Show Log Entry

Adventure Title
DDHC0-DoIP-12 Dragon of Icespire Peak
Session
1
Date Played
2025-08-08 20:00:00 UTC
Levels Gained
GP +/-
-3
Downtime +/-
10.0
Location Played
Tower of Storms (Coast near Phandalin)
DM Name
Karrakasz/Neels
DM DCI Number
Notes
**Consumables:** + 2 Potions of greater healing + Potion of water breathing **Charm of the Storm** Dragon of Icespire Peak p 41 Charm You become charged with the power of the storm, to the extent that tiny sparks crackle in your eyes. You can cast the lightning bolt spell (3rd-level version) as an action. Once used three times, the charm vanishes from you. **Remaining Consumables:** + 2 Potions of greater healing + Potion of water breathing + 3 Potions of Healing + Potion of Animal Friendship + Potion of Fire Breath + Potion of Cold resistance + Potion of Psychic Resistance + potion of growth which smells faintly of fertilized soil. + Spell scroll bestow curse + Scroll of bless + Spell scroll Locate Object + Scroll of Protection from Energy + 5 Sling bullets +1

Magic Items

Name Rarity Location Table Result Counts?
Battleaxe of Warning Uncommon Tower of storms true
DMG'24p324 Weapon, uncommon (requires attunement) Martial weapon, melee weapon 2 lb. 1d6 Piercing Finesse, Light Mastery: Vex As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits. Alarm. The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep. Supernatural Readiness. Each subject has Advantage on its Initiative rolls.
Cloak of Many Fashions Common Tower of storms true
DMG'24p245 Wondrous item, common While wearing this cloak, you can take a Bonus Action to change the style, color, and apparent quality of the garment. The cloak's weight doesn't change. Regardless of its appearance, the cloak can't be anything but a cloak. Although it can duplicate the appearance of other magic cloaks, it doesn't gain their magical properties.
Wand of Secrets Uncommon Tower of storms true
DMG'24p322 Wand, uncommon 1 lb. This wand has 3 charges and regains 1d3 expended charges daily at dawn. While holding it, you can take a Magic action to expend 1 charge, and if a secret door or trap is within 60 feet of you, the wand pulses and points at the one nearest to you.