Show Log Entry

Adventure Title
CCC-GHC-BK1-03 - The Darkest Knight v1.2
Session
Date Played
2023-03-11 00:46:00 UTC
Levels Gained
0
GP +/-
330
Downtime +/-
10.0
Location Played
DM Name
Bramymond
DM DCI Number
Notes
**Players** (10) I_never_exist - Jarro Greyward - Kenku - Wizard Necromancer 10 (10) Raimundo_O- Murmel- Dragonborn- Paladin 6 Sorcerer 4 - LA (5) Echo - Thistle Blackbreeze - Fairy - Warlock 5 (5) TimoL - Meryll - Fallen Aasimar - Paladin 5 - Harper (6) Folk2K - Guttrr - Halbork - Babar6 - none (10) Marco M. - Tildrik - Thri-kren - Rune Knight-Fighter (10) - none

Magic Items

Name Rarity Location Table Result Counts?
Tentacle Rod Rare G true
Rod, (requires attunement) Made by the drow, this rod is a magic weapon that ends in three rubbery tentacles. While holding the rod, you can use an action to direct each tentacle to attack a creature you can see within 15 feet of you. Each tentacle makes a melee attack roll with a +9 bonus. On a hit, the tentacle deals 1d6 bludgeoning damage. If you hit a target with all three tentacles, it must make a DC 15 Constitution saving throw. On a failure, the creature's speed is halved, it has disadvantage on Dexterity saving throws, and it can't use reactions for 1 minute. Moreover, on each of its turns, it can take either an action or a bonus action, but not both. At the end of each of its turns, it can repeat the saving throw, ending the effect on itself on a success. This item can be found on page 208 of the Dungeon Master's Guide.