting | uncommon | F | CCC-GHC-BK1-06_Legacy_and_Virtue (T1, 2-4h) | Show | ||
Notes:
Wondrous item, |
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Cloak of Protection | uncommon | WBW-DC-TLRMB-02 The Last Resort | Show | |||
Notes:
(requires attunement) You gain a +1 bonus to AC and saving throws while you wear this cloak. Guardian. The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. This Cloak of Protection is licensed memorabilia of the Mwynhad resort. It has a gold embroidered Mwynhad logo and many people may think you are fancier than you really are when you wear it. |
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Ordine Sage’s Robes (Robe of Useful Items) | uncommon | CCC-Tarot-01-01 Awakeing of Fates | Show | |||
Notes:
Wondrous Item, While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment. It has patches for the following: • a dagger • steel mirror • 10 ft. pole • 50 ft. hempen rope • a riding horse (mechanical in nature, otherwise the same) • 4 potions of healing • a 1st level spell scroll detect magic • a bag of 100 gp This white robe has gold detailing, and all of its patterns look very orderly. The robe itself gives its wearer a sense of assuredness, as if there is a purpose to every action taken and seen. This item can be found in the Dungeon Master’s Guide. |
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Mariner’s Armor | uncommon | DDAL-DRW-09 Vile Bounty | Show | |||
Notes:
Armor (studded leather), Made from tough, flexible shark leather, this armor is reinforced with close-set coral spikes. While wearing this armor, you have a swimming speed equal to your walking speed. In addition, whenever you start your turn underwater with 0 hit points, the armor causes you to rise 60 feet toward the surface. The armor is decorated with fish and shell motifs. |
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Ammunition, +1 | uncommon | DDAL-DRW-09 Vile Bounty | Show | |||
Notes:
Weapon (crossbow bolt), You have a +1 bonus to attack and damage rolls made with this piece of magic ammunition. Once it hits a target, the ammunition is no longer magical. |
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Greatsword +2 | rare | Trade Log | Show | |||
Notes:
You have a +2 bonus to Attack and Damage Rolls made with this Wooden Greatsword This Greatsword has mysterious symbols on it. These runes seem to have a connection to the light of a Solar. Beacon. The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional10 feet, or to extinguish the light. |
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Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) | rare | SJ-DC-ROTU-00 Recesses of the Unknown, Prologue | Show | |||
Notes:
Wondrous Item, Once used, the figurine turns into a large sized damselfly spaceship that uses the stat block of a giant fly for up to 12 hours and can be ridden as a mount. Once it has been used, it can’t be used again until 2 days have passed. |
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Folding Boat | rare | Trade Log | Show | |||
Notes:
Wondrous Item, This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can't fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. |
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Pearl of Power | uncommon | DDAL-DRW-13 Night Thieves | Show | |||
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. |
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Flame Tongue Longsword | rare | DDAL-DRW-13 Night Thieves | Show | |||
Notes:
Melee weapon (martial, longsword), rare (requires attunement) Versatile: This weapon can be used with one or two hands. A damage value in parentheses appears with the property–the damage when the weapon is used with two hands to make a melee attack. Damage: 1d8 (1d10) |
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Candle of the Deep | common | FR-DC-FOS-13 Dark Connections | Show | |||
Notes:
Wondrous item, common The flame of this candle is not extinguished when immersed in water. It gives off light and heat like a normal candle. Minor Property: Delver While underground, the bearer of this item always knows the item's depth below the surface and the direction to the nearest staircase, ramp, or other path leading upward. |
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Walloping Arrow | common | FR-DC-FOS-13 Dark Connections | Show | |||
Notes:
Ammunition, common This ammunition packs a wallop. A creature hit by the ammunition must succeed on a DC 10 Strength saving throw or be knocked prone. |
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Bracers of Defense | rare | Trade Log | Show | |||
Notes:
Wondrous Item, Requires Attunement These leather bracers are ribbed with metal and trimmed with an iridescent ribbon-like material that shimmers in starlight. While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. |
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Periapt of Proof against Poison | rare | FR-DC-FOS-14 Money First | Show | |||
Notes:
Wondrous item, rare 1 lb. This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. |
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Carpet of Flying, 4 ft. × 6 ft | very_rare | FR-DC-FOS-15 Celebration and Circumvention | Show | |||
Notes:
Wondrous item, very rare You can speak the carpet's command word as an action to make the carpet hover and fly. It moves according to your spoken directions, provided that you are within 30 feet of it. A 4 ft. × 6 ft. carpet can carry up to 400 lb. at a fly speed of 60 feet. A carpet can carry up to twice this weight, but it flies at half speed if it carries more than its normal capacity. Minor Property: Compass The wielder can use an action to learn which way is north. |
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Ring of Free Action | rare | Trade Log | Show | |||
Notes:
Ring, rare (requires attunement) While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Minor Property: Beacon The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. |