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Adventure Title
DDHC-JRC-06 Sins of Our Elders
DDHC-JRC-06 Sins of Our Elders
Session
Date Played
2024-06-18 20:00:00 UTC
2024-06-18 20:00:00 UTC
Levels Gained
GP +/-
1000
1000
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Raimundo
Raimundo
DM DCI Number
Notes
Party: (10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post) (8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none (6) I_never_exist - Ulgier - Kobold - Giants Barbarian 6 - none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision Loot: 1000gp Lantern of Tracking Undead Weaopon of Warning (Javelin)
Party: (10) Echo - Leodar Summersinger - Glamour Barde 10 - None (LFG Post) (8) Marcelinho700 - Pan - Half-Orc - Path of the Beast Barbarian 6/ Fighter 2 - 60ft Drakvision - none (6) I_never_exist - Ulgier - Kobold - Giants Barbarian 6 - none (9) Pet_Kola - Sinvallas Faeoldur - Artificer 1 / Abjuration Wizard 8 - None (10) Talak - Lucan Fawnshadow - Paladin 6 / Sorcerer 4 - Pancubus (TCL) - none - 60ft darkvision Loot: 1000gp Lantern of Tracking Undead Weaopon of Warning (Javelin)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Lantern of Tracking Undead (C) | Common | true | |||
Wondrous item, common This hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot-radius and dim light for an additional 30 feet. Each Lantern of Tracking is designed to track down a certain type of creature, which is determined by rolling this creature type on the Lantern of Tracking table. Once determined, this creature type can't be changed. While the lantern is within 300 feet of any creature of that type, its flame turns bright green. The lantern doesn't pinpoint the creature's exact location, however. | |||||
Javelin of Warning (UC/A) | Uncommon | true | |||
Memory of the Ancestors. Dae Won-Ha calls the spirit of one of your ancestors to inhabit one weapon of your choice and watch over you. A non magical weapon in your possession becomes a weapon of warning. Weapon (any), uncommon (requires attunement) This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins. |