Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Talking Doll
common
Joquiet, Feywild
WBW-DC-JOQ-04 Vanishing the Lady
Show
Notes:
Wonderous Item, common (Requires Attunement)
While this stuffed doll is within 5 feet of you, you can spend
a short rest telling it to say up to six phrases, none of which
can be more than six words long and set a condition under
which the doll speaks each phrase. You can also replace old
phrases with new ones. Whatever the condition, it must
occur within 5 feet of the doll to make it speak. For
example, whenever someone picks up the doll, it might say,
"I want a piece of candy." The doll's phrases are lost when
your attunement to the doll ends. This item is found in
Xanathar’s Guide to Everything.
The doll’s name is “Zoe Grimalda” which is a name of
great importance in Joquiet and therefore any creature in
possession of this doll has 5 more reputation than normal.
This trait only functions while within the domain of delight
of Joquiet.
This item was stolen from The Tall Man. If you possess
this item while in an adventure taking place in Joquiet, you
owe The Tall Man a favor, and he has the right to curse you
if you do not comply.
Veterans Cane
common
Joquien, Feywild
WBW-DC-JOQ-02 Mirror Mirror
Show
Notes:
Wondrous Item, Common
As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item.
Due to additional enchantment by the guild master of the Guild of Naming, once the sword is drawn from the cane, a spectacular display of harmless smoke and pyrotechnics will erupt from the item.
Masquerade Tattoo
common
Joquiet, Feywild
WBW-DC-JOQ-03 Giant Serenade
Show
Notes:
Wondrous item (tattoo), common (requires attunement)
Produced by a special needle, this magic tattoo appears on your body as whatever you desire.
Tattoo Attunement. To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.
If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Fluid Ink. As a bonus action, you can shape the tattoo into any color or pattern and move it to any area of your skin. Whatever form it takes, it is always obviously a tattoo. It can range in size from no smaller than a copper piece to an intricate work of art that covers all your skin.
Disguise Self. As an action, you can use the tattoo to cast the Disguise Self spell (DC 13 to discern the disguise). Once the spell is cast from the tattoo, it can't be cast from the tattoo again until the next dawn.
Wand of Conducting
common
Unterholzen in Calimshan
FR-DC-MBM-03 Back To School
Show
Notes:
Wand, common
1 lb.
This wand has 3 charges. While holding it, you can take a Magic action to expend 1 charge and create orchestral music by waving it around.
The music can be heard out to 120 feet and ends when you stop waving the wand.
Regaining Charges: The wand regains all expended charges daily at dawn.
If you expend the wand's last charge, roll 1d20.
On a 1, a sad tuba sound plays as the wand crumbles into dust and is destroyed.
Minor Property: Unbreakable
The item can't be broken. Special means must be used to destroy it.
Adventurer's Ring
common
Tomb of Damara
FR-AiF-02-Tomb of Damara
Show
Notes:
Create or extinguish Light as bonus action
Cloak of Many Fashions
common
Tower of storms
DDHC0-DoIP-12 Dragon of Icespire Peak
Show
Notes:
DMG'24p245
Wondrous item, common
While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Cloak of Many Fashions
common
Joquien, Feywild
WBW-DC-JOQ-01 Dancing at Her Funeral
Show
Notes:
Wondrous item, common
While wearing this cloak, you can use a bonus action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Bell of Silent Carols (Horn of Silent Alarm)
common
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Wondrous Item, common
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Enduring Spellbook
common
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Common magic item
Thenturian Circlet (Circlet of Blasting)
uncommon
Traded with Tonk
Trade Log
Show
Notes:
Thenturian Circlet (Circlet of Blasting) Wondrous Item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. Thenturischer Reif (Reif der Sprengung) Wundersamer Gegenstand, ungewöhnlich Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden.
Slumbering Dragon's Wrath Weapon
uncommon
Graymere
DDHC -DDA 03 - The Will of Orcus
Show
Notes:
Weapon (quarterstaff, greatsword, or??), uncommon (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon (cold).
Battleaxe of Warning
uncommon
Tower of storms
DDHC0-DoIP-12 Dragon of Icespire Peak
Show
Notes:
DMG'24p324
Weapon, uncommon (requires attunement)
Martial weapon, melee weapon
2 lb.
1d6 Piercing
Finesse, Light
Mastery: Vex
As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.
Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep.
Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Wand of Secrets
uncommon
Tower of storms
DDHC0-DoIP-12 Dragon of Icespire Peak
Show
Notes:
DMG'24p322
Wand, uncommon
1 lb.
This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.
Ring Of Swimming
uncommon
Swamp of Chelimber
DDAL05-06 Beneath the Fetid Chelimber
Show
Notes:
Ring, uncommon
This ring is made of a single piece of cartilage carved to look like the open jaws of a shark closing around the wearer’s finger.
You have a swimming speed of 40 feet while wearing this ring.
Wand of Web
uncommon
Swamp of Chelimber
DDAL05-07 Chelimber's Decent
Show
Notes:
Wand (arcane focus), uncommon (requires attunement by a spellcaster)
This wand has 7 charges. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Weight: 1
Longsword +1
uncommon
Tomb of Damara
FR-AiF-02-Tomb of Damara
Show
Shield +1
uncommon
Tomb of Damara
FR-AiF-02-Tomb of Damara
Show
Goggles of Night
uncommon
Phlan
DDEX-1-4 Dues for the dead
Show
Notes:
Wondrous Item, Uncommon
While wearing these dark lenses, you have Darkvision out to 60 feet. If you already have Darkvision, wearing the goggles increases its range by 60 feet.
Boots of the Winterlands — Waterdeep Provenance
uncommon
Waterdeep
DDAL-00-05 Winter's Splendor
Show
Notes:
Boots of the Winterlands — Waterdeep Provenance
"These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure."
"The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment."
"Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine."
"The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds."
Wondrous Item, Uncommon (Requires Attunement)
These furred boots are snug and feel warm. While wearing them, you gain the following benefits.
Cold Resistance. You have Resistance to Cold damage and can tolerate temperatures of 0 degrees Fahrenheit or lower without any additional protection.
Winter Strider. You ignore Difficult Terrain created by ice or snow.
Slumbering Dragon-Touched Focus
uncommon
Graymere
DDHC -DDA 03 - The Will of Orcus
Show
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster)
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales.
You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells.
| Name | Rarity ▲ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Talking Doll | common | Joquiet, Feywild | WBW-DC-JOQ-04 Vanishing the Lady | Show | ||
|
Notes:
Wonderous Item, common (Requires Attunement) While this stuffed doll is within 5 feet of you, you can spend The doll’s name is “Zoe Grimalda” which is a name of This item was stolen from The Tall Man. If you possess |
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| Veterans Cane | common | Joquien, Feywild | WBW-DC-JOQ-02 Mirror Mirror | Show | ||
|
Notes:
Wondrous Item, Common As a Bonus Action, you can transform this walking cane into an ordinary Longsword or change the Longsword back into a walking cane. In either case, you must be holding the item. Due to additional enchantment by the guild master of the Guild of Naming, once the sword is drawn from the cane, a spectacular display of harmless smoke and pyrotechnics will erupt from the item. |
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| Masquerade Tattoo | common | Joquiet, Feywild | WBW-DC-JOQ-03 Giant Serenade | Show | ||
|
Notes:
Wondrous item (tattoo), common (requires attunement) |
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| Wand of Conducting | common | Unterholzen in Calimshan | FR-DC-MBM-03 Back To School | Show | ||
|
Notes:
Wand, common |
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| Adventurer's Ring | common | Tomb of Damara | FR-AiF-02-Tomb of Damara | Show | ||
|
Notes:
Create or extinguish Light as bonus action |
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| Cloak of Many Fashions | common | Tower of storms | DDHC0-DoIP-12 Dragon of Icespire Peak | Show | ||
|
Notes:
DMG'24p245 |
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| Cloak of Many Fashions | common | Joquien, Feywild | WBW-DC-JOQ-01 Dancing at Her Funeral | Show | ||
|
Notes:
Wondrous item, common |
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| Bell of Silent Carols (Horn of Silent Alarm) | common | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Wondrous Item, common |
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| Enduring Spellbook | common | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Common magic item |
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| Thenturian Circlet (Circlet of Blasting) | uncommon | Traded with Tonk | Trade Log | Show | ||
|
Notes:
Thenturian Circlet (Circlet of Blasting) Wondrous Item, uncommon While wearing this circlet, you can use an action to cast the scorching ray spell with it. When you make the spell’s attacks, you do so with an attack bonus of +5. The circlet can’t be used this way again until the next dawn. While worn, the voices of the dead whisper to you, granting you a +2 bonus to initiative if the wearer isn’t incapacitated. This circlet is very old – from the time of Aesperus when he was alive. It is made of copper and onyx, with golden chains draping down from the circlet. In the center is a single shard of obsidian. This item can be found in the Dungeon Master’s Guide. Thenturischer Reif (Reif der Sprengung) Wundersamer Gegenstand, ungewöhnlich Wenn du diesen Zirkel trägst, kannst du eine Aktion nutzen, um mit ihm den Zauber Versengender Strahl zu wirken. Wenn du die Angriffe des Zaubers ausführst, tust du dies mit einem Angriffsbonus von +5. Der Zirkel kann bis zur nächsten Morgendämmerung nicht mehr auf diese Weise benutzt werden. Wenn du ihn trägst, flüstern dir die Stimmen der Toten zu und gewähren dir einen Bonus von +2 auf Initiative, wenn der Träger nicht außer Gefecht gesetzt ist. Dieser Armreif ist sehr alt - er stammt aus der Zeit von Aesperus, als er noch lebte. Er ist aus Kupfer und Onyx gefertigt, und goldene Ketten hängen von ihm herab. In der Mitte befindet sich ein einzelner Obsidiansplitter. Dieser Gegenstand kann im Dungeon Master's Guide gefunden werden. |
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| Slumbering Dragon's Wrath Weapon | uncommon | Graymere | DDHC -DDA 03 - The Will of Orcus | Show | ||
|
Notes:
Weapon (quarterstaff, greatsword, or??), uncommon (requires attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon (cold). |
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| Battleaxe of Warning | uncommon | Tower of storms | DDHC0-DoIP-12 Dragon of Icespire Peak | Show | ||
|
Notes:
DMG'24p324 |
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| Wand of Secrets | uncommon | Tower of storms | DDHC0-DoIP-12 Dragon of Icespire Peak | Show | ||
|
Notes:
DMG'24p322 This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you. |
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| Ring Of Swimming | uncommon | Swamp of Chelimber | DDAL05-06 Beneath the Fetid Chelimber | Show | ||
|
Notes:
Ring, uncommon |
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| Wand of Web | uncommon | Swamp of Chelimber | DDAL05-07 Chelimber's Decent | Show | ||
|
Notes:
Wand (arcane focus), uncommon (requires attunement by a spellcaster) |
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| Longsword +1 | uncommon | Tomb of Damara | FR-AiF-02-Tomb of Damara | Show | ||
| Shield +1 | uncommon | Tomb of Damara | FR-AiF-02-Tomb of Damara | Show | ||
| Goggles of Night | uncommon | Phlan | DDEX-1-4 Dues for the dead | Show | ||
|
Notes:
Wondrous Item, Uncommon |
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| Boots of the Winterlands — Waterdeep Provenance | uncommon | Waterdeep | DDAL-00-05 Winter's Splendor | Show | ||
|
Notes:
Boots of the Winterlands — Waterdeep Provenance "These boots are said to originate in Waterdeep’s Trades Ward, crafted generations ago by a cobbler whose shop once stood near the docks, where sailors returned frostbitten from northern seas. Though countless winters have passed, the boots bear the quiet refinement of the city—practical, elegant, and made to endure." "The outer leather is cut from deep-seal hide, a rare marine leather prized by Waterdhavian shipwrights for its resistance to salt, cold, and cracking. It is supple to the touch, dyed a storm-dark gray that catches faint blue highlights in winter light. The stitching is done with silver-threaded sinew, a technique taught by North Ward enchanters to help magic settle evenly through a garment." "Inside, the boots are lined with snowermine fur, imported through Waterdeep’s port from Icewind Dale and magically treated to retain warmth without weight. The lining never mats, never dampens, and carries a faint scent of cedar and brine." "The soles are layered with whale-bone resin and ironwood, giving firm purchase on ice and slick stone alike. Etched along the inner arch—visible only when the boots are turned upside down—are Old Waterdhavian runes invoking safe passage, steady footing, and warmth against unforgiving winds." Wondrous Item, Uncommon (Requires Attunement) |
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| Slumbering Dragon-Touched Focus | uncommon | Graymere | DDHC -DDA 03 - The Will of Orcus | Show | ||
|
Notes:
Wondrous item, uncommon (requires attunement by a spellcaster) This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons' wings, claws, teeth, or scales. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. |
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