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Adventure Title
DDHC-TYP White Plume Mountain
DDHC-TYP White Plume Mountain
Session
2
2
Date Played
2024-02-11 19:00:00 UTC
2024-02-11 19:00:00 UTC
Levels Gained
GP +/-
10589.17
10589.17
Downtime +/-
10.0
10.0
Location Played
roll20
roll20
DM Name
Bramymond
Bramymond
DM DCI Number
Notes
**Party:** Ace & Sascha (Echo) Rose (Flammenklinge) Lucan Fawnshadow (Talak) Wisteria Groveheart (Kiri) Noriel Aurorae (Arikatzi020) <br> **Used:** Pixie Dust <br> **Loot: ** Chain Shirt +1 1x goggles of night 1x stone of good luck 1x Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk) <br> **Potions:** Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Mind Reading Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. <br> **Spell Scroll**: of Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth <br> Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). : 2x Spell Scroll of Revivify 2x Spell Scroll of Greater Restoration 1x Spell Scroll auf Raise Dead <br> Each character receives a **Blessing of Protection (!)** and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. on level 17: blackrazor, wave or Whelm <br> **Quest Objective:** **Whelm** Weapon (warhammer), legendary (requires attunement by a dwarf) Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain. **Wave** Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
**Party:** Ace & Sascha (Echo) Rose (Flammenklinge) Lucan Fawnshadow (Talak) Wisteria Groveheart (Kiri) Noriel Aurorae (Arikatzi020) <br> **Used:** Pixie Dust <br> **Loot: ** Chain Shirt +1 1x goggles of night 1x stone of good luck 1x Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk) <br> **Potions:** Potion of Flying Potion, very rare When you drink this potion, you gain a flying speed equal to your walking speed for 1 hour and can hover. If you're in the air when the potion wears off, you fall unless you have some other means of staying aloft. This potion's clear liquid floats at the top of its container and has cloudy white impurities drifting in it. Potion of Mind Reading Potion, rare When you drink this potion, you gain the effect of the detect thoughts spell (save DC 13). The potion's dense, purple liquid has an ovoid cloud of pink floating in it. <br> **Spell Scroll**: of Fear, Hold Person, Minor Elementals, Dispell Magic, Magic Mouth <br> Each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). : 2x Spell Scroll of Revivify 2x Spell Scroll of Greater Restoration 1x Spell Scroll auf Raise Dead <br> Each character receives a **Blessing of Protection (!)** and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. on level 17: blackrazor, wave or Whelm <br> **Quest Objective:** **Whelm** Weapon (warhammer), legendary (requires attunement by a dwarf) Whelm is a powerful warhammer forged by dwarves and lost in the dungeon of White Plume Mountain. **Wave** Weapon (trident), legendary (requires attunement by a creature that worships a god of the sea) Held in the dungeon of White Plume Mountain, this trident is an exquisite weapon engraved with images of waves, shells, and sea creatures. Although you must worship a god of the sea to attune to this weapon, Wave happily accepts new converts.
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Chain Shirt +1 (R) | Rare | true | |||
Type: Medium, Armor Cost: 50 gp, Weight: 20 lbs Made of interlocking metal rings, a chain shirt is worn between layers of clothing or leather. This armor offers modest protection to the wearer's upper body and allows the sound of the rings rubbing against one another to be muffled by outer layers. | |||||
Goggles of night (UC) | Uncommon | true | |||
Wondrous item, uncommon While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision. wearing the goggles increases its range by 60 feet. | |||||
Stone of Good Luck (UC/A) | Uncommon | true | |||
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Blessing of Protection | Common | true | |||
Each character receives a Blessing of Protection (!) and when the character gains 17th level can claim one of these Legendary Items for their own use subject to the MIL restrictions.(!) You gain a permanent +1 bonus to AC and saving throws. | |||||
Necklace of Prayer Beads (2x Blessing; 2x Curing; 1x Favor; 1x Wind walk) (R/A) | Rare | true |