Magic Items

Purchased Magic Items

Name Rarity Location Table Result ▲ Source
Stone of Good Luck (UC/A) uncommon DDHC-TYP White Plume Mountain Show
Notes:

Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.

Blessing of Protection common DDHC-TYP White Plume Mountain Show
Notes:

Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws.

Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk) (R/A) rare DDHC-TYP White Plume Mountain Show
Moon Sickle +2 (R/A) rare DRWEP-OD-01 - DRW - The Enemy of my Enemy - Epic Show
Notes:

Weapon (sickle), rare (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +2 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.

Wand of Fireballs (R/A) rare DRWEP-OD-01 - DRW - The Enemy of my Enemy - Epic Show
Notes:

Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Earring of message (C) common DRWEP-OD-01 - DRW - The Enemy of my Enemy - Epic Show
Notes:

Wondrous Item, Common

The blue crystal of this earring is wrapped with delicate copper wire. The earring has 5 charges. While wearing it, you can use an action to expend 1 charge and cast the message spell. The earring regains 1d4 + 1 expended charges daily at dawn.

Lantern of Tracking Undead (C) common DDHC-JRC-06 Sins of Our Elders Show
Notes:

Wondrous item, common

This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot-radius and dim light for an additional 30 feet.

Each Lantern of Tracking is designed to track down a certain type of creature, which is determined by rolling this creature type on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however.

Javelin of Warning (UC/A) uncommon DDHC-JRC-06 Sins of Our Elders Show
Notes:

Memory of the Ancestors. Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning.

Weapon (any), uncommon (requires attunement)

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.