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Adventure Title
FR-DC-ADD At Death's Door
FR-DC-ADD At Death's Door
Session
1
1
Date Played
2025-01-18 19:00:00 UTC
2025-01-18 19:00:00 UTC
Levels Gained
1
1
GP +/-
-2000
-2000
Downtime +/-
10.0
10.0
Location Played
Farhaven + Shadowfell
Farhaven + Shadowfell
DM Name
Echo
Echo
DM DCI Number
Notes
**Consumables:** - Potion of greater healing + 2 Potion of Giant Strength (fire) ST 25 + Potion of Invulnerability + Potion of Heroism + Chime of Opening (10x) **Midnight Tears Poison** A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. * Feuerwein (Im Wasserschlauch) The ruby liquid is firewine imported from the City of Brass. Any creature that drinks the wine gains 15 temporary hit points. The creature must finish a long rest before it can gain this benefit again. **Hammer Drill of Opening (Chime of Opening)** Wondrous Item, Rare This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell’s customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. This automatic drill seems to use shadowfell magic to spin incredibly fast, fast enough to drill every lock open magic or not. It seems to have power for 10 uses and is incredibly loud. Loud enough to trigger noise complaints from neighbours for sure. **Story Award** You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden. All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. **Story Award the Art of Transmutation** Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. (This story award has no mechanical advantage.)
**Consumables:** - Potion of greater healing + 2 Potion of Giant Strength (fire) ST 25 + Potion of Invulnerability + Potion of Heroism + Chime of Opening (10x) **Midnight Tears Poison** A creature that ingests this poison suffers no effect until the stroke of midnight. If the poison has not been neutralized before then, the creature must succeed on a DC 17 Constitution saving throw, taking 31 (9d6) poison damage on a failed save, or half as much damage on a successful one. * Feuerwein (Im Wasserschlauch) The ruby liquid is firewine imported from the City of Brass. Any creature that drinks the wine gains 15 temporary hit points. The creature must finish a long rest before it can gain this benefit again. **Hammer Drill of Opening (Chime of Opening)** Wondrous Item, Rare This hollow metal tube measures about 1 foot long and weighs 1 pound. As a Magic action, you can strike the chime to cast Knock. The spell’s customary knocking sound is replaced by the clear, ringing tone of the chime, which is audible out to 300 feet. The chime can be used 10 times. After the tenth time, it cracks and becomes useless. This automatic drill seems to use shadowfell magic to spin incredibly fast, fast enough to drill every lock open magic or not. It seems to have power for 10 uses and is incredibly loud. Loud enough to trigger noise complaints from neighbours for sure. **Story Award** You managed to purify the shrine of Selune and received a divine blessing from the Moonmaiden. All heroes which helped to restore the shrine receive a Blessing of Wound Closing and are able to call down Selune's Wrath for the rest of the adventure, which allows the party to cast Meteor Swarm once (DC25). Instead of Bludgeoning and Fire Damage this Lunar Meteor Swarm deals exclusively radiant damage. **Story Award the Art of Transmutation** Nox the crazy undead alchemist sees you as an ally, or testsubject if he ever needs one, and offers to teach you the art of alchemy. He also sells you gladly a lot of potions if you manage to actually find him again. (This story award has no mechanical advantage.)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Shadowfell Ornithopter (Carpet of Flying) | Very Rare | shadowfell | true | ||
Wondrous Item, Very Rare, 6ft x 9ft, 800lb, 30ft You can make this carpet hover and fly by taking a Magic action and using the carpet’s command word. It moves according to your directions if you are within 30 feet of it. Four sizes of Carpet of Flying exist. The DM chooses the size of a given carpet or determines it randomly by rolling on the following table. A carpet can carry up to twice the weight shown on the table, but its Fly Speed is halved if it carries more than its normal capacity. This magical device can transport people through the air powered by the despair and sorrow of tormented souls from the shadowfell. The magic radar of the ornithopter emits a loud ping when it detects undead creatures in a radius of 120 feet and displays them on a weird green crystal disk as dots. Sentinel. Choose a kind of creature that is an enemy of the item’s creator. This item glows faintly when such creatures are within 120 feet of it. | |||||
Lichen Mantle (Cloak of Billowing) | Common | shadowfell | true | ||
Wondrous item, common While wearing this cloak, you can use a bonus action to make it billow dramatically. Unbreakable: This magical cloak can only be destroyed by special means, which requires the one that seeks it's destruction to gather the spit of Moradin, the breath of a Ice Giant and some Holy Water from the Abyss mixed together and poured over the cloak to destroy it for good. |