Jarro Greyward
Sentinel Shield,
Ornithopter of Flying,
Ring of Shooting Stars,
Wand of Secrets,
Bag of Holding,
Staff of Striking,
Bracers of Defense,
Tentacle Rod,
Figurine of wonderous Power (Ebony Fly),
Cloak of Many Fashions,
Arcane Grimoire +1,
Portable Hole,
Morningstar +2,
Amulett of Health,
The Mind Fortress (ring of mind shielding),
Bracers of Defense,
Eyes of Minute Seeing,
Giant Slayer Shortsword,
Tasha’s Creeping Keelboat,
Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly),
Belt of Dwarvenkind,
Animated Shield,
Dwarven Plate,
Broom of Flying,
Hat Of Disguise,
Eversmoking Bottle,
Carpet of Flying,
Slippers Of Spider Climbing,
Dimensional Shackles,
Amulet of Health,
Wand of Paralysis,
Tome of Understanding,
Longbow +2,
Ring of Acid Resistance,
Horn of Blasting,
Staff of Withering,
Wand of Polymorph,
Robe of Scintillating Colors,
Astromancy Archive,
Belt of Fire Giant Strength,
Animated Shield,
Staff of Power,
Rod of the Pact Keeper +3,
Obsidian Steed Figurine of Wondrous Power,
Ring of Regeneration,
Defender,
Berserker Axe,
Spear of Backbiting,
Sword of Vengeance,
Dragonguard: Armor,
Astromancy Archive
Log Entries
Date Played | Adventure Title | Session | Levels | GP | Downtime ▲ | Magic Items | ||
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2024-03-30 15:25 | Level Up from 11 to 16 | 5 | -50 | Show | ||||
Using Downtime to level Jarro from 11 to 16 |
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2022-11-17 14:40 | Level Up to 4 | 1 | -10 | Show | ||||
Leleing Jarro Greyward from level 3 to 4 with Downtime |
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2022-11-26 22:55 | Level Up to 6 | 1 | -10 | Show | ||||
Jarro Greyward from 5 to 6 |
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2023-01-22 20:13 | Catch up level 8 zu 9 | 1 | -10 | Show | ||||
nutze Downtime um Jarro von level 8 auf level 9 zu bringen |
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2024-10-20 18:16 | Trade Log | -5 | Ring of Protection > Astromancy Archive | Show Trade Log | ||||
Jarro Greyward traded Ring of Protection for Astromancy Archive from Ulgier |
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2024-03-29 00:09 | Trade Log | -5 | Folding Boat > Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) | Show Trade Log | ||||
Trading Folding Boat for a Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) from Gor "Gator" Rok |
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2024-03-30 17:23 | Trade Log | -5 | Iron Bands of Bilarro > Belt of Dwarvenkind | Show Trade Log | ||||
Traded Iron Bands of Bilaro for Belt of Dwarfenkind from michael Gonefast |
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2024-05-29 17:39 | Trade Log | -5 | > Astromancy Archive | Show Trade Log | ||||
Traded Longbow +2 for Astromancy Archive from Sam |
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2024-08-17 23:31 | Trade Log | -5 | Belt of Giant Strength (Hill Giant) > Dragonguard: Armor | Show Trade Log | ||||
Tausche Belt of Giant Strength (Hill Giant) |
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2023-01-20 00:17 | Trade Log | -5 | Bracers of Archery > Bag of Holding | Show Trade Log | ||||
Traded Bracers of Archer with a Bag of Holding with Arikatzi https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1033369 |
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2023-02-21 19:01 | Trade Log | -5 | Flame Tongue > +1 Studded Leather Armor | Show Trade Log | ||||
Traded the Flame Tongue sword for +1 Studded leather armor from Rahze |
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2023-02-23 23:22 | Trade Log | -5 | +1 Studded Leather Armor > Iron Bands of Bilarro | Show Trade Log | ||||
Traded Studded Leather Armor +1 for Iron Bands of Bilarro with Sheila Elacs |
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2022-11-16 23:04 | DDAL-DRW-INT - Red Seeds: Watchers of the Trollclaws | 1 | 65 | 10 | Sentinel Shield | Show | ||
2023-02-19 22:28 | The Wild Beyond the Witchlight Kapitel 5 | 1 | 235 | 10 | Staff of Striking, Bracers of Defense, Flame Tongue | Show | ||
Spieler Sonstiges |
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2024-03-28 23:37 | Descent into the Lost Caverns of Tsojcanth | 1 | 844 | 10 | Folding Boat, Bracers of Defense, Eyes of Minute Seeing, Giant Slayer Shortsword, Tasha’s Creeping Keelboat | Show | ||
Spieler Consumables The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft.
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2022-12-04 21:18 | The Wild Beyond the Witchlight Kapitel 4, Teil 1 | 1 | 10 | Show | ||||
Gem witch shows someones wish worth 500GP |
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2023-03-11 00:46 | CCC-GHC-BK1-03 - The Darkest Knight v1.2 | 0 | 330 | 10 | Tentacle Rod | Show | ||
Players |
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2023-03-30 00:15 | You better watch out | 570 | 10 | Figurine of wonderous Power (Ebony Fly), Cloak of Many Fashions | Show | |||
Spieler Items A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. -Potion of greater Healing -Potion of Growth When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Abgeschriebene Spells von Mara/Doravien: Copied the Spellscroll |
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2024-06-23 18:49 | DDHC-TYP - Tomb of Horrors | 0 | 58933 | 10 | Belt of Fire Giant Strength, Animated Shield, Staff of Power, Rod of the Pact Keeper +3, Obsidian Steed Figurine of Wondrous Power, Ring of Regeneration, Defender, Berserker Axe, Spear of Backbiting, Sword of Vengeance, Ring of Protection | Show | ||
Spieler Consumables Blindness/Deafness Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Web Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Featherfall Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Earth Tremor Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Heroism x2 For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. Potion of Gaseous Form When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water. Potion of Polychromy x2 When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste. Potion of Cloud Giant Strength x2 When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Potion of Invulnerability x2 For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron. Potion of Flying x2 When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. |
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2023-04-24 23:14 | SJ-DC-AMAK-03: The Feast of the Devoured Teil 1 | 0 | 1000 | 10 | Show | |||
Spieler |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime ▲ | Renown | |
---|---|---|---|---|---|---|---|---|
2024-03-30 15:25 | Level Up from 11 to 16 | -50 | Show | |||||
Using Downtime to level Jarro from 11 to 16 |
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2022-11-17 14:40 | Level Up to 4 | -10 | Show | |||||
Leleing Jarro Greyward from level 3 to 4 with Downtime |
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2022-11-26 22:55 | Level Up to 6 | -10 | Show | |||||
Jarro Greyward from 5 to 6 |
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2023-01-22 20:13 | Catch up level 8 zu 9 | -10 | Show | |||||
nutze Downtime um Jarro von level 8 auf level 9 zu bringen |
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2024-10-20 18:16 | Trade Log | -5 | Show Trade Log | |||||
Jarro Greyward traded Ring of Protection for Astromancy Archive from Ulgier |
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2024-03-29 00:09 | Trade Log | -5 | Show Trade Log | |||||
Trading Folding Boat for a Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) from Gor "Gator" Rok |
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2024-03-30 17:23 | Trade Log | -5 | Show Trade Log | |||||
Traded Iron Bands of Bilaro for Belt of Dwarfenkind from michael Gonefast |
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2024-05-29 17:39 | Trade Log | -5 | Show Trade Log | |||||
Traded Longbow +2 for Astromancy Archive from Sam |
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2024-08-17 23:31 | Trade Log | -5 | Show Trade Log | |||||
Tausche Belt of Giant Strength (Hill Giant) |
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2023-01-20 00:17 | Trade Log | -5 | Show Trade Log | |||||
Traded Bracers of Archer with a Bag of Holding with Arikatzi https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1033369 |
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2023-02-21 19:01 | Trade Log | -5 | Show Trade Log | |||||
Traded the Flame Tongue sword for +1 Studded leather armor from Rahze |
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2023-02-23 23:22 | Trade Log | -5 | Show Trade Log | |||||
Traded Studded Leather Armor +1 for Iron Bands of Bilarro with Sheila Elacs |
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2022-11-16 23:04 | DDAL-DRW-INT - Red Seeds: Watchers of the Trollclaws | 10 | Show | |||||
2023-02-19 22:28 | The Wild Beyond the Witchlight Kapitel 5 | 10 | Show | |||||
Spieler Sonstiges |
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2024-03-28 23:37 | Descent into the Lost Caverns of Tsojcanth | 10 | Show | |||||
Spieler Consumables The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft.
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2022-12-04 21:18 | The Wild Beyond the Witchlight Kapitel 4, Teil 1 | 10 | Show | |||||
Gem witch shows someones wish worth 500GP |
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2023-03-11 00:46 | CCC-GHC-BK1-03 - The Darkest Knight v1.2 | 10 | Show | |||||
Players |
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2023-03-30 00:15 | You better watch out | 10 | Show | |||||
Spieler Items A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. -Potion of greater Healing -Potion of Growth When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Abgeschriebene Spells von Mara/Doravien: Copied the Spellscroll |
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2024-06-23 18:49 | DDHC-TYP - Tomb of Horrors | 10 | Show | |||||
Spieler Consumables Blindness/Deafness Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Web Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Featherfall Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Earth Tremor Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Heroism x2 For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. Potion of Gaseous Form When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water. Potion of Polychromy x2 When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste. Potion of Cloud Giant Strength x2 When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Potion of Invulnerability x2 For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron. Potion of Flying x2 When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. |
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2023-04-24 23:14 | SJ-DC-AMAK-03: The Feast of the Devoured Teil 1 | 10 | Show | |||||
Spieler |
Date Played | Adventure Title | Session | XP | GP | Downtime ▲ | Renown | Magic Items | |
---|---|---|---|---|---|---|---|---|
2024-03-30 15:25 | Level Up from 11 to 16 | -50 | Show | |||||
Using Downtime to level Jarro from 11 to 16 |
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2022-11-17 14:40 | Level Up to 4 | -10 | Show | |||||
Leleing Jarro Greyward from level 3 to 4 with Downtime |
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2022-11-26 22:55 | Level Up to 6 | -10 | Show | |||||
Jarro Greyward from 5 to 6 |
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2023-01-22 20:13 | Catch up level 8 zu 9 | -10 | Show | |||||
nutze Downtime um Jarro von level 8 auf level 9 zu bringen |
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2024-10-20 18:16 | Trade Log | -5 | Ring of Protection > Astromancy Archive | Show Trade Log | ||||
Jarro Greyward traded Ring of Protection for Astromancy Archive from Ulgier |
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2024-03-29 00:09 | Trade Log | -5 | Folding Boat > Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) | Show Trade Log | ||||
Trading Folding Boat for a Mini Damselfly Spaceship Figurine (Figurine of wondrous power, Ebony fly) from Gor "Gator" Rok |
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2024-03-30 17:23 | Trade Log | -5 | Iron Bands of Bilarro > Belt of Dwarvenkind | Show Trade Log | ||||
Traded Iron Bands of Bilaro for Belt of Dwarfenkind from michael Gonefast |
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2024-05-29 17:39 | Trade Log | -5 | > Astromancy Archive | Show Trade Log | ||||
Traded Longbow +2 for Astromancy Archive from Sam |
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2024-08-17 23:31 | Trade Log | -5 | Belt of Giant Strength (Hill Giant) > Dragonguard: Armor | Show Trade Log | ||||
Tausche Belt of Giant Strength (Hill Giant) |
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2023-01-20 00:17 | Trade Log | -5 | Bracers of Archery > Bag of Holding | Show Trade Log | ||||
Traded Bracers of Archer with a Bag of Holding with Arikatzi https://www.adventurersleaguelog.com/users/36450/characters/91246/trade_log_entries/1033369 |
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2023-02-21 19:01 | Trade Log | -5 | Flame Tongue > +1 Studded Leather Armor | Show Trade Log | ||||
Traded the Flame Tongue sword for +1 Studded leather armor from Rahze |
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2023-02-23 23:22 | Trade Log | -5 | +1 Studded Leather Armor > Iron Bands of Bilarro | Show Trade Log | ||||
Traded Studded Leather Armor +1 for Iron Bands of Bilarro with Sheila Elacs |
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2022-11-16 23:04 | DDAL-DRW-INT - Red Seeds: Watchers of the Trollclaws | 65 | 10 | Sentinel Shield | Show | |||
2023-02-19 22:28 | The Wild Beyond the Witchlight Kapitel 5 | 235 | 10 | Staff of Striking, Bracers of Defense, Flame Tongue | Show | |||
Spieler Sonstiges |
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2024-03-28 23:37 | Descent into the Lost Caverns of Tsojcanth | 844 | 10 | Folding Boat, Bracers of Defense, Eyes of Minute Seeing, Giant Slayer Shortsword, Tasha’s Creeping Keelboat | Show | |||
Spieler Consumables The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range. When the spell ends, the target floats gently to the ground if it is still aloft.
|
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2022-12-04 21:18 | The Wild Beyond the Witchlight Kapitel 4, Teil 1 | 10 | Show | |||||
Gem witch shows someones wish worth 500GP |
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2023-03-11 00:46 | CCC-GHC-BK1-03 - The Darkest Knight v1.2 | 330 | 10 | Tentacle Rod | Show | |||
Players |
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2023-03-30 00:15 | You better watch out | 570 | 10 | Figurine of wonderous Power (Ebony Fly), Cloak of Many Fashions | Show | |||
Spieler Items A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 13. On a failed check, the spell disappears from the scroll with no other effect. This scroll contains a 3rd level spell. The spell's saving throw DC is 15 and attack bonus is +7. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 13. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. -Potion of greater Healing -Potion of Growth When you drink this potion, you gain the "enlarge" effect of the enlarge/reduce spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. Abgeschriebene Spells von Mara/Doravien: Copied the Spellscroll |
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2024-06-23 18:49 | DDHC-TYP - Tomb of Horrors | 58933 | 10 | Belt of Fire Giant Strength, Animated Shield, Staff of Power, Rod of the Pact Keeper +3, Obsidian Steed Figurine of Wondrous Power, Ring of Regeneration, Defender, Berserker Axe, Spear of Backbiting, Sword of Vengeance, Ring of Protection | Show | |||
Spieler Consumables Blindness/Deafness Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Web Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. Featherfall Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Earth Tremor Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. Potion of Heroism x2 For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the bless spell (no concentration required). This blue potion bubbles and steams as if boiling. Potion of Gaseous Form When you drink this potion, you gain the effect of the gaseous form spell for 1 hour (no concentration required) or until you end the effect as a bonus action. This potion’s container seems to hold fog that moves and pours like water. Potion of Polychromy x2 When you drink this potion, you and everything you are wearing or carrying take on a rainbow-hued appearance for 1 hour. During that time, you can use a bonus action to turn any color or combination of colors you choose. If you mimic the colors of your surroundings, your hues continually shift to match your surroundings, and you have advantage on Dexterity (Stealth) checks until you change your colors again or the potion wears off. The potion is separated into seven brightly colored bands of immiscible liquids and has a syrupy taste. Potion of Cloud Giant Strength x2 When you drink this potion, your Strength score changes to 27 for 1 hour. The potion has no effect on you if your Strength is equal to or greater than that score. This potion’s transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. Potion of Invulnerability x2 For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron. Potion of Flying x2 When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you’re in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion’s clear liquid floats at the top of its container and has cloudy white impurities drifting in it. |
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2023-04-24 23:14 | SJ-DC-AMAK-03: The Feast of the Devoured Teil 1 | 1000 | 10 | Show | ||||
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