Adventure Logsheet
Gor "Gator" Rok - Lizardfolk - Barbarian 1 -Ability Scores- Strenght: 14 (+2 from Race) = 16 (3) Dexterity: 13 (1) Constitution: 15 +1 (from Race) = 16 (3) Intelligence: 8 (-1) Wisdom: 12 (1) Charisma: 10 (0) -Proficiencys- Saving Throws: Strength Constitution Skills: Animal Handling Athletics Intimidation Nature Perception Survival Weapons&Armor: Simple Weapons Martial Weapons Light Armor Medium Armor Shields Languages: Common, Goblin Tools: Navigator´s Tools Vehicles (Water) -Equippment- -Class- 01-Great Sword 01-Mace 04-Javelin -Explorers Pack- 01-Backpack 01-Bedroll 01-Mess kit 10-Torches 01-Tinderbox 10-Rations 01-Waterskin 01-Rope, Hempen (50ft) -from Background- 01-Belaying Pin (Club) 01-Silk Rope (50ft) 01-Pouch 01-Common Clothes 01-Old Key (Trinket) 10GP New Playergude states if the Background doesn´t give a feat you can choose 1 from: Tough, Skilled and Magic Initiate. Choosen Feat: Tough
Spieler: (1) Marco M. - Drixl Laubtaucher - Lizardfolk - Druid (1) (4) C0ldW0lf - Theodore Isaac McAllister - Tasha's Custom (Aware Wolf) - Crown Paladin 4 - Lord's Alliance (1) Ineverexist - Gor "Gator" Rok - Lizardfolk - Barbarian (1) (1) Arikatzi020 - Shadre "The unwanted Hunter" - Half Orc - Fighter lvl 1 - none (1) Raimundo_O- GR4-C "Gracie" - Autognome- Druid (1) - none (1) RedFistFlag - Gon Freecss - Costum Lineage - Ranger LV1 - none
Spieler (3)thebaconing - Nitro Latesla - TCL - Artificer 3 Timo - viclin - elf (drow) - warlock 1 ranger 2 (2) Folk2K - Cragolor - Half Moon Elf- Sor2 - none Tassilo - Grey - drow - wizard 1 (3)Arikatzi020 - Sekae Nightglimm - Centaur - Stars Druide lvl 3 - EE (2) Ineverexist - Gor "Gator" Rok - Lizardfolk - Barbarian 2 (1) Frederic T - Caelynn Yaeldrin - TCL - Rogue 1 Story Award Anders Tharion Rescued You rescued Anders Tharion, a young noble that had been kidnapped from Talduth Vale. Whether or not he shows up in your later adventures remains to be seen, but he will surely remember your impact regardless. Highlight Gor rok wurde begraben
Adventure Logsheet
Spieler (3) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 3 - unaligned (2) Yaidz - Matthew - V. Human - Fighter 1/Bard 1 (1) happy - Vavan - Sea Elf - Cleric (Life Domain) 1 - none Ebon- Nakai - Dragonborn - Barbar lvl 3- unaligned Consumables Potion of Healing 1GP won a bet with a PC
Spieler (1) Bramymond - Nathaniel - Highelf - Wizard - 1 (4) JinxedBear - Aslan, Skadis Claw - Tabaxi - Rune Knight Fighter 4 - Emerald Enclave Alvar -Thain Stonefist- Zwergen Kleriker LvL1 (4) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem barbarian 4 - none (1) Frederic T. - Azzakh Ragthroknaar - Emerald Dragonborn - Barbarian 1 TimoL - Meryll - Fallen Aasimar - Paladose 3 - unaligned Echo - Echo- Ghostwise Halfling - Artificer 3 - Zhentarim Consumables Potion of healing Story Awards Tarot of Fate (Devil): Inverted You have proven to some higher power that you, unlike other mortals, are able to resist temptation. You have earned the blessing of the Ordinances. Sie haben einer höheren Macht bewiesen, dass Sie, anders als andere Sterbliche, der Versuchung widerstehen können. Sie haben sich den Segen der Ordnungen verdient. Touched by the Fates Many Powers circle around Thentia, and the Moonsea, searching for lost magical artifacts. For whatever reason, the Fates have chosen you to be involved. Story Award: Vom Schicksal berührt Viele Mächte umgeben Thentia und die Moonsea auf der Suche nach verlorenen magischen Artefakten. Aus welchem Grund auch immer, das Schicksal hat dich auserwählt, daran beteiligt zu sein.
Downtime used to bring Gor Rok from level 5 to 6
Adventure Logsheet
Brought Gor Rok from level 6 to 8 using downtime
Spieler Arikatzi - Neve Elura Coldwolf - Cy´lixx Brammymond - Aster Grünzweig (Never trust him again) Sofgam - Orianna TimoL - Meryl Storyaward Bond of Fellowship You encountered three Harper agents during your time in Isolation (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua Redspear’s Ring Northlander captain Carys Redspear has given you one of her arm rings, which her crew will recognize should you ever cross paths. Consumable Potion of Mind Control (Beast) Potion, rare When you drink this potion, you can cast a dominate beast spell (save DC 15) before the end of your next turn. If the target’s initial saving throw fails, the effect lasts for 1 hour (no concentration required). The charmed creature has disadvantage on new saving throws to break the effect during this time.
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Traded the Amulet of Health for the Greatsword +2 from Kripnak
Adventure Logsheet
Spieler (7) Christian K. - Oriana Kupferhand - Zwergin - Sorcerer 6 Cleric 1 (8) MalukuSeito - Nyst - Tiefling - Horizon Walker 8 (import fehlt noch) (9) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 9 (10) happy - Ryld - Variant Human - Monk (Astral Self) 10 - none (8) Doravien - Aidan Salass - Human (Variant) - Shadow Sorcerer 8 - none Story Award Mystery I. The weave has been permanently altered by a wish spell; you have forgotten everything that happened in this adventure including your meeting with the siblings, the space tour, Exelia, the search, Leah (Osmoborn Ultimas), Sera (Ares), the ritual, and the githyankis. There is only a strange feeling that constantly bugs you in the back of your mind. Nothing can undo this as of now. There are three of this story awards that you may find in upcoming ROTU chapters and collect. Only when all three are collected then will they become relevant in the finale, SJ-DC-ROTU-06. Consumables Potion of Growth Potion, uncommon When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Spellwrought Tattoo of Pass without a trace Wondrous Item (tattoo), Uncommon Produced by a special needle, this magic tattoo contains a single spell of up to 5th level, wrought on your skin by a magic needle. To use the tattoo, you must hold the needle against your skin and speak the command word. The needle turns into ink that becomes the tattoo, which appears on the skin in whatever design you like. Once the tattoo is there, you can cast its spell, requiring no material components. The tattoo glows faintly while you cast the spell and for the spell’s duration. Once the spell ends, the tattoo vanishes from your skin. This item is found in the Tasha’s Cauldron of Everything, pg. 135
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Bought: 06 x Potion greater healing
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Traded Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) for a Folding Boat from Jarro Greyward
Adventure Logsheet
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bought Navigators Tools -25gp
Spieler (10) Bramymond - Will Solace - Halfelf - Ranger: Beast Master 10 (10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 (10) Rudi - Pandg No - Word Kobold - Mercy Monk 10 (9) Marcelinho700 - Dreyade - Standard Human - Circel of the Land Druid 9 - none (Import nachholen) (10) Arikatzi020 - Neve Elura - TCL (HalbTabaxi/Elf) - Ranger Beast Master lvl 10 - none
Spieler (9) WasabiPrime - Silk - Changeling - Rouge 9 (8) Claudia - Brookie van Kuhn - TCL (Tanukin) - Rogue 8 (10) Madlech - Robert "Bib Bob" Hudruv - Variant Human - Battlemaster Fighter 5/Totem Warrior Barbarian 5 (10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 (10) Jarlsson – Eiríkur Magnússon – Hill Dwarf – Oath of Glory Paladin 9 / Divine Soul Sorcerer 1
Adventure Logsheet
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Traded Necklace of Prayer Beads for Bracers of Defense from Milina Greyward.
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Bought: 01xFishing Tackle -1gp 04xNet -4gp
Spieler (9) Stephan - Thar - Variant Human - Wizard (Evocation) 9 - none (7) Jarlsson – Hohepriester Balin – Hill Dwarf – Forge Domain Cleric 5 / Artificer 2 – none (9) Frederic T. - Caelynn Yaeldrin - Rogue 4 / Artificer 5 - Lords Alliance (Kommt nach mit epischem Auftritt ;) ) (10) KaNarlist - Cellica Le'Quella - Elf- Wizard 10 - Harpers (10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 10 -none Storyawards White Worm Initiate The barbarian tribe, simply named the “Tribe of the White Worm,” has accepted you with open arms after going through their trials. They will come to your aid in a moment of dire need, and you always have a place to rest while in the Glacier of the White Worm. Consumable Potion of Firebreath Potion, uncommon After drinking this potion, you can use a bonus action to exhale fire at a target within 30 feet of you. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after you exhale the fire three times or when 1 hour has passed. This potion's orange liquid flickers, and smoke fills the top of the container and wafts out whenever it is opened.
Adventure Logsheet
Spieler 1. (10) WasabiPrime - Silk - Changeling - Rogue 10 2. (10) happy - Kirogar - Duergar - Paladin (Watcher) 10 3. (10) Ineverexist - Gor "Gator" Rok - Lizardfolk - Barbarian totem warrior 10 4. (10) Jarlsson – Eiríkur Magnússon Donnerfaust – Hill Dwarf – Oath of Glory Paladin 9 / Divine Soul Sorcerer 1
Used Downtime to level Gor "Gator" Rok from level 11 to level 12
Spieler 1. (13) Trava- Enikerym Lohaya - Half-Elf - Samurai 13 2. (13) C0ldW0lf - Kaito - Shadar-Kai - Samurai Fighter 12/War Cleric 1 3. (11) WasabiPrime - Silk - Changeling - Rogue - 11 4. (12) Ineverexist - Gor "Gator" Rok - Lizardfolk - Totem Barbarian 12
Adventure Logsheet
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Traded Half Plate +1 for Ring of free action with Ulgier
Species Lizardfolk (Mordekainens Monsters of the Multiverse) Bite: You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike. Hold Breath: You can hold your breath for up to 15 minutes at a time. Hungry Jaws: You can throw yourself into a feeding frenzy. As a bonus action, you can make a special attack with your Bite. If the attack hits, it deals its normal damage, and you gain temporary hit points equal to your proficiency bonus. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Natural Armor: You have tough, scaly skin. When you aren’t wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield’s benefits apply as normal while you use your natural armor. Natures Intuition: Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Survival, Perception Speed Your walking speed is 30 feet, and you have a swimming speed equal to your walking speed. Background: Farmer Ability Scores: Strength +2 Constitution: +1 Feat: Tough Skill Proficiencies: Animal Handling, Nature Tool Proficiencies: Carpenter´s Tools Choose A or B: (A) Sickle, Carpenter’s Tools, Healer’s Kit, Iron Pot, Shovel, Traveler’s Clothes, 30 GP; or (B) 50 GP B: 50 GP Ability Scores Strength: 15 (1) +2 (from Background) =17 (3) Dexterity: 13 (2) +1 (From Feat) = 16 (3) Constitution: 14 (1) +2 (From Background) = 15 (2) Itelligenz: 8 (-1) Wisdom: 12 (1) Charisma: 10 (0) Class-Barbarian Skill Proficiencies: Athletics, Intimidation Weapon Proficiencies: Simple and Martial Weapons Armor Training: Light, Medium Armor and Shields Choose A or B: (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP B: 75GP Bought: Explorers Pack 10GP Clothes Traveler´s 2GP Carpenter´s Tools 8GP Greatsword 50GP 4x Javelins 20GP Mace 5GP