Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Plate of the Multiversal Champion (Plate Armor +3)
legendary
Sigil
PS-DC-MIKE-01 The Clash for the Multiversal Championship
Show
Notes:
Heavy armor, legendary
You have a +3 bonus to AC while wearing this armor.
This item is found in the Dungeon Master’s Guide.
Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song.
This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Armor of Vulnerability
legendary
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Armor (plate), legendary (requires attunement)
While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The GM chooses the type or determines it randomly.
Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have vulnerability to two of the three damage types associated with the armor (not the one to which it grants resistance).
Scarab of Protection
legendary
DDAL-DRW08 The Harrowing Hell
Show
Notes:
Wondrous Item, Legendary (Requires Attunement)
This beetle-shaped medallion provides three benefits while it is on your person.
Defense. You gain a +1 bonus to Armor Class.
Preservation. The scarab has 12 charges. If you fail a saving throw against a Necromancy spell or a harmful effect originating from an Undead, you can take a Reaction to expend 1 charge and turn the failed save into a successful one. The scarab crumbles into powder and is destroyed when its last charge is expended.
Spell Resistance. You have Advantage on saving throws against spells.
Plate Armor +3
legendary
Sigil
Trade Log
Show
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend.
Blood fury tattoo
legendary
DDAL-DRW-20 The Death of Szass Tam
Show
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement)
When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.”
Produced by a special needle, this magic tattoo evokes fury in its form and colors.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits:
• When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt.
• When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll.
Ring of Telekinesis
very_rare
Brimstone Hold
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Ring, very rare (requires attunement)
While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.
Skeggöx (+3 Battleaxe)
very_rare
Durlag's Tower
DDAL05-09 Durlag's Tomb
Show
Notes:
Weapon (Battleaxe), Very Rare
Diese beeindruckende Streitaxt besitzt einen massiven Griff, auf dem sich ein riesiges Zahnrad sanft dreht. Mit dem Zahnrad verbunden sind eine Reihe von knirschenden Klingen, die sich ausfahren, wenn die Waffe gegen Riesen eingesetzt wird. Als Bonusaktion kann ein Zwerg oder ein Charakter, der eine zwergische Gottheit verehrt, diese Waffe schwingen und erhält einen Vorteil bei einer Charisma (Einschüchterung)-Überprüfung. Wenn diese Eigenschaft einmal benutzt wurde, kann sie erst in der nächsten Morgendämmerung wieder verwendet werden.
You have a +3 bonus to attack rolls and damage rolls made with this magic weapon.
Oathbow
very_rare
Avernus
DDAL-DRW08 The Harrowing Hell
Show
Notes:
Weapon (Longbow or Shortbow), Very Rare (Requires Attunement)
When you nock an arrow on this bow, it whispers in Elvish, “Swift defeat to my enemies.” When you use this weapon to make a ranged attack, you can utter or sign the following command words: “Swift death to you who have wronged me.” The target of your attack becomes your sworn enemy until it dies or until dawn 7 days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have Advantage on the roll. In addition, your target gains no benefit from Half Cover or Three-Quarters Cover, and you suffer no Disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 Piercing damage.
While your sworn enemy lives, you have Disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Manual of Gainful Exercise
very_rare
Well of Dragons
DDHC-ToD-17 Tiamats Return
Show
Notes:
Wondrous Item, Very Rare
This book describes fitness exercises, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Strength increases by 2, to a maximum of 30. The manual then loses its magic but regains it in a century.
Wand of Polymorph
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wand, Very Rare (Requires Attunement by a Spellcaster)
This wand has 7 charges. While holding it, you can expend 1 charge to cast Polymorph (save DC 15) from it.
Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.
Rod of Security
very_rare
Glacier of the white wyrm
Trade Log
Show
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier.
Tasha's Creeping Keelboat
very_rare
Sonnenuntergangsgebirge
Descent into the Lost Caverns of Tsojcanth
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.
Dwarven Thrower
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
Robe of Stars
very_rare
DDAL05-18 The Mysterious ILSE
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This black or dark-blue robe is embroidered with small white or silver stars. You gain a +1 bonus to saving throws while you wear it.
Six stars, located on the robe’s upper-front portion, are particularly large. While wearing this robe, you can take a Magic action to remove one of the stars and expend it to cast the level 5 version of Magic Missile. Daily at dusk, 1d6 removed stars reappear on the robe.
While you wear the robe, you can take a Magic action to enter the Astral Plane along with everything you are wearing and carrying. You remain there until you take a Magic action to return to the plane you were on. You reappear in the last space you occupied or, if that space is occupied, the nearest unoccupied space.
Shadowfell Ornithopter (Carpet of Flying)
very_rare
shadowfell
FR-DC-ADD At Death's Door
Show
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft
You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it.
Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity.
This magical device can transport people through the air powered by the despair and sorrow of tormented souls from the shadowfell. The magic radar of the ornithopter emits a loud ping when it detects undead creatures in a radius of 120 feet and displays them on a weird green crystal disk as dots.
Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it.
Dwarven Plate Armor
very_rare
Golden vault reward
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
Armor (Plate Armor), Very Rare
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Candle of Invocation
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Wondrous Item, Very Rare (Requires Attunement)
This candle’s magic is activated when the candle is lit, which requires a Magic action. After burning for 4 hours, the candle is destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Tests. In addition, a Cleric or Druid in the light can cast level 1 spells they have prepared without expending spell slots.
Alternatively, when you light the candle for the first time, you can cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
Shield +3
very_rare
White Plume Mountain
TftYP: White Plume Mountain
Show
Notes:
Remark: this item replaces claiming one of the weapons!
Dwarven Half Plate
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Armor (Half Plate Armor), Very Rare
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Animated Shield
very_rare
Anauroch
DDHC-CM-16 Alkazar's Apendix
Show
Notes:
Armor (Shield), Very Rare (Requires Attunement)
While holding this Shield, you can take a Bonus Action to cause it to animate. The Shield leaps into the air and hovers in your space to protect you as if you were wielding it, leaving your hands free. The Shield remains animate for 1 minute, until you take a Bonus Action to end this effect, or until you die or have the Incapacitated condition, at which point the Shield falls to the ground or into your hand if you have one free.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Plate of the Multiversal Champion (Plate Armor +3) | legendary | Sigil | PS-DC-MIKE-01 The Clash for the Multiversal Championship | Show | ||
|
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. |
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| Armor of Vulnerability | legendary | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
|
Notes:
Armor (plate), legendary (requires attunement) |
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| Scarab of Protection | legendary | DDAL-DRW08 The Harrowing Hell | Show | |||
|
Notes:
Wondrous Item, Legendary (Requires Attunement) |
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| Plate Armor +3 | legendary | Sigil | Trade Log | Show | ||
|
Notes:
Heavy armor, legendary You have a +3 bonus to AC while wearing this armor. This item is found in the Dungeon Master’s Guide. Song Craft. Whenever this item is struck or is used to strike a foe, its bearer hears a fragment of an ancient song. This magnificent suit of plate armor was forged by the same legendary smith that crafted the Undisputed Multiversal Championship belt. As the champion marches forth, their presence is marked by the resounding clangor of steel and the shimmering brilliance of their armor—a shield against physical harm and a symbol of their indomitable spirit. In every clash and confrontation, the armor stands as a testament to the champion's honored status, destined to shape the fate of realms and etch their name in the annals of legend. |
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| Blood fury tattoo | legendary | DDAL-DRW-20 The Death of Szass Tam | Show | |||
|
Notes:
Wondrous Item (Tattoo), Legendary (Requires Attunement) When this tattoo is applied to a creature, it takes the form of an Abeiran dragonborn sigil that marks the individual as a being of “ill nature and worse temperament.” Produced by a special needle, this magic tattoo evokes fury in its form and colors. Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin. If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space. Bloodthirsty Strikes. The tattoo has 10 charges, and it regains all expended charges daily at dawn. While this tattoo is on your skin, you gain the following benefits: • When you hit a creature with a weapon attack, you can expend a charge to deal an extra 4d6 necrotic damage to the target, and you regain a number of hit points equal to the necrotic damage dealt. • When a creature you can see damages you, you can expend a charge and use your reaction to make a melee attack against that creature, with advantage on your attack roll. |
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| Ring of Telekinesis | very_rare | Brimstone Hold | DDHC-KftGV-13 Fire and Darkness | Show | ||
|
Notes:
Ring, very rare (requires attunement) |
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| Skeggöx (+3 Battleaxe) | very_rare | Durlag's Tower | DDAL05-09 Durlag's Tomb | Show | ||
|
Notes:
Weapon (Battleaxe), Very Rare Diese beeindruckende Streitaxt besitzt einen massiven Griff, auf dem sich ein riesiges Zahnrad sanft dreht. Mit dem Zahnrad verbunden sind eine Reihe von knirschenden Klingen, die sich ausfahren, wenn die Waffe gegen Riesen eingesetzt wird. Als Bonusaktion kann ein Zwerg oder ein Charakter, der eine zwergische Gottheit verehrt, diese Waffe schwingen und erhält einen Vorteil bei einer Charisma (Einschüchterung)-Überprüfung. Wenn diese Eigenschaft einmal benutzt wurde, kann sie erst in der nächsten Morgendämmerung wieder verwendet werden. You have a +3 bonus to attack rolls and damage rolls made with this magic weapon. |
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| Oathbow | very_rare | Avernus | DDAL-DRW08 The Harrowing Hell | Show | ||
|
Notes:
Weapon (Longbow or Shortbow), Very Rare (Requires Attunement) |
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| Manual of Gainful Exercise | very_rare | Well of Dragons | DDHC-ToD-17 Tiamats Return | Show | ||
|
Notes:
Wondrous Item, Very Rare |
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| Wand of Polymorph | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Wand, Very Rare (Requires Attunement by a Spellcaster) |
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| Rod of Security | very_rare | Glacier of the white wyrm | Trade Log | Show | ||
|
Notes:
Rod, very rare This wrought iron rod is covered in tiny padlocks and always cold to the touch. The rod will transport you and up to six willing companions to a comfortable cabin with no exit save for the rod. The windows display a dark and foreboding forest, and a tallspired castle can be seen through the gloom. After 24 hours, you and your allies return to the exact location you left though you may choose to leave earlier. |
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| Tasha's Creeping Keelboat | very_rare | Sonnenuntergangsgebirge | Descent into the Lost Caverns of Tsojcanth | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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| Dwarven Thrower | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) |
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| Robe of Stars | very_rare | DDAL05-18 The Mysterious ILSE | Show | |||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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| Shadowfell Ornithopter (Carpet of Flying) | very_rare | shadowfell | FR-DC-ADD At Death's Door | Show | ||
|
Notes:
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft |
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| Dwarven Plate Armor | very_rare | Golden vault reward | DDHC-KftGV-13 Fire and Darkness | Show | ||
|
Notes:
Armor (Plate Armor), Very Rare While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet. |
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| Candle of Invocation | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Wondrous Item, Very Rare (Requires Attunement) |
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| Shield +3 | very_rare | White Plume Mountain | TftYP: White Plume Mountain | Show | ||
|
Notes:
Remark: this item replaces claiming one of the weapons! |
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| Dwarven Half Plate | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Armor (Half Plate Armor), Very Rare |
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| Animated Shield | very_rare | Anauroch | DDHC-CM-16 Alkazar's Apendix | Show | ||
|
Notes:
Armor (Shield), Very Rare (Requires Attunement) |
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